So are Interceptors OP

anything is possible

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don’t get me excited 0.0

 

while i do agree, rotation on higher tiers is a bit over the top, having no speed means, rotation won’t bring you far.

 

 

 

Of course, but no modules (as far as i know) bring you to a complet stop. Interceptors don’t need to move that much to be difficult targets, and their rotation means they can still evade or bite back. 

Of course, but no modules (as far as i know) bring you to a complet stop. Interceptors don’t need to move that much to be difficult targets, and their rotation means they can still evade or bite back. 

 

What is stasis generator…

 

Also if you still can’t hit someone that you got engine suppressor and inhibitor beam on then I got bad news for you.

If you strafe, you do not stop, if you go forward, you don’t stop, but your alignment is easily hit when you go forward. You can trick them to use stasis at the wrong time or to simply use it wrongly. It does not stop you, it simply locks you into the direction you are going at the time.

Try strafing.

Wow… I will test that.

It’s hard to learn something new about this game but when I do it’s awesome. Now my performance is only limited to my skills or lack of skills as a player.

What is stasis generator…

 

Also if you still can’t hit someone that you got engine suppressor and inhibitor beam on then I got bad news for you.

 

Stasis don’t bring you to a dead stop, at least it doesn’t last long enough for that. As for the bad news… Go ahead, shoot :004j: . I think i’m doing alright gunning down interceptors, but some fits make them fly around like UFOs my gaming mouse seem have troubles following.

As a newb i have to say:

T3 pvp was fun since there was enough diversity.

Now that i reached T4/T5 pvp its pretty much not fun anymore.

 

Most teams are 90% Interceptors.

Capture mission? Interceptor reaches them first. the team with more interceptors basically wins.

Captain Kill? Good luck chasing a captain that flies with 700m/s around an asteroid - or he jumps from one end of the map to the other, over and over again as soon as someone comes in range.

Team Deathmatch? Pretty much fun when you spawn with your frig and get swarmed by T5 Interceptors who you cant even hit. pretty fun to let them spawncamp you after a few minutes.

 

So in my opinion, Interceptors have too many advantages for too less disadvantages.

 

- They are extremely fast

This gives them the ability to reach a capture target in just a few seconds

On top of that, they get a bonus for capture speed

They cant get hit because of that, slower ships cant turn fast enough to hit them, so they are good against everything, let it be because you cant hit them, ECM stuns, CO damage or whatever.

 

- Everything from other ships that can counter them…can get countered again by the Interceptor

Let it be through extreme fast escape, Interrupt from ECM, Cloak, or simply by nuking you with insane CO damage

It is like Rock beats Scissor, but Scissors is made of Adamantium and cuts the Rock in half…

The only thing that i have seen so far that could counter an Interceptor…was another Interceptor. The dogfight took a while, but they were busy during that time.

 

- Low health as a downside?

If you cant hit them, you cant hurt them. Even a Guardian with matched polarity is easier to kill there.

You can Torp the Guardian, Nuke him, Sneak behind him, use Anomaly on him…you cant do that against Interceptors.

I had an Interceptor once who was faster than my LFR Missile…that was not fun…

Against Interceptors while you are a Frig or Fighter, the whole fight is more based on lucky hits than on skillshots…

 

So yeah, as allready mentioned in this topic, if the turn-rate would be nerfed on highspeed, you could actually hit them since they would circle you further away. But currently they can circle you with idk 200m radius where you can maybe see them sometimes.

As a newb i have to say:

T3 pvp was fun since there was enough diversity.

Now that i reached T4/T5 pvp its pretty much not fun anymore.

 

-snip for shorter quote-

I agree with you, T2-3 are quite fun, you have a good balance between frigates, fighters, and interceptors. Once you play T4 and T5, you basically have to setup everything on fighters and frigates to fight interceptors because they’re spammed. Sector conquest is even worse, it’s just ECM spam.

there is a golden eagle scatter gun craze at the minute in sector conquest ._.

Yep, sector conquest is all about the scatter gun atm, which is why I’m not doing seccon until the scattergun is either removed or balanced.

 

Interceptors overall aren’t OP, they are only OP in certain scenarios. T5 is the ultimate place to take advantage of those scenarios, as they happen much more frequently due to the smaller games and the additional implants (E13 to be specific). Interceptors are definitely OP when it comes to small games. Every game you get now will be 6v6 or smaller, which is the game size in which interceptor prevails over everything.

 

The E13 implant also makes interceptors greatly OP compared to other roles. Especially covert ops and ECM. Since interceptors are great at killing, they get their modules back extremely quickly, making it even easier to kill another ship. Combine this with the small games of T5 and you have a recipe for interceptors being the ultimate trump-card (so to speak).

 

None of this is to say that interceptor spam cannot be countered. Teams that take advantage of working together and focusing fire can easily dispatch a team of interceptors, but it is all about communication, cooperation, and focus. 

and usually you dont have that.

or you have a team of interceptors that does exactly that and wipes the floor with your frig.

 

in theory interceptors are easy to destroy, just a few hits from the mortar and they are down.

the major problem is hitting them…

 

longrange they jump around, change directions…hitting a good player from 4k or more is nearly impossible with projectiles - just lucky hits.

if that wouldnt be enough, they can close a gap way too fast and circle you way too close, rendering most frigs completely helpless.

 

in the lower tiers, where they are not capped at speed, you can even kill them when they circle you…but at T5 you cant even turn fast enough…

 

so i think they are just broken at T4 and T5

As a player that greatly prefers Frigates (don’t even care what type, really) over everything, I will say that I hate playing Inties. They require too much ‘skill’ to aim and get away, and I get dizzy looking at the screens of some of the “pro” players I see who are either on drugs or totally able to not throw-up because they have some macro plugged-into their keyboard that makes them fly in completely random directions in repeating patterns that make me not be able to hit them with my own Inty… I mean, are they even looking at the screen when they do that, or are they just sitting back and sipping on their Macchiato while giving me motion sickness?

 

I also don’t fear them on my Guard because: Pulsar + Torpedo + either Heavy Blasters or Coil Mortar (although I have had some fun 1-shots with Positrons that have made me feel “special” :D).

 

I don’t fear them on my Engies because: 4x auto-aim drones + fast regen + Heavy Blasters or Coil Mortars.

 

I don’t fear them on my LRF because: Mine Field + Heavy Blasters or Coil Mortars.

 

The point being that Frigates have very high DPS, which can counter the Inty’s low HP pool if you just hit. Coil Mortars have an insane blast radius now and can be fired at nearby walls, beacons, other ships to AOE them, while the Heavy Blaster can afford to miss a little since when it does hit it will eat their shields and hull in seconds anyway.

 

Yes, I have been killed by annoying Cov Ops.

Yes, I have been that annoying Cov Ops before.

Yes, ECMs can be fun.

Yes, Recons with Proximity Mines are HAXORZ!.. especially against other Inty types that try to circle/dogfight them. 

 

So my point is that no, I don’t feel they are OPed at all.

I do poorly in them half the time because I’m just not that good with the whole “aiming” thing, and luckily I don’t have to aim as much in a Frigate.

Those that do well in them, typically spend most of their time flying in them.

 

A better idea would be to nerf the good players… hmmm… Maybe we need to research a way to distribute skills from skilled players to poor players so that poor players like me don’t have to feel as bad about being bad? :smiley:

 

Oh, and I don’t care about Fighters, who fly them, or their opinions. >_> (lol)

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While I know this is real I feel like it is photo shoped.

Here is what is stupid, a better build would be taking off the extra vernier for the added speed added after burner cost module. Gosh, would be a speed of like… 480MPS. BTW I can turn off your adaptives, and drain your remaining resistances by 20…

 

As a player that greatly prefers Frigates (don’t even care what type, really) over everything, I will say that I hate playing Inties. They require too much ‘skill’ to aim and get away, and I get dizzy looking at the screens of some of the “pro” players I see who are either on drugs or totally able to not throw-up because they have some macro plugged-into their keyboard that makes them fly in completely random directions in repeating patterns that make me not be able to hit them with my own Inty… I mean, are they even looking at the screen when they do that, or are they just sitting back and sipping on their Macchiato while giving me motion sickness?

 

I also don’t fear them on my Guard because: Pulsar + Torpedo + either Heavy Blasters or Coil Mortar (although I have had some fun 1-shots with Positrons that have made me feel “special” :D).

 

I don’t fear them on my Engies because: 4x auto-aim drones + fast regen + Heavy Blasters or Coil Mortars.

 

I don’t fear them on my LRF because: Mine Field + Heavy Blasters or Coil Mortars.

 

The point being that Frigates have very high DPS, which can counter the Inty’s low HP pool if you just hit. Coil Mortars have an insane blast radius now and can be fired at nearby walls, beacons, other ships to AOE them, while the Heavy Blaster can afford to miss a little since when it does hit it will eat their shields and hull in seconds anyway.

 

Yes, I have been killed by annoying Cov Ops.

Yes, I have been that annoying Cov Ops before.

Yes, ECMs can be fun.

Yes, Recons with Proximity Mines are HAXORZ!.. especially against other Inty types that try to circle/dogfight them. 

 

So my point is that no, I don’t feel they are OPed at all.

I do poorly in them half the time because I’m just not that good with the whole “aiming” thing, and luckily I don’t have to aim as much in a Frigate.

Those that do well in them, typically spend most of their time flying in them.

 

A better idea would be to nerf the good players… hmmm… Maybe we need to research a way to distribute skills from skilled players to poor players so that poor players like me don’t have to feel as bad about being bad? :smiley:

 

Oh, and I don’t care about Fighters, who fly them, or their opinions. >_> (lol)

You may not have my mojoe!

I have seen ecms 1v1 guards, engineers, and long range frigates by staying perfectly still in front of them no further explanation is needed.

 

There is another problem the 6k hitpoints is a lie my weapons do about a 4th the damage they should is that a ability or are did I run into a hacker or dev or something

 

Ill do this for fun interceptor counters hiding in cover, panic firing your missals, using coil mortars, attack drones, hacking the game, convoy system, pulsar, prioritiseing them over any other ship, mas propulsion inhibitor, breaking and entering the layers house and stabing them, being a god at predicting ship movement, keep eyes on it, and heavy blaster. feel free to add to the list  

There is another problem the 6k hitpoints is a lie my weapons do about a 4th the damage they should is that a ability or are did I run into a hacker or dev or something

Adaptive Shields that is.

with certain guns, damage is lessened against interceptors in general. as an ecm, alongside natural resists, we can reduce that damage further by 40.7% using the weapons system inhibitor (for one target at a time, mind) on top of that, we can use what most other ships can use, the multiphase shield adapter to increase that defense by an even larger margin. I can personally face tank someone like this for a few seconds alongside my 263 base shield regen, which is actually 328.75 per second thanks to the 12c implant. using that alongside the shield booster S, it goes above 600 per second. It’s obvious under this amount of regen and defense, you’ll be able to face tank someone for a short amount of time. ECM’s aren’t op, they’re just the opposite of a covert ops. covert ops will kill you swiftly, an ecm will try to outlast you. It’s all about your style of play.

lol wolf, why do you keep rubbing your regen tank under peoples noses :005j:

lol wolf, why do you keep rubbing your regen tank under peoples noses :005j:

so we can kill 'em even faster

exactly.