a missile slot weapon that can be used to escape a fight or buy yourself time to heal
missile, interceptors only
cooldown: 10 seconds
charges: 2
cassette reload time: 60 seconds
leaves a smokescreen with a radius of 500m, smokescreen lasts 30 seconds, players inside the smokescreen become radar invisible, however their radars are disabled too,
Covert Ops? I never see smoke effects like this in Star Conflict, maybe it take a lot of work, but will be nice something like this. Interesting idea, i like it. Can be used to protect allies or disturb enemies. I can see a lot of potential here. What is the colour of smoke? Black?
The important is the concept. Maybe a fluid gel that expand when activated simulating smoke in space. It is not everyone has a doctorate in astronomy to observate every detail.
The important is the concept. Maybe a fluid gel that expand when activated simulating smoke in space. It is not everyone has a doctorate in astronomy to observate every detail.
likely some kind of thick gas seeing as it scrambles stuff like radar, as well as being too thick to see through
7 hours ago, aldermatias said:
Covert Ops? I never see smoke effects like this in Star Conflict, maybe it take a lot of work, but will be nice something like this. Interesting idea, i like it. Can be used to protect allies or disturb enemies. I can see a lot of potential here. What is the colour of smoke? Black?
it is just a debuff/buff zone combined with a particle effect, shouldn’t be too hard
You know what could use something like this? Dreadnoughts.
I don’t like the way radar is limited in SecCon. Maybe a cannon shooting these smokey things and control certain areas of the battlefield would be more useful. And epic looking for sure.
So you would rather build for running away than fight back…?
interceptors don’t belong in straight fights, the are meant to flank and focus on objectives, a getaway is always the preferred option when flying an interceptor
why do you think that? it would buy the user 30 seconds to heal themselves, and time to wait for something to happen, and on a recon or cov-ops, then the interceptor could use the time to recharge their stealth skill