Skirmish has to have matchmaker wait a little longer for more than 1 vs 1 or 2 vs 2. I’ll explain.
If we go a step toward what would be realistic deployment of (not real) fighters, who would send 1 or 2 ships out to conquer a sector? They’d at least send a full squad of 4, for 4 vs 4.
You have too many team ships for 1 vs 1. Everything indicates teams being the reason to be going into Skirmish. 1 person is not a team. 2 are not a team; they are a pair or duo.
ECM is the only possible ship to win in 1 vs 1 unless the other doesn’t have an ECM either. Some of us abandoned ECM’s before tier 3. If we really have to be prepared for 1 vs 1, that means we have no choice but to always have a 1 vs 1 ECM on the tables. I’ll do it if this is how it’s going to be. But, I don’t want to.
What happens with 2 vs 2 skirmish:
I landed in a 2 vs 2 match yesterday. My only ally disconnected. I went in there and lured, separated and dueled both of the other team. I was able to dogfight and win against both individually just because that was the only way to scrounge some satisfaction out of a guaranteed lost game. The way this game is designed, one dude is shooting a dude who’s shooting another dude and so on, so the other opponent shows up after a dogfight to get a very easy cheap shot kill. This is a waste of time and effort. I can win dogfights, but I don’t go into Skirmish looking for dogfights where the reward is to get vultured by a straggler.
Several minutes of miserable 1 vs 2 skirmish or wait a little longer for at least 4 vs 4? I’ll vote for waiting a little longer for 4 vs 4.
I’m also on the side of not wanting the bots in Skirmish. I know that was discussed recently, so I thought I’d throw that in.