I’ve noticed some text falling out of the description range, of unlockable skills in the skilltree.
It appears to happen with the following skills:
Energy Tree
Tech 1: Adaptive Shield Module
Significantly increases the resistance of the shield to all types of damage for a *missing text*
Tech 1: ‘Sunshade’ System
Provides increased resistance to allied ships shields, which are close to your *missing text*
Tech 1: Small Teleport
Available local teleport module that enables you to jump a distance of 75 m. *missing text*
Tech 1: Stasis Generator
All system of the target ship are temporarily out of order. Target ship *missing text*
Tech 1: ‘Blik’ System
Changes the method of preparation of the plasma, so that when released into *missing text*
Tech 1: ‘Fan’ System
Emiter of an omnidirectional electromagnetic pulse damaging nearby *missing text*
Tech 1: Missles Set 2
Homing missles are available that can inflict various types of damage are *missing text*
Tech 1: ‘Chance’ System
Emergency high power shield. Nearly impenetrable, but it does not work for *missing text*
Tech 1: ‘Sunhammer’ Mode
Changes the method for preparing the plasma so that it generates a *missing text*
Electronic Tree
Tech 1: Rapid-kinect Gun
Distinguished by an enviable rate of fire, but much less than other guns in the *missing text*
Tech 1: Weakness Analyzer
Analyzes nearby targets and gives indication on Allied ships, allowing *missing text*
Tech 1: Target Painter Module
The neutrino target designator makes the target more vulnerable to all kinds *missing text*
Tech 1: Stabilized Railgun
It is distinguished by its range and accuracy of the projectile’s flight. Does *missing text*
Tech 1: Homing Missiles Set
The missiles are available in the store. The maximum level missile is *missing text*
Tech 1: Uranium Core
Increased speed of projectile, energy consumption also increases *missing text*
Tech 1: Ion-beam Warhead Rocket
Managed medium-range missles. Small EMP damage, temporarily incapacitation \ *missing text*
Tech 1: ‘Berzerk’ System
If the ship has a reserve of energy above a certain value, damage done by its *missing text*
Tech 1: Death Ray
Powerful energy beam emitter, which causes tremendous damage. Installed in *missing text*
Tech 1: Cumulative Munition
Complex shell carries the energy, which burns through the enemy’s extra armor. *missing text*
Engineering Tree
Tech 1: Adaptive Armor
Temporary enhances the interatomic bonds in the body’s material, making it *missing text*
Tech 1: Armor Reinforcement Set
A variety of modules that increase resistance to various types of armor *missing text*
Tech 1: ‘Bokas’ System
Causes an enemy ship to experience interference; does not allow the *missing text*
Tech 1: Super Clear Lenses
Multilayered lens spread the range of inflicted damage. EMI is appled instead *missing text*
Tech 1: ‘Dancer’ System
Ship ‘exits’ from our continuum in seconds. Becomes invurlnerable, but it *missing text*
Tech 1: ‘Boom’ System
Automatic self-destruct of ship with there is a threat of death. Causes \ *missing text*
Tech 1: Double-lenses Kit
Experimental focusing system allows for causing enormous damage over a *missing text*
//
Might be worth mentioning that I am running the game on 1440/900 resolution, but that this happens on every resolution.
Apart from that, there are many language errors, which I will post a correction for soon.