for my taste, capture the beacon comes a bit too often on t4+. maybe only for me, since i want to synergize ships there. however, now its gone from t3 apparently, so t3 enjoys more arcade. i sometimes miss it there now (but for synergizing, it wasnt the best mode, so it made t3 very vivid atm. lots more R9s with good gear)
in this case, i whish we could simply vote on a gamemode we want to encounter less likely, like maps in sc2.
loyalty in sec con seems to be fine. but generally over the whole game, it isn’t. the gap between players who basicly entered T5, as it was introduced, and those who are “getting there” is huge, also huge is the gap between players who just started t3, and who play endgame t3.
i understand the loyalty system is supposed to create another GS sink, but I still don’t want to defend this system. especially since at least blue items are sometimes really necessary to build certain ships well. so maybe its also the item balance itself. GS sinks in color patterns/skins/symbols and ships would be more than enough imho, while keeping the others optional; but it looks as if loyalty is made grindy because it is calculated in GS-worth.
let’s not talk it beautiful. T4/T5 atm is a wasteland. player skills in public pvps in t4/t5 is sometimes terribad. it’s full of people who skipped their half-year-t3-training and went directly up there. i am sometimes shocked about players playing there, where i actually know very well, that they are not ready for it, simply because they still do their t2 go-in-and-shoot-blind playstyle. on the other hand you have full purple soloers who just sit all day there in their lrf and try to get on the leaderboards.
atm. it’s a mess. once you reached the glorious havens of sec con, it might look different, but atm its not a very inviting tier.
forgive me if that sounds a bit blunt and subjective, just sayin’.
And the loyalty gain atm. in the game looks pretty weird for many who start the game, at least I hear that a lot.
I know, once I got all my purple T5s, I will not care about this, so it’s also subjective.
It just gives me the feeling, the progression is supposed to keep me in the game, so I don’t get bored, once I have all my stuff, while it actually drives many people out of it. I just miss those people.