since SC is same as pvp capture the beacon now

uhm what now

SC puts lvl 11-15 ships in capture the beacon mode only

 

and PVP 30-40% of the time puts lvl 10-15 ships into it with capture the beacon, you can have lvl 10 ships there compared to SC.

 

how about removing capture the beacon from PVP. and this aimbot module still kinda messes up sector conquest aswell with cov ops lvl 12 or gunship lvl 12, premium" or long ranges.

 

i mean, pvp seems harder than Sector conquest. 

 

also rewards in sc is kinda low when it comes to artifacts / credits / gold. maybe you could add sectors that gave vouchers? ppl mostly needs vouchers more than anything else. 

 

Players who win a game while their faction is attacking an enemy sector will receive a reward of 10,000 vouchers if his or her faction captures that sector. The rewards are then multiplied by said faction’s current domination status (seen at the top-left of the sector conquest interface) to a maximum factor of 4.

 

So, when a faction does not own many sectors, their reward multiplier increases the amount of credits/vouchers pilots receive from victories. It is possible to earn 80,000 vouchers from a single cycle of sector conquest. Voucher rewards for capturing a sector are awarded at the start of the next cycle’s first fighting stage. In addition, all contracts can be completed in sector conquest games. This is where I get the bulk of my vouchers now.

 

I disagree with your suggestion to remove Capture the Beacons from the PvP Skirmish rotation. If every game mode in skirmish has an arcade style “infinite respawn” players new to sector conquest will adjust poorly to the realistic game type.

 

The rewards generated from a corporation’s ownership of a sector have been balanced several times. They are now adequate. Additional credits/GS/artifacts serve to make the best corporations stronger by allowing their members to buy upgrades and make progress faster than others. An increase in rewards would only serve to make the strongest corporations stronger, faster than less skilled or less populated corporations.

average corporations might get 100-300 gold, 2-3 million credits and a couple vouchers and  50-150 artifacts per month

 

this is seriously little* well this would be for the higher corporations. not average. 

 

also, the vouchers might seem okay but the chances of winning a sector when a corporation has x4 like federation right now. they never get any, they always loose another one. this happends once every 24th hour. you know you attack a sector (12 hours) then you defend a sector (12) you can only get vouchers from the sector that you have attacked and wins, if you defend it doesn’t make you any vouchers. and this 80k vouchers is seriously not often, its like never happened before. not at 24 hours. they might have a chance to conquer one sector and get 40 000. but getting both same time. hm no way 

for my taste, capture the beacon comes a bit too often on t4+. maybe only for me, since i want to synergize ships there. however, now its gone from t3 apparently, so t3 enjoys more arcade. i sometimes miss it there now (but for synergizing, it wasnt the best mode, so it made t3 very vivid atm. lots more R9s with good gear)

 

in this case, i whish we could simply vote on a gamemode we want to encounter less likely, like maps in sc2.

 

loyalty in sec con seems to be fine. but generally over the whole game, it isn’t. the gap between players who basicly entered T5, as it was introduced, and those who are “getting there” is huge, also huge is the gap between players who just started t3, and who play endgame t3.

 

i understand the loyalty system is supposed to create another GS sink, but I still don’t want to defend this system. especially since at least blue items are sometimes really necessary to build certain ships well. so maybe its also the item balance itself. GS sinks in color patterns/skins/symbols and ships would be more than enough imho, while keeping the others optional; but it looks as if loyalty is made grindy because it is calculated in GS-worth.

 

let’s not talk it beautiful. T4/T5 atm is a wasteland. player skills in public pvps in t4/t5 is sometimes terribad. it’s full of people who skipped their half-year-t3-training and went directly up there. i am sometimes shocked about players playing there, where i actually know very well, that they are not ready for it, simply because they still do their t2 go-in-and-shoot-blind playstyle. on the other hand you have full purple soloers who just sit all day there in their lrf and try to get on the leaderboards.

 

atm. it’s a mess. once you reached the glorious havens of sec con, it might look different, but atm its not a very inviting tier.

forgive me if that sounds a bit blunt and subjective, just sayin’.

And the loyalty gain atm. in the game looks pretty weird for many who start the game, at least I hear that a lot.

I know, once I got all my purple T5s, I will not care about this, so it’s also subjective.

 

It just gives me the feeling, the progression is supposed to keep me in the game, so I don’t get bored, once I have all my stuff, while it actually drives many people out of it. I just miss those people.

If I ever get a t4/t5 game I’ll share my thoughts… As if.

ya t4 and t5 pvp usually gets capture the beacon, 

 

and skills vice, there is alot more skilled players in tier 5 compared to the 90% more players in tier 3 that is lvling up their ships and does not have so much skills.

 

if you put the % of how many over 1250 rating in t5, vs tier 3. there will be 70% of them in tier 3. thats for sure. 

I disagree with your suggestion to remove Capture the Beacons from the PvP Skirmish rotation. If every game mode in skirmish has an arcade style “infinite respawn” players new to sector conquest will adjust poorly to the realistic game type.

 

Capture the Beacons is in PvP? Oh… there is no T4+ PvP in my usual time slot. So any real changes should wait until the game is released imo.

T4/T5 atm is a wasteland. player skills in public pvps in t4/t5 is sometimes terribad. it’s full of people who skipped their half-year-t3-training and went directly up there. i am sometimes shocked about players playing there, where i actually know very well, that they are not ready for it, simply because they still do their t2 go-in-and-shoot-blind playstyle. on the other hand you have full purple soloers who just sit all day there in their lrf and try to get on the leaderboards.

Question: Does this mean that some players will NEVER be ready for T4+? Because, honestly, I’m never going to be any better than above-average with some ship types and below-average with the rest.

I was speaking about experience, not individual skillsets.

Even high skilled players need experience.

Don’t take it too seriously, was just a related late night rant.

It was something I have been thinking about lately though, not just based on your comment. I hate to derail a thread though, so here’s an idea I had earlier today…

A quick and easy solution would be to greatly lower the probability of getting Capture the Beacons in T4+ PvP. And perhaps reintroducing it to T3 PvP with the same conditions to give newer players experience playing it before going straight to sector conquest.

Skill rating is nothing. I can go in and destroy 15 ships without dying and gain only 10-20 points. But I die 3 times in another match and lose 35.

Skill rating is nothing. I can go in and destroy 15 ships without dying and gain only 10-20 points. But I die 3 times in another match and lose 35.

I agree, at this moment skill rating is useless, because is not a measure of skill/death ratio, just an acumulative score of deaths.