Since being bumped from T2 PvP to T3 PvP, my win/loss ration has plummeted from 1.67 to 1.03...

T3 is effectively unplayable for anyone not in a corp squad on teamspeak. Everything has gotten so damn tanky with all the buffs, regens and resists, and at the same time every single game I join now is filled 80% with clan members from the top 5 corps, and you know every single one of them is in a squad coordinating everything on teamspeak. For someone not in a corp, who isn’t interested in joining a corp and who doesn’t want to have to spend $40-60 on a decent gaming headset for one game, this is an insurmountable advantage. To put it into perspective, I’ve had an outstanding contract with Armada all day and its only requirement is to win a single match.

There doesn’t seem to be any strategy or tactics to the game anymore. Everything that determines victory or defeat seems to happen in the hangar. On the battlefield, everything is just a jumbled, chaotic mess with a giant “deathball” of enemy ships simply swarming every beacon and whichever side has more Engineers, stronger healing modules, more armor and shield resists and of higher levels ends up inevitably coming out on top. I doesn’t matter how accurate you are with your weapons when everyone you shoot is resisting half your damage and out-healing the other.

I really wish corp players weren’t mixed in with the general population. Even if non-corp players were still able to form squads and use teamspeak, at least it wouldn’t be such a kick to morale to join a match and see 7 members of DYN, NASA or EVO on the opposite team and basically know that you’re going to be pupstomped.

hehe… sorry? But, I think Corps show up on opposite sides more often. Why do you think you’ll get pub stomped? Nasa, and most likely other corps have weaker players too. Don’t just assume you’ll get pooped on :S.

I agee with the OP, mostly. Nearly all T3 matches seem to consist of one or both sides buffing themselves into oblivion and then it’s either a mexican standoff with little to no activity, or a downright mess in which # of healers decides who wins.

it’s called ‘world of thanks syndrome’

I also find it very, very hard to do a transit to t3.

This is also not including the much more experienced player base in T3 as opposed to T1 and 2. That people have learnt how to use their ships is a very large part of the gap in T2 to T3

Try Recon Ships if you fly solo in pvp. They REALLY benefit the others on your team.

 

In captain mode, drop a mini locator drone thingy to uncover stealthed units near captian. And put spydrones on targets that need killing to reduce the healing effects on em.

 

Bacon hunt, put heal reduce drone thingy on the engis and ping it so people will kill it and place the spybeacondronethingy near the beacons to uncover stealhed units camping and stuff.

 

In domination, same as beacan hunt.

 

In bomb mode. well. DAAAH! What you think you gonna do? :wink:

 

Doing all this will greatly increase your chances of winning.

 

I dropped from 1.30ish to 0.80 after i got to tech 3, but after i switched to recon, my win ratio got up to 0.91, so its commin back.

 

GL buddy

woah , woah, woah , Where the hell do you live that you need to spend 40-60 bucks for a “decent” heasdset?  20  bucks is all you need for a good one

I’m all for making arcade solo cue only. As for the tactics thing and finding even more success I’d suggest you find an equal speed buddy or an engie to follow so you can target people who engage with them, 2v1 someone and they aren’t properly dodging both guns most of the time, keeping your buddy alive means you got one other dude near you for them to target aside from yourself.

Also my experiences with t3 seem to point me in the direction of treating it as a war of potshots, you shoot back and forth, you aren’t going to kill anyone too fast, but the second you see them hurt enough you dive on them while pinging for allies to focus.

 

I don’t think I get many solo kills, I just hold V and look for someone hurt that my allies are shooting at to zip in and help whittle down.

As a frigate flyer myself, the changes recently made have disterbed me. I favor the Federalist’s ships and frigates purely for their stats and abilities. I was perfectly happy until they attempted to balance the game-play by modifying all the ships. Now, the Alligator-C frigate that i had was no longer a bad xxxx fighting machine with repairing combat drones, but some oversized piece of xxxx with phase shields. Now i mean no disrespect to those who utilize phase shields or the creators of the game, but i want to let it be known that i disagree with how the creators went about this. IF they wanted to balance the gameplay, it makes perfect sense to have to remove 2 of the cannon slots on the ship to give the smaller ships a chance, but it was uncalled for to change the abilities. Each ship was special and had their own variations of abilities. The sub factions separated the specs of the ship and made you choose what was more valuable in your own gameplay style, but now the ships have all been demeaned to share abilities and took away the very things that separated them. To any higher-up reading this, i only ask one thing: make it so that the ability slot is able to be changed like the rest of the specialty modulus. I understand that the previous change may have been for the better, but not for me and maybe some of you. Image if you could choose and buy the ability for each of your ships.The abilities could run deeper than just changing what the press of the G key would do, but could also change the stats of your ship like increasing or lowering the shield and hull stats of that ship.If any of you agree with me, make your voice be heard too. Help in my cause, help me get this noticed for the better good of the game Star Conflict.

-TinTesla

T3 gets a bit harder, but still even as a decent solo player you should still be able keep your win ration over 1

The difficult transition from T2 to T3 is well known amongst the player base, or at least for those who have braved the jump. Because of the increased number of modules on T3 ships, as well as the type of modules and missiles available, the gameplay is very different in T3 compared with T2 or T1.

 

It is a lot harder to solo hero in T3. Of course, this does not mean people who solo queue are guaranteed to get creamed. The emphasis in T3 is teamwork. As Legomancer suggested, find someone on your team and fly on his wing. If people don’t target what you are targeting, switch to what your allies are shooting at. Sometimes you’ll be stuck with others who don’t listen, but that doesn’t stop you from being a team player. The faster you can help down one enemy ship, the faster you can down another.

The difficult transition from T2 to T3 is well known amongst the player base, or at least for those who have braved the jump. Because of the increased number of modules on T3 ships, as well as the type of modules and missiles available, the gameplay is very different in T3 compared with T2 or T1.

 

It is a lot harder to solo hero in T3. Of course, this does not mean people who solo queue are guaranteed to get creamed. The emphasis in T3 is teamwork. As Legomancer suggested, find someone on your team and fly on his wing. If people don’t target what you are targeting, switch to what your allies are shooting at. Sometimes you’ll be stuck with others who don’t listen, but that doesn’t stop you from being a team player. The faster you can help down one enemy ship, the faster you can down another.

 

+1 ZEIK +1 Those are wise words.

From TinTesla " I understand that the previous change may have been for the better, but not for me and maybe some of you. Image if you could choose and buy the ability for each of your ships." 

 

This i would love to see added. would rather have my drones on my Frigate guard then a phase shield which… doesn’t seem to effect much. lately all i can fly is fighters because my favorite role “frigate” now feel’s like it’s made of glass… sadly one interceptor… just one is hard enough to take down on a frigate. put two or three on you and your dead in a few seconds.

Unless they plasma arc me… even covert ops interceptors x3 take about 20 seconds to kill my t3 guard… why? Stacked thermal resists on shield and phase set to thermal, so even their plasma arcs go from 7k+ a tick to about 2200 a tick…  reducing your damage by that much… yeah… that means phase shield is highly effective…

Empire snipers… 2-3k a hit rather than 9k… If i have an engineer nearby with mk3 heals… its normally healed before the next shot hits me.

EM resist is 100… which reduces damage by half… while i only have 19k shields on my jericho guard, it can take nearly 40k worth of EM damage before being depleated… much better than +12% to shield strength. Gotta keep moving, makes it much harder for the space sword to hit you as well, twist turn… I normally only take 1 of the 3 ticks if any at all, drop a mine field, hit pulsar, and i got three kills.

 

If you bring a recon, ecm and covert ops in on me though… parasitic shield, disable, then space sword… that will hurt… Its about teamwork… and if the other team has it, and you dont… well doesnt matter what your flying… you will likely die anyhow.

it’s called ‘world of thanks syndrome’

i believe its much older, in WoW it was the same (always playing against the “bad” guild in pvp battles :slight_smile: ). and even WoW was - i think - not the first…

T3 is effectively unplayable for anyone not in a corp squad on teamspeak. Everything has gotten so damn tanky with all the buffs, regens and resists, and at the same time every single game I join now is filled 80% with clan members from the top 5 corps, and you know every single one of them is in a squad coordinating everything on teamspeak. For someone not in a corp, who isn’t interested in joining a corp and who doesn’t want to have to spend $40-60 on a decent gaming headset for one game , this is an insurmountable advantage. To put it into perspective, I’ve had an outstanding contract with Armada all day and its only requirement is to win a single match.

There doesn’t seem to be any strategy or tactics to the game anymore. Everything that determines victory or defeat seems to happen in the hangar. On the battlefield, everything is just a jumbled, chaotic mess with a giant “deathball” of enemy ships simply swarming every beacon and whichever side has more Engineers, stronger healing modules, more armor and shield resists and of higher levels ends up inevitably coming out on top. I doesn’t matter how accurate you are with your weapons when everyone you shoot is resisting half your damage and out-healing the other.

I really wish corp players weren’t mixed in with the general population. Even if non-corp players were still able to form squads and use teamspeak, at least it wouldn’t be such a kick to morale to join a match and see 7 members of DYN, NASA or EVO on the opposite team and basically know that you’re going to be pupstomped.

 

Highlighted a couple of bits that I take issue with. You specifically mention that there doesn’t seem to be any strategy or tactics to the game anymore. You then complain that people who play as an organised group - using tactics such as cross-healing and staying together, have a too easy time beating people who choose to play entirely by themselves, without friends and without voice comms. Sorry but aren’t you contradicting yourself there and causing your own problems? At higher tiers, corporation players ARE the general population.

 

The lower tiers might feel better in this regard as it contains a lot more players new to the game. These players are still learning the ropes and potentially haven’t decided what corporation best suits their individual needs and playstyle. This doesn’t mean that the game is designed to be played by yourself without serious interaction with other players.

 

Out of curiosity, what makes you unwilling to join any corporation whatsoever? In a game solely designed around multiplayer gameplay, that strikes me as a little odd.