Shipwrecks should have a name tag for each player, including Duplication revives!

I suggest that every destroyed ship in any PvE scenarios has a name of the player.

In such case, I will be 100% certain, who I am actually resurrecting or using a Duplicator on, especially if there are more shipwrecks in just one place.

Also, when you use a Duplicator on such player, you should see the name of a person that you’re reviving before and after the revival process, before in vicinity of such player.

Sounds reasonable. Added it on suggestion list ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”) 

Especially useful in pve if 2 people are dead and one is afk, you don’t want to be “reviving” the afk player :stuck_out_tongue:

No! I don’t want to lose the guess what shipwreck is which shiptype!
Seriously: IMPLEMENT IT. This should have been there from the begin of dupes!

Totally!!!

16 hours ago, CptDoss said:

Totally!!!

It’s self-explanatory and logical.

When you hover the target over the ship then show the information of the ship like it does when you target by default. (just putting in my 10 cents to get my rep up lol…). But in all I do agree with this 100% and it takes time to figure out which one you are duplicating which could get you killed…

Usually I make a mental note because I am very aware of my surroundings, but this would be a nice quality of life addition.

On 9/22/2016 at 4:03 PM, CinnamonFake said:

Sounds reasonable. Added it on suggestion list ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”) 

366 days or 1 year later…  ![:dntknw:](<fileStore.core_Emoticons>/emoticons/dntknw.gif “:dntknw:”)  ![:crazy:](<fileStore.core_Emoticons>/emoticons/crazy.png “:crazy:”)  ![:dntknw:](<fileStore.core_Emoticons>/emoticons/dntknw.gif “:dntknw:”)

                                            ![:beee:](<fileStore.core_Emoticons>/emoticons/beee.gif “:beee:”)     ![:blink:](< base_url >/uploads/emoticons/blink.gif “:blink:”)        ![:017:](<fileStore.core_Emoticons>/emoticons/017.gif “:017:”)

On 9/22/2016 at 10:03 AM, CinnamonFake said:

Sounds reasonable. Added it on suggestion list ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”) 

 

 

LOL year later. I guess microtransaction development was more important.

Image result for Microtransaction

Hold my beer!

On 9/30/2017 at 5:14 AM, Koromac said:

Hold my beer!

Can I give you back your beer?

Names should be displayed especially when another player has the option to revive another player, the names should have been there from the start. Of course its never too late to correct the whole thing and add the name tags. There’s another issue though, some daily missions - kill X amount of ships or deal X amount of damage on a rank 15 ship gave many players the chance as soon as the target is achieved they dont care amout the mission’s outcome. In addition to that, and once they got killed or simply died because there’s no point for them to play till the end, some of us that hate failure use our own dups to bring them back. Most of them and I’m speaking from own experience, 99% NEVER gets back in ! They simply dont care or are AFK and that is because no matter what they will get the kill count they needed or the inflicted damage along with the mission’s REWARD !

Cure: Someone lost their ship and forwhatever reason they dont have a duplicator [or simply dont want to use their own] while another player tried to revive them via dup and havent returned, ALL progress to be lost and NO mission rewards.

I have the feeling the way the current missions are [dailies] encourage players to behave this way…

On 10/23/2017 at 12:46 PM, ComWittman said:

I have the feeling the way the current missions are [dailies] encourage players to behave this way…

It’s true. I can confirm it.

On 10/21/2017 at 1:55 AM, DrDeath_ScD said:

Can I give you back your beer?

Sorry, you can drink it yourself. It’s not cold anymore! Cheers!

On 23/09/2017 at 9:26 PM, Koromac said:

366 days or 1 year later…  ![:dntknw:](<fileStore.core_Emoticons>/emoticons/dntknw.gif “:dntknw:”)  ![:crazy:](<fileStore.core_Emoticons>/emoticons/crazy.png “:crazy:”)  ![:dntknw:](<fileStore.core_Emoticons>/emoticons/dntknw.gif “:dntknw:”)

                                            ![:beee:](<fileStore.core_Emoticons>/emoticons/beee.gif “:beee:”)     ![:blink:](< base_url >/uploads/emoticons/blink.gif “:blink:”)        ![:017:](<fileStore.core_Emoticons>/emoticons/017.gif “:017:”)

ahah, yesss  ![:007_2:](<fileStore.core_Emoticons>/emoticons/007_2.png “:007_2:”) you are totaly right, about both : )

all time regret to  not see destroyed ship name:/ at least, no mistake if i want give him a dup.

sound so logic for me since long time, never understand why it was never applied…

if there is no name currently for the dead it is for no discrimination.

 

 
I agree, but actually when I revive a dead person, I am neutral.

8 hours ago, beckert2 said:

if there is no name currently for the dead it is for no discrimination.

 

 
I agree, but actually when I revive a dead person, I am neutral.

WTF… this is a game, my friend!

also, just if we can’t see difference between one player who get a not adapted ship and one player ship who forgot to make dups but was really helping, it’s really too bad. In doubt, i give nothing, sadly.

Seriously?! Duplicators is so easy to farm and who’s die in PvE these days?!. Should remove duplicates and bring back old “friend reconstruction”.