I’ve almost completed the collection and fully syn of every boat 1-6. I spend a good chunk of my time now w/ t2/t3 fights. Now, I’m still very green - but it seems that certain boats are all but absent in the t2/t3 range. The tackler boats especially seem to be woefully underpowered. Is this trend present in the higher tiers of gameplay?
The tackler - one of my favorite boats - seems all but useless in t2/t3. The cooldown of the cloak is too long, the and the duration of the engine tackle is too short. Spy drones are nullifying the only escape/ambush mechanism for the class and the damage output is lacking when the hull is so squishy. It’s a shame too, I enjoy wolfpacking with my friends and shutting down inty and other targets of opportunity, but I’m finding myself being on the wrong end of the boom far too much compared with something simple like a gunship or frig.
Tackler is currently the hardest class to play in the game. It can be useful and fun, but the cloak gets countered way too easily, and is just too squishy to be considered a safe ship. A very underpowered class at the moment, I advise against flying it, specifically if you are a rookie.
You need (in order of importance):
-
means to disengage
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effective dps
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ehp
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mobility
Tackler has
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easily countered
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mediocre
-
poor
-
poor
Gunship has
-
good
-
great
-
great
-
situational
Command has
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just tank
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it’s a tank
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tank
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you’re tank
So why bother tackler?
Ecm xxxx you, e-drain, disable, stun, counters your debuff with bubble
Recon xxxx you, drones or micro, shield drain, you cant heal, you cant cloak, he can break your debuff by cloak or gtfo button
Covert ops breaks debuff and trouble with cloak, and will still out-dps, out-maneuver you if he is decent.
You can practicaly only prey on unsuspecting ships around the map, but other than that, you are extremely vulnerable and risky to fly. And the higher the tier, the harder it gets.