Shield Ship Modifier - Scale Projector

Story:

Recently Jericho Techs have engineered a way to reduce shield size while maintaining shield strength and durability. While testing they observed how the shield “hugged” the hull of the spaceship much like an exoskeleton or snakeskin. They also took note of the reduced drag experienced by pilots fitted with the new ship modifier. The Techs observed how the reduced shield size decreased the amount of microdebris slowing acceleration. Although with all these benefits the “Scale Projector”, as it is now called, requires large amounts of energy to equip and can only be fitted onto frigates and fighters with sufficient generators. The Techs are researching new ways to increase energy efficiency but have had limited success thus far. Despite all attempts to control this new technology, information and blueprints were leaked out. Time will tell if this newfounded technology will turn the tides of battle.

Specs:

Shields cling to the hull reducing shield hitboxes. Attacking players will need to hit the shield as they would hit the hull.

Increase ship acceleration by 35%

Decreases energy regeneration by 18%

Available to Frigates and Fighters only

Mk2:

+2% ship acc

-2% energy regeneration

Mk3:

+1.5% ship acc

-3% energy regeneration

Mk4:

+.5% ship acc

-1% energy regeneration

Require Crafting Materials for T5:

2x Computing Chip

3x Metal Blank

14x Osmium Crystal

2x Pure Silicon

2x Graphite Plate

30x Monocrystal

That’s a big energy regen penalty. The penalty should remain static across all marks.

The acceleration isn’t even worth the less energy regeneration.

But you are harder to hit. This modifier reduces the ability to run a marathon but allows you to dash better.

 

But your opinion is your opinion. If you don’t like it vote no

Being “harder to hit” in a frig probably wouldn’t count for much, seeing as there’s so much hull to hit. The increase in acceleration is tiny, as well. Also, ALIEN MONOCRYSTAL.

Increased ship acc

I’d use this on the Alien Frigates. half if the enemy fire would fly straight through me! XD

Decreased energy penalty and made the modifier available to fighters.

+9001

That’s still a BIG energy malus. I would keep it mk1 as the malus increase with upgrades.

And you forgot something :

    -Frigates are too big to use it with it’s full potential.

    -Jericho’s fighters are mostly command. As it rape their energy regen, they won’t use it. Same for tacklers, their debuff will cost a lot more energy then what they can produce.

   -Fed ships use adaptive shield for speed tanking, and so need to constantly use AB but won’t be able with such an energy cost.

 

For me, shield isn’t ON the hull for a reason : Because I see Shield as a Soft layer who gradually stop the projectile by decreasing it’s speed with a mechanic similar to this (http://cm1cm2.ceyreste.free.fr/chute/DSCN0295.jpg).

 

Witch include : Shield on hull = shorted distance to protect the hull = need to be tougher to stop the same hit.

 

So I would see it more or less like 

     -Fit the shield on the hull

     -Decrease shield resistances by 19 in everything.

 

Shield resistance malus is reduced with upgrades.

i dont realy care about acceleration i dont like that module :stuck_out_tongue:

My god this would be so OP. I’d totally use it. 

I see 2 groups regarding this module… OP group and TooMuchDebuff group.

The thing with this is that energy regen malus would be nothing, there are modules to compensate that. But you’d have the equivalent of an ultra fast regenerative hull, + shield regen active module with 30-40 secs cooldown. What’s the difference between shield and hull tanking? Resists? Not really. It’s the hitbox. Shields drop very fast because they are easy to hit. Hull tanking would be nullified by this.