Shadows in Hanger horribly broken on Nvidia devices

They say a picture is worth a thousand words, although a video demonstrates it much better. There’s no way I’m going to that much effort though. Moving the camera around the ship makes it look *really* bad.


I’m not even sure how you can break shadows that badly. My guess there’s supposed to be per polygon shadow maps on the edges, but for some reason they don’t exist.


If you fly with shadow quality set to low, you can also see a tiny black spot on some walls when you fly. Its movement and shape is barely related to the movement and shape of the ship.

Fixed in 1.0.57899, good work.