Started playing Star Conflict again for the first time since OBT and it’s been working great for the last two weeks. Love a lot of the new features. So far, I hadn’t had any issues. The Linux client has been stable and faster for me than the Windows client. However, today’s update gave me a texture error that makes gameplay really difficult.
My OS: Ubuntu 15.10, x64, Intel Core i7-2630QM CPU @ 2.00GHz × 8, GeForce GTX 560M/PCIe/SSE2, Using NVIDIA GF116M Driver version 352.63 (tested - was working great until today), 203GB Partition with 35GB free
As you can see in the attached screenshot, all of the shadow textures are grey. If I move my ship into the shadow area, it turns grey also. Can’t see anything inside the shadow area - no contours, holes, anything - which makes navigation nearly impossible minus the fact I kinda know where some things are already. (Still, not getting into that vent in Fire Support)
The entire log file is attached. The only things I notice are this:
12:44:56.811 WARNING| frame 81 gameGlobals.frameTimeReal is too large (0.220103)
which happens many times throughout
12:46:48.478 ERROR| Exporting texture to file is not implemented!!
And lastly this:
12:50:08.294 WARNING| Client: received Entity sync notification #0 for entity with netId 4557, but entity doesn’t exist(def ‘SpellAuraEntity’)
There was also a UI error but I doubt that has anything to do with the shadows.
Not sure if there’s anything I can do to fix this myself or if I need to wait for a patch. Really itching to play some more (been playing every day since I got back) but this is really throwing a wrench in that.
Thanks for the help.
[game.log](< base_url >/applications/core/interface/file/attachment.php?id=10299)