selected Region USA still end up on RU server

I selected Region USA for server but still got to laggy Russian server during peak game hours (10am PST with more than 2200 players online).

 

There also seems no indication it even tries to go to USA server in the game log. As you can see I mad a change that was saved in the profile but no log about trying to use US server:

10:05:53.007        | Profile ‘admin’ saved successfully in ‘p:\my documents\my games\starconflict\profiles\0001.prfl’

10:05:55.626        | MasterServerEndpoint: enter matchmaking queue with mmvalue 32

10:09:49.125 WARNING| MasterServerEndpoint: leave matchmaking queue ( but will join the game soon )

10:09:51.344 WARNING| frame 79162 gameGlobals.frameTimeReal is too large (0.745907)

10:09:51.990 WARNING| m_bufferizedUICalls delivery took 19.3 ms

10:09:52.338        | MasterServerSession: connect to dedicated server, session 4515830, at addr 91.230.61.240|35013, zoneId 0

10:09:52.359        | client: start connecting to 91.230.61.240|35013…

10:09:53.007        | client: connected to 91.230.61.240|35013, setting up session…

I’ve asked that question to devs on Russian forum befor, they said that server is only areferense/priority if mm fails to find a game for you on your server after some time it will put you into another region game anyways. Unfortunately it will stay this way for some time, because they dont want to make extra long queues

Btw, peak hours= russian europe players, it is mostly lowest for NA population

So what’s the point of having that damned menu!?

So what’s the point of having that damned menu!?

it still tries to put you on your selection first, i’ve noticed that when i put it on USA i do have a higher chance fo NA server but with lower population nad longer wait time, still get into RU or EU if there is no game for awhile

It is a loss : loss situation for those not in/near Russia.

So far today I’m getting EU and RU, and anywhere from 160-600 ping.

wow I never had ping of 600ms. Should I feel lucky? Maybe. But it seems that the lag (ships hanging/jumping from place to place) depends not just on the ping alone but also the quality/bandwidth of the connection to the server and of course the server itself and probably the amount of players in the match.

 

I had plenty of matches in RU server with up to 300ms some of them were okay but most of the matches were small with 8 or less players on each team. 

 

I had packet loss to all servers at some matches over that past weeks (EU, US and RU), not sure if that was related to my connection or that path to the server (bandwidth/router issue along the way) or just a poor performing server. With packet loss the game is unplayable.

it still tries to put you on your selection first, i’ve noticed that when i put it on USA i do have a higher chance fo NA server but with lower population nad longer wait time, still get into RU or EU if there is no game for awhile

Here’s the kicker. Mine’s ALWAYS set at EU. Every single time, it puts me in RU servers. I have very rarely gotten an EU game ever since I picked that.

Here’s the kicker. Mine’s ALWAYS set at EU. Every single time, it puts me in RU servers. I have very rarely gotten an EU game ever since I picked that.

I don’t even bother. I just leave it on ANY. Maybe then it sends you to the EU server more often? I got send to EU server a few times when they actually have it around 7am. Does that mean there are more EU players around that time than on any others?

wow I never had ping of 600ms. Should I feel lucky? Maybe. But it seems that the lag (ships hanging/jumping from place to place) depends not just on the ping alone but also the quality/bandwidth of the connection to the server and of course the server itself and probably the amount of players in the match.

 

I had plenty of matches in RU server with up to 300ms some of them were okay but most of the matches were small with 8 or less players on each team. 

 

I had packet loss to all servers at some matches over that past weeks (EU, US and RU), not sure if that was related to my connection or that path to the server (bandwidth/router issue along the way) or just a poor performing server. With packet loss the game is unplayable.

It’s not often that it happens, but yes, it’s unplayable while trying to be effective.  Even PvE sucks when you’re getting latency and packet drops bad enough.  Since the ping time is one way, it’s over one second between the time of you doing something and you seeing a response.  From experience, about 250ms is the top end of playability.  Any higher and you’re better off quitting.

 

Most of the time, it’s some ISP being a bottleneck.  I think some could be just the server’s handling because I’ve been on US servers with 60ms ping and have trouble.  It doesn’t help that the connection tester only test Russian servers.