I like to suggest some “easy to implement” scenario:
- Dreadnought-Fight PvP
Round 1 Start
2 Dreadnought facing each other, maneuvering within an expanse of ruins
The ship from the PvE mission could be used as the aim is to destroy the
enemy ship or respectively its launcher.
Like in the PvE mission Dreadnought Sagotage wave 3.
Round 2 Fight
Players have to destroy the enemy dreaghtnout or launcher.
The launcher and the archie are not allowed to be as strong as in PvE
but still working.
On a later stage one may allow player to control the launchers.
- Rescue Him PvE
This is a PvE mission on which you have to rescue a lost pilot who has
important information/technology with him.
He was being lost in a big battle but survived.
The players have to discover a lost pilot ship and this could be done on
a larger battle field (maybe an old ruin field) on which the player have
to activate the beacon which will provide his ship with enough energy to
start and re-enable his engine.
This should start with multiple beacons on which only one is the real
one but player will not see which it is.
Or player have to activate all beacons.
After starting to activate any beacon a new spawn will show up.
Release him from battle field
In order to active his warp gate he has to reach another waypoint
But as the spawns were beaten they left a field of sensor mines around
So you have to ensure the pilot will arrive the beacon alive by shooting
the beacons or “catch” them by their own.
I suggest to have no or rare spawns on this round.
As the pilot reached the waypoint and was able to flee using his warp
gate new spawns appear.
The players have to beat this spawn in order to finish their objective
And please review the looting system as it is a pure waste of mouseklicks.
ok, as my suggestion is pretty long, please see a short version:
PvP Destroy enemy Dreadnought
both teams do have theri own Dreadnought as from PvE and has to destroy the enemy ships launcher
PvE Rescue lost Pilot
Capture beacons which will cause new spawns
Escort a small ship through a mine field by eleminating the mines
Destroy an enemy fleet which will prevent the pilot from escaping