Running with OBS

I wish xsplit wasn’t so expensive. I also wish my computer could consistently record or stream with more than 20 fps, but that darned tube map goes down to like 15 fps if I record.

 

Recording your game play require a good CPU depending on what codec and how much compression your using. Also, the use of a 7200RPM drive is recommended, a 5400RPM drive will give you stutter when recording and is too slow (usually found in laptop). If you have a rather slow CPU but can spare the hard disk space, then I suggest using an uncompressed/lossless codec like Lagarith. It use a tremendous amount of hard disk space but a minimal CPU usage. Then you can import it in an editing software like Sony vegas and render the video into another format and compressing the video in a much smaller file.

Or you can download a codec able to use the amd vce encoder (if you have at least an hd7000 amd card or above). With that enabled, cpu usage while recording went to 0 (more or less).

 

Give a try to Raptr (amd only) also, for me it doesn’t work but: you know… 

Recording your game play require a good CPU depending on what codec and how much compression your using. Also, the use of a 7200RPM drive is recommended, a 5400RPM drive will give you stutter when recording and is too slow (usually found in laptop). If you have a rather slow CPU but can spare the hard disk space, then I suggest using an uncompressed/lossless codec like Lagarith. It use a tremendous amount of hard disk space but a minimal CPU usage. Then you can import it in an editing software like Sony vegas and render the video into another format and compressing the video in a much smaller file.

I’m going to go ahead and say it’s the disk. I’ve got a laptop with a mid-end i7 processor, but (you guessed it) a 5400 RPM drive. Even though it’s got quite a bit of storage space left on it, I don’t think there’s enough bandwidth to record losslessly. I think I’ll just hold off on recording and such until I get back at my desktop :stuck_out_tongue:

Dxtory for recording is the best software out there, I tried them all and this one is the one less impact on your gameplay. Combined with Xsplit broadcaster to stream over Twitch. Both very efficient software.

you obviously didnt try shadowplay then.

 

because its pretty sure for technical reasons, that shadowplay has less impact than dxtory. only impact is basically your harddrive.

 

however dxtory can be tweaked a lot better (e.g. multiple audio tracks) and while shadowplay can twitch, it has afaik no overlay functionality yet.

Also watch out for SSDs and their writing cache.

 

Cheaper SSDs are lightning fast in reading files, especially a lot of files, but writing a single big file can result in stutter; expensive ones (with better specs) work okay, but basicly, writing a single big datastream is still better on a fast magnetic harddrive.

Also watch out for SSDs and their writing cache.

 

Cheaper SSDs are lightning fast in reading files, especially a lot of files, but writing a single big file can result in stutter; expensive ones (with better specs) work okaey, but basicly, writing a single big datastream is still better on a fast magnetic harddrive.

You just need to avoid an ssd with the sandforce controller and you will be fine. Sadly they keep selling that crap even on expensives ssd.

You just need to avoid an ssd with the sandforce controller and you will be fine. Sadly they keep selling that crap even on expensives ssd.

sadly it seems its a bit more complicated, since i do not have that controller (I got an even cheaper one lol, a marvel); however while writing a single sequence in ssds is a lot faster, the truth still stands, that you can get gaps for large files written fast without validating the written data. means: downloading a movie: no problem, you might not feel it at all. recording raw video: get an expensive SSD with good write cache, or the sequence switch could eat couple megabytes…

 

hdds are still better in constant write speed. on the other hand, they can be fragmented, something you might not care for in an ssd. also editing will be a lot better on an ssd.

 

but i can imagine having a better controller which takes care of this issue might be the factor; so get one with an expensive controller then :smiley:

Well ok sequential write on ssd are just “fine” compared to a good hd (let me say that a samsung or a good crucial have overall good performance, not only insanely fast random read/write performance and they are not so expensive), I was only saying that the most important thing is always avoid a sandforce :stuck_out_tongue:

and obviously marvel, too :stuck_out_tongue:

 

might explain why there is a price difference between controllers. unlike with hdds, where mechanical parts have to be well made, ssd needs a lot more sophisticated electronics; hdds are empire, ssds are obviously jericho… so dont buy fed ssds.

And everythings from OCZ also :stuck_out_tongue:

only impact is basically your harddrive.

 

Thats not true, what do you think encode your recorded frame ? The CPU, the higher the compression rate, the higher CPU usage will be. The only technical detail I am not sure about is if ShadowPlay use the Nvidia GPU instead of the CPU to encode the frame in which case it could have a possible impact on your FPS while playing. The cache of a hard drive doesnt really matter as much as writing speed while recording. In most case scenario, a 7200RPM drive should have a sufficient writing speed to keep up with recording at 720p using H264 codec (most widely used codec).

 

Also, I use Dxtory because it has more recording feature than ShadowPlay, mostly because it allow me to record multiple audio track and its easier to delete unwanted audio when importing to Sony Vegas as I use Virtual Audio Cable to put each program on a separated audio track when recording.

All Nvidia GPU’s that support ShadowPlay have an on-board dedicated chip that runs it, almost all processing load goes into that, so your CPU and GPU are free to do w/e they suppose to do, the only increased load on yoru system is data transfer into your HardDrive

I have i5 (3rd gen)

8GB ram

Nvidia GTX 660

7200 RPM HDD and SSD

Hardly “top of the line” comparing to what is out there

I am using my old 7200 HDD for temp and final recording files, I run SC on max possible video settings 1920x1200

So far I can record with ShadowPlay - in native 1920x1200 resolution, 60 FPS, 50 bit rate and I do not see a slightest performance drop in the game.

All Nvidia GPU’s that support ShadowPlay have an on-board dedicated chip that runs it

 

I checked the feature on Nvidia web site and it seem you are right, it is using the GPU to encode the frame so technically the CPU isnt used. Unfortunately, ShadowPlay is only good for people that use an Nvidia video card while Dxtory can be used on any system with a minimal impact on your gameplay. However, ShadowPlay is easy to use while Dxtory is a bit more complicated.

Thats not true

 

I am always lying. Always. Even now.

I checked the feature on Nvidia web site and it seem you are right, it is using the GPU to encode the frame so technically the CPU isnt used. …

You can do it also on AMD. Check my post above in this page…

Yes, I saw it :slight_smile:

If you have nvidia card you can use Shadowplay recorder, you can even set it to dvr mode so you never miss a great moment! Just remember to save it. I used obs before but Shadowplay is better quality. And less drag on system. It makes bigger files depending on bitrate so you may need something to edit the footage and save on a smaller file.

I noticed I cannot find shadow play now that my Pc isn’t on the internet. Hopefully it re appears when internet is back up :slight_smile:

On a random note I crashed a game from 1999… Granted I made a custom game with 100s of ships all firing rapid guns. All on screen with lighting for each projectile reflecting off each ship…

I’m not actually running a PC at the moment, I’m using this off of a laptop. Good spec laptop, but still a laptop.

 

i5-3230M (1.17-3.30GHz, L1 128kb, L2 512kb, L3 3.0Mb)

8.0GB DDR-3 1600MHz (2x4Gb) (SODIMM)

Onboard Graphics - Intel 4000 349MHz, 2112 Mb (it’s in the processor)

5400 RPM 1TB main drive, 7200 RPM 2TB secondary drive

 

I am however in the process of buying a mid range, 500 pound gaming PC and then nicking parts off the PC downstairs (failing for unknown reasons).

I hope it’s not off-topic, but have a problem. My ShadowPlay runs fine with my current config, except one thing: the microphone lags when I push to talk. My only thought was it’s my hard drive, but I fixed the sectors on it, and it still does it. It’s a WD 2TB 7200rpm HD and it’s not really old, less than 2 years, and the S.M.A.R.T. status is fine, so I have no idea. My game also installed on another hard drive. Any ideas?

Specs:
GPU: ASUS GTX 780 3GB OC
CPU: Intel Core i7 3770K
Mainboard: ASUS Maximus V Extreme

SSD: OCZ Vertex 4 128GB
HDD: WD 2TB Black 7200rpm

I hope it’s not off-topic

I have no issue with your post, discussions, help and advice are welcome here