Rubberbanding Thread (Lag caused by players joining game)

Out of curiosity, is there a reason why joining PvP battles in-progress causes such massive jumps (rubberbanding, ping spikes, etc) while this does not happen in Open Space?

 

Hey there! if the problem is still on, please place a bug report with screens and a zip file of the “launcher_log” folder. Our specialists will help you.

 

This issue is very controversial in a way that we are not sure about the cause of the mentioned problems. We would appreciate if you could post a bug report with logs and even better a video spotting this jumps, so that we could analyze it more accurately.

 

 

This thread is to provide the devs with as much information as possible about the serious rubberbanding problem in PvP games as of the 1.2 patch.

 

Please upload all your logs (chat is not needed) from any game that you have experienced this problem in. Videos are welcome as well.

 

Rubberbanding in Star Conflict matches is common and highly noticeable, in addition to causing significant problems in early-game dogfights. Rubberbanding can be predicted when ships suddenly coast and inputs fail to perform actions - guns stop firing even if the button is held down, ships stop manuvering, heals stop performing, and beacon captures in either direction freeze. Then comes a sudden and massive jump back to the game state before the stop began, and now everyone is thrown out of whack. Often players will be killed, crash, or otherwise lose ground that they had gained during the combat that took place before the rubberbanding began.

 

The more info we can get here, the better. Thank you for your assistance!

 

https://www.youtube.com/watch?v=c8r4hDDjwHE

Please turn annotations on for this video.

[combat.log](< base_url >/applications/core/interface/file/attachment.php?id=9898)

[game.log](< base_url >/applications/core/interface/file/attachment.php?id=9899)

[game.net.log](< base_url >/applications/core/interface/file/attachment.php?id=9900)

Aliskosan: I don’t even understand why this wasn’t picked up by your internal testers. What are you using, hamsters?   :004j:

 

Paging /u/Skula75

[Check your connection with our servers](< base_url >/index.php?/topic/25324-info-connection-losses-high-ping-and-related-issues/)

[Check your connection with our servers](< base_url >/index.php?/topic/25324-info-connection-losses-high-ping-and-related-issues/)

You wanna kidding us? Every player has thus problem and even I get it with an pin of max 30 and 0% packet loss.

And in the vid you can see Ketriaava had a ping of 40-50 and no packet loss

The issue in the video is very like to connection problems.

Waiting for info for analyzes to identify if it’s a global or local problem.

deluvas

Beware of “hamsters”… they are angry and they are watching you…

909d1693263f92f4e2291e99c1b4.png

I’ve noticed this happening to me too, the hangs can be anywhere from instant to a few seconds. My theory is that the hosting server takes a few moments to update everything before it gets back to running the simulation.

I think it is global. I have been in squads and on TS with people from different countries. When it happens to me, it happens to them as well at exactly the same instance. This leads me to believe that it is a server side problem.

As for the hamsters not finding the problem: bots don’t need to connect to the servers…

This is global, it affects everyone I know. It doesn’t matter which server you are on.

To anyone who communicates with me regularly and/or on TS:
 

I will be filming games that I play. As it happens almost every battle, I ask a few others that I squad with also film the issue - and/or confirm that it happened to them as well when I report it happens to me. I will be recording TS audio as normal, which will help with this purpose. If we can get side-by-side video evidence, that can help towards finding a solution.

 

My current video editor is not working, but I’ve temporarily rigged a few other programs together to get something I can use for important uploads. It should do the job for now.

I can vouch for this happening as well, except mine are usually longer pauses. I’ll try to get some vids later.

Everyone I know suffers from this. This is definitely not an issue on players’ side

I too experience this early game when players are joining.  After everyone has joined, however, it doesn’t happen.

I will be filming games that I play. As it happens almost every battle, I ask a few others that I squad with also film the issue - and/or confirm that it happened to them as well when I report it happens to me. I will be recording TS audio as normal, which will help with this purpose. If we can get side-by-side video evidence, that can help towards finding a solution.

 

My current video editor is not working, but I’ve temporarily rigged a few other programs together to get something I can use for important uploads. It should do the job for now.

 

Why go through all that effort? All the devs need to do is log in and play on the public servers and then experience it first hand.

It only happens when new pilots added into the game.

It only happens when new pilots added into the game.

Which is happening in 97,5% of the games. So basically in any game.

Which is happening in 97,5% of the games. So basically in any game.

Actually no, somehow it only does this on some servers, and on others adding players goes seamlessly. Not sure if it has to do with specific servers or it is more of a region issue, or is it related to whom connect from where, or god forbid this is due to the connection to MM server, cause that will sux big time.

I’m noticing it more when I have a better ping. (I have no proof other than when it happens I look at my connection and it is always low ping and no loss)

 

Below are my theories:

Possibly meaning; the person that is being added to the game has a worse ping and or connection causing millisecond delay while the parties sync,

and compounding for every party that joins. That’s why it stops.

 

Possible fix: Maybe add 30 more seconds to the warm up timer to 1 minute before spawning and let MM not add after spawn?

 

 

For what it’s worth.

[Check your connection with our servers](< base_url >/index.php?/topic/25324-info-connection-losses-high-ping-and-related-issues/)

lol this is why i stopped making bug reports.

 

It’s on ur end. It usually is. Everyone gets these stutters. I’m wondering if it’s hardware or software instead of connection because the game literally plays the same thing over again. I fly up to a beacon, cap it, all of a sudden it goes back in time and same thing again. The numbers for how much time is left resets back to what it was a few seconds ago. It’s nice because my opponent flies the same thing again and I know exactly what he will do :smiley: kinda like edge of tomorrow.