Restrict people with less than 3 ships from "Capture the Beacons"

Hello,

 

Who doesn’t know it? Any T5 and T4 pilot hates it.

Currently i’m just talking about the issue having 2 or 3 pilots in a 8v8 on your side with 1 ship and all people on the opponent’s team have 4 ships, and it’s realistic. That’s an ultimate disadvantage for your team and for yourself.

 

With “Capture the Beacon” i mean the gamemode where you can use all your ships just once, earlier it was also called “Realistic”.

 

My point is that the matchmaking doesn’t seperate people with 4 ships and people with 1 or 2 ships.

Means that you can have 4 people with 1 ship on yourside while all others on the enemy side have 4.

 

I suggest that people with less than 3 ships should be restricted and not be able to play this gamemode, the matchmaking simply lets them wait until a game in another gamemode is avaible, if there are too many of those players the game just doesn’t create a “Capture the beacon” game. 

 

Another thing would be that if there 4 of those, the Matchmaking puts 2 on one and 2 on the other side. Balance.

 

That’s what i’d like to have, because i’m a friend of balance and i hate being steamrolled not because my team lack the teamplay, i hate being steamrolled because the enemy team has an insane advantage right at the beginning.

 

Might have been already suggested earlier, didn’t find such topic. So i suggest it again.

 

Sincerely,

OmegaFighter

yeah it’s been suggested before but if i remember correctly, the devs are too lazy to put it into place.

 

lemme just say, +all of star conflict. 

But srsly, that’s absolutely needed. They should at least make the Matchmaking balancing it, the worst game i ever had was a 4v4 and 3 of my team had 2 ships or less. All enemys had 4, i was like wtf.

Here is a good example, and obviously we lost. Having one player less in a 4v4 or 5v5 and even in a 6v6 can change everything.

nJtgzDK.jpg LgHXKEx.jpg

He died in the first 30 seconds, and he lost the possibility to play. Sucks for him and his team.

 

In this i don’t blame the player, i blame the matchmaking, and this needs to be changed.

3 ships (rk 10 and above) are now required to launch t4 / t5 match.

 

Problem solved :smiley:

 

On a serious note, I agree… But restricting players in queue might raise the queue time and / or reduce the frequency of this game mode.

3 ships (rk 10 and above) are now required to launch t4 / t5 match.

If this would be the case, how could my screenshot then be possible? It’s less than 1 hour old.

 

 

But restricting players in queue might raise the queue time and / or reduce the frequency of this game mode.

Also for that, just 15% of the players there fly 2 ships or 1, it wouldn’t affect that too much, maybe if the que up there should be shown “You cannot play “Capture the beacons” as long as you have less than 3 ships.” So they would know and would consider taking more or also some T4 ships, because most of the players who fly one ship usually have more.

I meant it to sound like a “not so funny” pun…

 

That would be the easier way to solve this issue in my opinion.

Once you reach rk 10, it shouldn’t be that hard to gain 3 ships of that rank, and you should already know how the game works. So it shoudn’t be too frustrating for player to wait.

Or Devs can grant a discount for the first 3 rk 10 to 12 ship you buy, to help reaching it for new players. There’s a lot of quality of life improvments that could be easily done if that’s really a concern to them.

It is simple. If you unlocked your 4th slot, you should had 4 ships in it.

I won’t repeat myself, but I urged the developers to fix many things.

 

Like mixed T1 ship with T5 or only 1 to 2 ships.

Completely unequipped ships or partially equipped ships.

 

T5 should allow T4 ships.

T4 should allow T3 rank ships.

Difference of 1 rank more (total 4), should restict you from running the MM.

I will write my full suggestion, but that’s one of the main reasons, why people are leaving.

Broken MM and MM rules.

how about this: you get 4 lives and u can reuse ships. 

how about this: you get 4 lives and u can reuse ships. 

Realistic match means one thing. Once your ship is destroyed, it stays destroyed permanently.

Realistic match means one thing. Once your ship is destroyed, it stays destroyed permanently.

Still, it would be better than having guys with 1 ship in your team and they die.

If they do that they could rename it to “Arcade”

The changing role once destroyed is a major aspect of the strategy and gameplay of this mode…

You can’t take it out of the picture :frowning:

The changing role once destroyed is a major aspect of the strategy and gameplay of this mode…

You can’t take it out of the picture :frowning:

Of course, but you also can’t ignore the missing balance in that gamemode. Except the devs would fix it.

I will state the exact opposite - Limit everyone to use only ONE ship within capture the beacons. This will be the best balance, and it will increase the amount of games able to be played within a single sitting.

Of course, but you also can’t ignore the missing balance in that gamemode. Except the devs would fix it.

That’s why I suggest that, instead of limiting the queue for this particular game mode to player with full ships line-up, to totally block the queue to t4 and t5 if you don’t have 3 or 4 ships.

That would be the easiest way to do it (imo) without affecting queue time.

 

And as I said before : if some find it unfair to new players, make a 66% discount on the first 3 rk10 - 12 ships buyed. That way, they will cost the same as 1 and allow player to jump in at the same rate.

I will state the exact opposite - Limit everyone to use only ONE ship within capture the beacons. This will be the best balance, and it will increase the amount of games able to be played within a single sitting.

This would kill the duration of the gamemode compared to the waiting time.

Because waiting time would remain the same, since there is no restricition for players with less than 3 ships yet. But it would make the games like 3 or 4 minutes and the waiting time is almost the same. That sucks.

Maybe, but then it will become capture the asteroids run away when you lose 25% of your shields because you only get one ship :slight_smile:

This issues is known and under review, but right now I cannot tell any eta when it will be adressed.

This issues is known and under review, but right now I cannot tell any eta when it will be adressed.

ofc it’s known… for 18months or so!

since you’ve combined realistic with other modes

3 ships (rk 10 and above) are now required to launch t4 / t5 match.

 

Problem solved :smiley:

 

On a serious note, I agree… But restricting players in queue might raise the queue time and / or reduce the frequency of this game mode.

 

This ^^

 

For T4, a minimum of 3 ships should be required to even queue for a game. (Following similar guidelines to what is in place now, but instead of being able to take a R6 if your highest is a R10, make it so R7 is the minimum you can take if your highest is a R10, apply to T5 so that R10 is minimum if R13 is your highest). For T5 games, all players should be required to take 4 ships. You unlock the 4th slot at R12, so every pilot in T5 has no excuse for not taking 4 ships.

 

This wouldn’t be hard to implement, as it was already implemented for the old seccon, just a few coding tweaks to make the requirements of T4 and T5 different.

 

how about this: you get 4 lives and u can reuse ships. 

 

This defeats the purpose of this gamemode. Being able to only use each ship once is the mechanic the gamemode is based around. Being able to bring only 1 ship, but use it 4 times could create some serious balancing issues. A player could fit 1 ship extremely well that is very hard to counter for CTB and use only that ship. If everyone on the team did that, it would lead to very imbalanced games. 

 

In the current state of the gamemode, you are forced to branch out more and take multiple ships. Sure, they can all be the same role, but none are the exact same build.\