Respawn rates! do they sap the fun out of the game, are they to long?

The respawn time in my opinion is a bit long. When I’m using my sniper frigate, my highest record is shooting down 4 small ships in 15 second. There’s a time where only 2 opponent are on the map and 8 of them are waiting to spawn… My team got a really easy win for both emp and beacon mode since no one is there to stop the bomb carrier and capture the base. I think around 15 second would be an ideal time.

 

This is exactly what should happen.

 

If you out-perform your opponents you should win. Quick respawns removes all the benefit to a team for effectively destroying opponent ships.

This is exactly what should happen.

 

If you out-perform your opponents you should win. Quick respawns removes all the benefit to a team for effectively destroying opponent ships.

No, because then it’s a one sided match and no one has fun, except you gloaters that like curb stomping people. 

It would change the whole tone of the game, like right now if a team rushes the captain and fails now the other team has a window to counter.

I think respawn timer should be fine tuned by different variables, such as the game mode, number of previous death, stage of the match, previous used ship etc.  Though the current timer is largely fine, and shorter respawn timer only encourages zombie rushing tactics.

The respawn should maybe even be longered, with a message displaying “Stop being a lemming!”

The respawn should maybe even be longered, with a message displaying “Stop being a lemming!”

Lol, too true.

There are a ton of potential problems caused by shortening respawn timers, the most severe of which being that death becomes meaningless. Right now, there’s some incentive to run away from an unfavorable situation, both to save repair costs and to save time. Some ships are balanced to be good at running away and in turn sacrifice combat ability (fed. fighters most notably). 

 

If you find yourself spending minutes per game staring a respawn timer, stop being a lemming, watch your radar, and position yourself such that you aren’t going to die immediately. 

 

 

Further, a short respawn time means that shooting down enemies is useless and the best way to achieve victory in any mode is to zerg rush the objectives. 

This is exactly what should happen.

 

If you out-perform your opponents you should win. Quick respawns removes all the benefit to a team for effectively destroying opponent ships.

 

 

No, because then it’s a one sided match and no one has fun, except you gloaters that like curb stomping people. 

 

So it’s your contention that a side that plays better shouldn’t win? That seems to contradict the whole nature of a competitive game.

I would like to see:

 

 - Different respawn rates for Interceptor, Fighter and Frigate

 - Increasing respawn timer for dying a lot

 - Respawn ‘all at once’

 

Different respawn rates

Dying in a fighter or interceptor is generally much easier than dying in a frigate; respawn rates to reflect this difference and to give interceptors and fighters greater tactical utility on the field would be appreciated. I would suggest a 20 second respawn timer for Interceptors, 25 for Fighters and 30 seconds for Frigates.

 

Increasing respawn timer for death

Alternatively, death should have a deleterious effect - the more you die, the longer your respawn timer becomes. This to help prevent death from being a thing players take for granted.

 

Respawn all at once

With this option, players are spawned all at once in a wave, which helps prevent them from being effectively spawn camped and gives the numbers to take on an objective and win the fight.

 

I think the biggest issue is that with players trickling in at various respawn rates, it can sometimes be nearly impossible to effectively retake the lead, just because you’re being picked off one by one as you each spawn.

Some interesting thoughts.

 

I disagree with the basic premise of the “different respawn rates” section. Frigates are no more or less survivable than other ships. In the current state of the game, any ship that is concentrated upon by multiple enemies is dead in short order. Frigates have more durability, and fighters/interceptors have more speed for avoidance.

 

I agree that spawn camping is an issue. Trickling onto the battlefield into the midst of multiple enemies is a situation that tends to guarantee a loss. An “all at once” spawn rate or perhaps a few seconds of invincibility might go a ways to mitigate the situation.