Resistances vs Hull Points

So I just refited my Invincible from 1, 2, 2, 1 to a 1,1,3,1. And I’ve got a few choices:

  1. Go with Reinforcement beams, Thermal resistance module, EM resistance module.

  2. Reinforcement beams, EM resistance, and the module that adds extra HP while sacrificing 7% of speed.

Which one is best? I’m assuming 1. Since I’ve been playing with both and 1. seems to be better.

Always go resistance.

If you have 3 hull slots, consider the following configurations. I will give you the advantages and disadvantages of each accordingly:

  1. Thermal, Kinetic, Galvanized (classic way to do it with rotation implant and verniers, obviously)
  2. Thermal, Kinetic, Crystal (Superior to 1 if you like getting hit a lot)
  3. Thermal, Kinetic, EM (if you hate Anomalies and EM torps)
  4. Thermal, 2x Kinetic (to counter Coil mortars)
  5. Kinetic, 2x Galvanized (You’re a potato but a steel plated potato)
  6. Kinetic, 2x Crystal (less potatoey but very pricey)
  7. 3x Crystal (lulz have fun affording that)
  8. Thermal, Kinetic, Lightweight hull (poor choice since you’re already slow, and now you’re just less slow)

If you stack resistances, your engi will heal more effective hitpoints than simple volume tanking per healing pulse. And always use E1 and E3 implants.

Got it. Thanks! I’ve been  really really really really…really really really  wanting to get my hands on crystal plates, but no missions to get them currently.

I see that going with all three resistances is a good idea, however since kinetic shells are the only type of damage that doesn’t penetrate Invincible’s shields (ie. the shield in the missile slot), do I need that resistance still? (Besides coil mortars since I don’t see them often.)

Also, I can’t get galvanized on R8 unfortunately. I would of included that in my list if it was.

-Facepalm-

I forgot that Galvanized isn’t available at R8. Try substituting in a kinetic resist then to cover the hole in your hull.

As for your shields, remember that you’re flying an Empire ship, which for me basically means you have no shields. Invincible shields are very bad, and they primarily rely on their hull to tank. Play into your ship’s strengths.

Roger. Thanks again. I’ll try the resistances only config tomorrow!

Why isn’t galvanized on R8? I use it extensively on my empire engineers and it’s the most useful resistance module of them all.

Just a note: Resistances doesn’t affect hull damage from destroyed parts of a destroyer.
A -6000 damage module apply the same 6000 damage on a -100 resistance hull as on a +100 resistance hull. So ‘volume’ tanks are in a better circumstance to survive lost parts as one focusing on resistances. While not major, you will feel a big difference to a no-volume fed/jeri and a hull-volume empire after destroyed modules etc.
And I would prefer - if you collected enough live crystals - crystal plate over galvanized(I’m currently just waiting for the last update this year to see for what my storage crstals will be else needed).
Not only because of the no-penalty, but because of the better if focused one. And in the 1on1 the difference is not so big and so you don’t lose much using it.

6 hours ago, Lord_Xenon said:

Just a note: Resistances doesn’t affect hull damage from destroyed parts of a destroyer.
A -6000 damage module apply the same 6000 damage on a -100 resistance hull as on a +100 resistance hull. So ‘volume’ tanks are in a better circumstance to survive lost parts as one focusing on resistances. While not major, you will feel a big difference to a no-volume fed/jeri and a hull-volume empire after destroyed modules etc.
And I would prefer - if you collected enough live crystals - crystal plate over galvanized(I’m currently just waiting for the last update this year to see for what my storage crstals will be else needed).
Not only because of the no-penalty, but because of the better if focused one. And in the 1on1 the difference is not so big and so you don’t lose much using it.

Thanks. I’ll keep that in mind.

Though typically, if I start loosing a lot of modules, I’m dead already.

 

6 hours ago, HBZK100 said:

Thanks. I’ll keep that in mind.

Though typically, if I start loosing a lot of modules, I’m dead already.

 

Yea pretty much.

Just want to inform everyone that I’m sold on the three resistance modules. Way way better than what I was previously using! Used it all day today and it worked great.

BTW 3 resistances, even with the true damages coming from mods destruction have a huge advantage : Healings

Because they are a fixed value. So a heal on a ship with 100 resist everywhere is obviously not comparable to a heal on a ship with 0 everywhere. While for strength points it’s the opposite. It doesn’t decrease the healing effectiveness (+100 hull points will be the same), but you take much longer to get your full health back.

 

 

Like when you go to heal someone, and their hull goes up 2 pixels after a nanodrone cloud activation, or a guard’s shields go up 3 pixels per drone sacrifice…check their ship stats in the Tab screen - grrrrr! Volume build with -ve resists!!!

1 hour ago, RennieAshII said:

Like when you go to heal someone, and their hull goes up 2 pixels after a nanodrone cloud activation, or a guard’s shields go up 3 pixels per drone sacrifice…check their ship stats in the Tab screen - grrrrr! Volume build with -ve resists!!!

I know the feeling.