I LOVE the Scon lore. Armada, Wardens, Raid. But these are a remnant of an old mechanic that has no relevance with the current version of the game.
To make things simpler for casuals and minimize distractions from the core gameplay of Star Conflict; which is tactical pew pew, I propose a change from sub faction loyalty contracts to a neutral Achievement Based system for upgrading modules. Cost of upgrades can stay the same.
You dont need to sign up to a sub faction
You dont need to select a specific contract
Just fly your ship, play your game and when you have done a series of tasks enough times, game rewards you with loyalty vouchers.
It works exactly like achievements …
Example of Tasks:
— Wins —
Win 5 Battles = 3,000 vouchers = 1 hour cooldown
Win 10 Battles = 33,000 vouchers = 8 hours cooldown
Win 20 Battles = 73,000 vouchers = 12 hours cooldown
— Ships —
Destroy 10 Interceptors = 20,000 vouchers = 2 hours cooldown
Destroy 50 Interceptors = 110,000 vouchers = 18 hours cooldown
Destroy 10 FIghters
Destroy 50 Fighters
Destroy 10 Frigates
Destroy 50 Frigates
— Damage Assists —
Assist in destruction of 40 Ships
Assist in destruction of 80 Ships
Assist in destruction of 240 Ships
— Beacon —
Heal or Damage Beacons for 200 points = 2,400 vouchers = no cooldown
Heal or Damage Beacons for 1,000 points = 18,000 vouchers = 6 hours cooldown
Capture 3 Beacons
Capture 11 Beacons
Capture 50 Beacons
No Sub Faction to select or contracts to sign up for. Just fly your ship and play the game.
Once enough is accrued for a particular task you receive your voucher rewards. Counter resets, Timer starts.
Is this better than the current system?
How do we keep Sub Factions relevant elsewhere in the game? It’d be a shame to lose it.