See that’s a cool idea lets not wreck a mode that people like but add a new one.
Eh, still wouldn’t want to keep playing the current Combat Recon.
Really need to be able to choose which matches I want to queue for.
See that’s a cool idea lets not wreck a mode that people like but add a new one.
Eh, still wouldn’t want to keep playing the current Combat Recon.
Really need to be able to choose which matches I want to queue for.
Eh, still wouldn’t want to keep playing the current Combat Recon.
Really need to be able to choose which matches I want to queue for.
I agree being able to choose which match you can do would be awesome!
also…i would like to reduce the score you made from kill, want people to be more team-work? buff the score gain from helping and assist, sure you won’t get higher score than someone who mainly to only objective but people still brag and rub it to their own dic* about i have highest kill count.
i buff the people doing the objectives and killing people but i sit and do nothing and gain massive points for it lol
This is my favorite non-normal mode as well. Even though it’s “arcade” it manages to keep a sense of tension due to the irreplaceable captain.
As a Fed buff frigate player I get very few chances to shine. Keeping the captain alive is one of the real joys of playing the game.
I completely disagree with the OP - I find the captain game mode to be tons of fun.
The argument that this game mode discourages teamwork and coordination is so far off the mark I’m not sure where to start. Well organized defensive or offensive tactics win this game mode. One of the really enjoyable elements is that either tactic can lead to victory if well executed. Even within these two larger tactic groups there are many different successful variations.
The way my squad plays it is if one of us is the captain, we play Defense - and generally win.
If none of us are captain, we go offense - and generally win.
For example on offense:
Try a frigate rush. x4 Frigates, two with warp gates - double gate to the captain immediately and all activate pulsar with some engine inhib sprinkled in → dead captain
~or~
go for some more diversity, 2 interceptors and 2 fighters(1 command, 1 offense)
AOE buffs & target painter & interceptors popping +dmg mods will take out the captain real fast. The work is all in the approach - getting past the team to the captain with the least resistance. Flying ‘low’ (relative to initial perspective) or far off to one side often yields positive results.
I could go on to list many more configurations that the squad I play with has won captain mode with, and had a fantastic time doing it. Sure, sometimes a suicidal fool will end up your captain - but take it as an extra challenge to drop their captain and team without dying. Saying this mode discourages teamwork and skilled play is just plain wrong.
The problem is not the lack of teamwork. The problem is that the it boils down to having most of the people on each side hugging the captain, and the match will only end when the time is up. A solution to this is to give captains of both sides a DoT debuff as time progresses, unless they move closer to the center of the map.
If both sides hug the captain, then turn it into a TDM and go for a killwin.
I really like this mode but lately my captain always seems to be mentally handicapped… one game he warps into a wall 2 seconds into the game… the next one he flies ahead of everyone else and gets himself killed immediately. There seriously needs to be a way to choose your captain in this mode… or it should pick a better choice than the random Ace on your team who just bought his first T2 ship.
There is an easy fix to this gamemode:
Its always a DRAW if both captains are alive.
= No more camping.
= More variety in ships, not only suicide interceptors and frigates.
I kind of like the captain-mode as long as the captain isn’t a dipship. got one who thought “oh, i’m the captain in an Interceptor… LEEEROOOOYYYY…”
But if the captain hides i like to support him with my Fed-frigate. i heal him and kill his attackers