Relatively stable ping but heavy packet loss

I’m getting some heavy packet loss in all game modes. I didn’t really understand how to do the MTU test but i don’t have disconnection issues either, so that’s not the problem. I did the other test for packet loss once on an AI map and once on a PVE map. I’ll provide the logs here. Can anyone tell me what’s going on and if it’s something i can have fixed? I also tried pinging my own router and modem and pinged google as well and was receiving 0% loss so i’m guessing the problem is with specific game servers?

Thanks in advance!

test1.txt

test2.txt

packet losses happens thruough the whole of the half path on every each channel between them accumulating the total loss which knoks the server door:

 

 

Here is your trace log with comments:

  0                                           10.0.0.12
                                0/ 100 =  0%   |
  1    0ms     0/ 100 =  0%     0/ 100 =  0%  10.0.0.138
                                1/ 100 =  1%   | <<<<<<<<<<<<<<<<<<<<<<<  Here is the first one (and it is your ISP maybe) )
  2   15ms     7/ 100 =  7%     6/ 100 =  6%  10.17.100.201
                                0/ 100 =  0%   |
  3   15ms     1/ 100 =  1%     0/ 100 =  0%  10.17.99.41 // the above loss affects +1% to the whole estimated path 
                                1/ 100 =  1%   | <<<<<<<<<<<<<<<<<<<<<<<  Here is the 2nd one (+1 above == 2% total affecting the est.path). And its your ISP’s uplink
  4   14ms     3/ 100 =  3%     1/ 100 =  1%  10.17.99.1 // here it is: 3%
                                0/ 100 =  0%   |
  5   15ms     2/ 100 =  2%     0/ 100 =  0%  91.205.153.242
                                8/ 100 =  8%   | <<<<<<<<<<<<<<<<<<<<<<<  Here is the 3d one (+8% to the team == 10% of the bad legacy in total down the whole path)
  6   66ms    18/ 100 = 18%     8/ 100 =  8%  212.162.25.237 // 18% contains those 10% of the bad heritage. And the other 8% is just local artifitial losses. This 8% does not affects the est.path, so we may be sure its just a local config by design and those +8% are ok. 
                                0/ 100 =  0%   |
  7   67ms    10/ 100 = 10%     0/ 100 =  0%  4.69.154.200
                                8/ 100 =  8%   | <<<<<<<<<<<<<<<<<<<<<<<  Here is the 4s one (+8% to the team == 18% of the bad legacy in total down the whole path)
  8  —     100/ 100 =100%    82/ 100 = 82%  212.162.25.54   // 100% packet loss to this node - is just a local config by desing, its ok 
                                0/ 100 =  0%   |
  9  —     100/ 100 =100%    82/ 100 = 82%  50.97.18.216   // 100% packet loss to this node - is just a local config by desing, its ok 

                                0/ 100 =  0%   |
 10  —     100/ 100 =100%    82/ 100 = 82%  50.97.18.237  // 100% packet loss to this node - is just a local config by desing, its ok 
                                0/ 100 =  0%   |
 11  —     100/ 100 =100%    82/ 100 = 82%  159.253.158.131 // 100% packet loss to this node - is just a local config by desing, its ok 
                                0/ 100 =  0%   |
 12   73ms    18/ 100 = 18%     0/ 100 =  0%  5.153.37.199  // And so we have those 18% of bad heritage. 

Trace complete

 

So, we have no problem with server connection from the server side, No with its uplink.

We have a little problem with packet losses (3% in total) on  you side and your ISP

The heavest path of the problem is in  somewere-in-the-middle-of-the-whole-path. And its not your ISP blame or ours. 

So the red line: We cant influence on the equipment in between the path. You just can try to play different region wich has a different path. So if the problem persists, try to set preference to RU servers in your game client. The RU region may be more comfortable to play. Or just wait till the losses come away. may be try to play another time for example. 

 

 

 

thank you for the detailed answer. if there is a small problem with the isp and another problem in-between, is it possible that the problem is originating from the router or modem? sorry if this is a silly question, i’m not that good with understanding internet problems…

Also, what is snapshot loss rate? i seem to getting a lot of those too…

 


01:00:34.640  WARNING| frame 21588 gameGlobals.frameTimeReal is too large (0.150977)
01:00:38.404         | client: ADD_PLAYER 2 (skill3rpl [PL], 2610115) status 4 team 1
01:00:48.449  WARNING| frame 25382 gameGlobals.frameTimeReal is too large (0.175078)
01:00:59.001  WARNING| client: snapshot loss rate 6.3%
01:01:00.012  WARNING| client: snapshot loss rate 5.5%
01:01:02.743         | client: ADD_PLAYER 27 (Brute, 0) status 4 team 2
01:01:02.743         | client: ADD_PLAYER 4 (Sinister0Purple, 2606380) status 6 team 1
01:01:02.744         | client: ADD_PLAYER 26 (Hothead, 0) status 4 team 2
01:01:02.744         | client: ADD_PLAYER 5 (ingwarmaximus [], 2546700) status 6 team 1
01:01:02.744  WARNING| client: snapshot loss rate 5.5%
01:01:03.716  WARNING| client: snapshot loss rate 5.5%
01:01:03.943         | client: ADD_PLAYER 5 (ingwarmaximus [SONS], 2546700) status 4 team 1
01:01:04.387         | client: ADD_PLAYER 4 (Sinister0Purple, 2606380) status 4 team 1
01:01:04.725  WARNING| client: snapshot loss rate 6.3%
01:01:05.736  WARNING| client: snapshot loss rate 6.3%
01:01:06.753  WARNING| client: snapshot loss rate 6.3%
01:01:07.776  WARNING| client: snapshot loss rate 7.0%
01:01:08.877  WARNING| client: snapshot loss rate 7.8%
01:01:09.216  WARNING| client: snapshot loss rate 6.3%
01:01:10.225  WARNING| client: snapshot loss rate 5.5%
01:01:11.243  WARNING| client: snapshot loss rate 5.5%
01:01:12.380  WARNING| client: snapshot loss rate 7.0%
01:01:13.153  WARNING| client: snapshot loss rate 5.5%
01:01:14.164  WARNING| client: snapshot loss rate 6.3%
01:01:15.167  WARNING| client: snapshot loss rate 6.3%
01:01:16.187  WARNING| client: snapshot loss rate 7.0%
01:01:17.306  WARNING| client: snapshot loss rate 7.0%
01:01:18.315  WARNING| client: snapshot loss rate 7.0%
01:01:19.323  WARNING| client: snapshot loss rate 6.3%
01:01:20.334  WARNING| client: snapshot loss rate 6.3%
01:01:21.348  WARNING| client: snapshot loss rate 6.3%
01:01:22.357  WARNING| client: snapshot loss rate 5.5%


many of these ^

hello?

no, those problems are not related with your router\modem.

concerning snapshot losses: … Snapshot is the state of the world at the moment, i.e. the objects locations at the time. The state of the world is controlled by the server. Server constantly send you these data about the world state. So if, for some reasons, your client app cant receive from server a series of the snapshots you might experience strange objects behaviour around you. The causes of these snapshot losses might vary from networking issues to high cpu load. 

I just wanna update that i spoke with my ISP and they messed with some settings and asked me if i’m still getting loss, and i was. Then they told me to hold and did something again, then my loss was completely gone!!! I recommend that anyone who’s having loss trouble, talk to ur ISPs! They just click a few buttons and POOF, problem solved!

oooo, man i think you are the first case on this forum when someone actually tried to fix his connection issues proactively ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

Good to hear your connection got better