Guards are slightly lacking right now imo, and I have put many hours into them trying to figure out how to use them correctly. They are okay at holding their ground, but can’t handle many people at once especially in the lower tiers. If it is meant to hold ground and deny a push, then it should be able to tank several opponents for a moderate duration and have enough dps to push back opponents.
Its annoying getting in my purple fit Anaconda-M and Crusader-S and getting into matches where half the people are flying broken purple fit nukems, desert eagles, and eagle-Bs and are absolutely vaporizing my shields (after I slow-boated across the map to a beacon for 2 minutes) while I cower behind an asteroid trying to protect our team’s engineer/command ship. I’ve learned how to fly the guard very well, but still can’t do much against larger groups of people as am reliant on having a good team which doesn’t always happen.
Other ships can warp off, cloak, warp-gate out, or just speed away when getting focused while the guards just have to sit there like a xxxx and take it. As far as the phase shields go, I love them. It adds skill and tactics to the class making you think before you act. But, it is a bit lacking compared to other ship’s survival mechanisms. And for peete’s sakes the Styx is a MUCH better tanker and does more dps with guns and a total of 4 drones.
My ideas to buff the ship:
Jericho guards: “Uber tanks”
-Shield resists +30 from current
-Phase shield blocks 200 points instead of 150
-Lower total shield HP by 15~20%
-Change synergy level 4 bonuses to effect strength of Guard modules 35% or Range of Guard modules 50%
Federation Guards: “Escort Ships”
-Phase shield resist changes to 100, but also adds an equivalent Rate of Fire bonus to the Damage bonus recieved
-Speed increased 15% (Or at least as fast as the fed engies)
-Hull and shield HP decreased 10%
-Shield/Armor Resists +20 from Current
-Change synergy lvl 4 bonuses to Reloading rate of Guard modules to 35% or Range of Guard modules 50%
Just my thoughts anyways, numbers could be a bit high in some areas. Would help out some of the newer players while still not making the guards overpowered. Less of a buffer tank and more of a resistance tank. Engies have a hard time repping all that HP lol!
Maybe give them a special octopus launcher that actually launches 8 missiles? 