So recently I have been getting all of 2 or 3 games before I get 800+ping, orange loss% but the ship does not respond at all or else will play the afterburners but will not respond to other movement input. Other ships still fly around but a lot of the shooting sounds are not there.
Using the MTR tool I get this for some servers:
There is also this but I don’t know if it is an SC server for match…
Also what does this mean?
23:23:44.060 WARNING| frame 50239 GPU wait time is too large (1.302923)
23:23:44.062 WARNING| frame 50239 gameGlobals.frameTimeReal is too large (0.754595)
23:23:44.078 WARNING| frame 50240 gameGlobals.frameTimeReal is too large (1.306967)
23:23:44.718 WARNING| frame 50271 gameGlobals.frameTimeReal is too large (0.143784)
23:25:54.564 | reset d3d device
23:25:56.570 WARNING| frame 55741 GPU wait time is too large (1.283354)
23:25:56.584 WARNING| frame 55741 gameGlobals.frameTimeReal is too large (0.725158)
23:25:56.588 WARNING| frame 55742 gameGlobals.frameTimeReal is too large (1.299401)
23:25:57.226 WARNING| frame 55773 gameGlobals.frameTimeReal is too large (0.132742)
23:26:00.412 | {
I’ve been having the same issue where the lag gets to the point where the ships vernier engines simply make it roll on the spot until I disconnect or crash.
Yeah I’ve noticed problems like this too. I don’t think it’s ISP. The servers (namely EU that I play on) have doubled in ping as of some time last week. It’s been difficult to not die when you can’t fly in a straight line for more than .001 seconds.