Re-balance of the Destroyer's Black Hole.

If you think they are the answer to everything you make something really false.

Pugs are every time the problem. Either as die hard-idiots or as no-clue-of-everything ones. A Ace in a destroyer is hardly more of an impact as in a non-destroyer ship.

You are horribly wrong with this. Let me tell you why:

Need to cap a beacon? Warp to the next one. Need to deny a beacon? Use pyro and tempest. Need to kill the captain? Organize a destroyer rush and warp forward. Need to tank damage? Put multiphase/resists/heal drones on.

There are ZERO situations in any game that cannot be solved with a destroyer.

Destroyers should have a really bad drawback, but I just cannot think to one that wouldn’t destroy the class… I don’t know, maybe you can use your destroyer only once in a match, that would make destroyers some kind of ace in the hole, that you use only when your team really needs it. 

remove wormhole or reduce their range greatly, period.

 

As for the lens i couldnt care less how much dam it does right now its the shielding bypass that bugs me. Fed has speed to run from it, empire has tank. Jeri has nothing. Many of their ships are without hull slots or clearly have something else in mind when it comes to the hull slot. It comes down to what u where saying about anti destro ships. I dont want to have to protect all my jeri ships from one single module that would give limited benefit to begin with and otherwise hamper the ship from its actual role.

 

Gravity lens deal % dmg to hulls to any non destroyer ship. a Jericho ECM lasts the same than an empire engineer against a black hole (if they are placed at the same distance from the anomaly).

remove wormhole or reduce their range greatly, period.

 

Gravity lens deal % dmg to hulls to any non destroyer ship. a Jericho ECM lasts the same than an empire engineer against a black hole (if they are placed at the same distance from the anomaly).

Not entirely true, Empire Engineer most likely will have higher kinetic resistances than Jericho ECM on hull, especially considering Gravi shuts Adaptives

You are horribly wrong with this. Let me tell you why:

Need to cap a beacon? Warp to the next one. Need to deny a beacon? Use pyro and tempest. Need to kill the captain? Organize a destroyer rush and warp forward. Need to tank damage? Put multiphase/resists/heal drones on.

There are ZERO situations in any game that cannot be solved with a destroyer.

 

On some maps you can’t just jump to one. And recons beat any destroyer in this.

Beacon is more lens-specific, but this isn’t something that destroyer excels. So many can do that. A list can you write by yourself.

Captainhunt isn’t something really new. Any 3+ ships - especially fast ones - can hunt your captain.

You can’t build a destroyer to excel in all modes.

I always thought that one way to limit the destroyers in PVP would be limiting the use of his warp ability, but only in PVP. Or at least give it a cooldown at start of match and when they respawn.

You are horribly wrong with this. Let me tell you why:

Need to cap a beacon? Warp to the next one. Need to deny a beacon? Use pyro and tempest. Need to kill the captain? Organize a destroyer rush and warp forward. Need to tank damage? Put multiphase/resists/heal drones on.

There are ZERO situations in any game that cannot be solved with a destroyer.

Or if a destro pilot is lucky he gets to be ctp vs team with no destros. To make MM even better your team gets a pilot with an engie and enemy team does not bave any… Fun match I can tell you. Played it today.

Bottom line destroyer don’t have their place in this game, they unbalanced it to much with it. Some new ships, new types of inty’s, frigets, fighters would be a great addition to the game. But destroyers are just a punch in the face. But devs will be devs, they wont balace it they will do even worst things with it (buff gravy & halo ). Now they are working on T5 destros & those will be a must have in lineup coz if R11 are masters if T5 games R14 will be even bigger one. In a few monthes this game will be what net said it is… Just a WoT in space.

did i am the only one who think BH are good like that ? i mean i almost never get trap by them even in a frigate it’s easy to know when they are fired and you can get away fairly easily … :confused:

did i am the only one who think BH are good like that ? i mean i almost never get trap by them even in a frigate it’s easy to know when they are fired and you can get away fairly easily … :confused:

Beacon matches get dominated with teams that have a BH dessie… + to this it removes adaptives, bypasses shield & so on.

Why isn’t an ECM chosen? Especially from the Pros? Something is wrong if I have to ask this simple solution?! To adaptives: This isn’t anything you can rely on. You are just removed from the radar, not the field for others. Using Meson/AoE Weapons still deal damage to those users.

Why isn’t an ECM chosen?

Because lots of people actually don’t want to play interceptors or they prefer covert ops/recons. If the only counter to something is using a specific class, then there’s something really wrong with that thing. 

Why isn’t an ECM chosen? Especially from the Pros? Something is wrong if I have to ask this simple solution?! To adaptives: This isn’t anything you can rely on. You are just removed from the radar, not the field for others. Using Meson/AoE Weapons still deal damage to those users.

Adaptive shields, the ones you must rely on.

Because lots of people actually don’t want to play interceptors or they prefer covert ops/recons. If the only counter to something is using a specific class, then there’s something really wrong with that thing.

If you can turn your enemy in a flying brick and doesn’t choose to do so, it isn’t the fault of the ship. Really such an ashole like answer(nothing against you) is the reason it’s balanced.

If you can turn your enemy in a flying brick and doesn’t choose to do so, it isn’t the fault of the ship. Really such an ashole like answer(nothing against you) is the reason it’s balanced.

I’m sorry, I didn’t want to sound like that. Imo, if the only way to survive a module is using a specific ship, that means that the module is overpowered, because it’s very effective against all ships except that one specific type. For example, if you use the plasma web on a frigate, you’ll barely scratch it, but if you use it against an escaping inty, you’ll secure the kill. If you shoot a cruise missile to an interceptor, you will probably miss it, but if you shoot it to a slow fighter or a frigate, you will deal massive damage… Every damage dealing module has its pros and cons. With the black hole, you can put it anywhere, and you will disable ABs and probably kill most of the slow frigates around. That’s why I say it’s op. 

I’m sorry, I didn’t want to sound like that. Imo, if the only way to survive a module is using a specific ship, that means that the module is overpowered, because it’s very effective against all ships except that one specific type. For example, if you use the plasma web on a frigate, you’ll barely scratch it, but if you use it against an escaping inty, you’ll secure the kill. If you shoot a cruise missile to an interceptor, you will probably miss it, but if you shoot it to a slow fighter or a frigate, you will deal massive damage… Every damage dealing module has its pros and cons. With the black hole, you can put it anywhere, and you will disable ABs and probably kill most of the slow frigates around. That’s why I say it’s op. 

 

It’s the fault of the blackhole, that you use a slow brick? NO. It’s your choice and FAILBUILD. I have no problems to escape a blackhole even with empire frigates.

I’m sorry, I didn’t want to sound like that. Imo, if the only way to survive a module is using a specific ship, that means that the module is overpowered, because it’s very effective against all ships except that one specific type. For example, if you use the plasma web on a frigate, you’ll barely scratch it, but if you use it against an escaping inty, you’ll secure the kill. If you shoot a cruise missile to an interceptor, you will probably miss it, but if you shoot it to a slow fighter or a frigate, you will deal massive damage… Every damage dealing module has its pros and cons. With the black hole, you can put it anywhere, and you will disable ABs and probably kill most of the slow frigates around. That’s why I say it’s op. 

Ive been playing quite a bit of PVE T3-5 and the blackhole from the commander is ridiculously underpowered against any kind of ship except a destroyer. IDK if its the same for T4 destroyers, but i would guess it is. Even a jericho frigate (i fly a lot of jeri guards) can get away from dmg range before the black hole spawns… or you can stay at mid range from the anomaly and get little dmg to hulls…you just need some awareness. When i fight that bot im mostly concerned about photon or plasma turret.

Actually I’m not playing t4 that much, I was just commenting Lord Xenon’s statement about using ECMs. If I play t4 I usually use fast ships, like fed gunships and ceptors, and with them I have no issues with black holes.