On 4/21/2017 at 7:42 AM, Skula1975 said:
Give me please screenshots with examples of bugs of implants
Check all Rank 6 implants. Ignore rank 2 implants.
However, the one I am talking about, is at the bottom, Rank 6 Jericho implant.
- Empire; rank 6: Alpha-inhibitor “Gladius” (may be bugged/unknown, or a bug may be connected to Crew slots)
Main weapon damage increased by 7%. (not sure, if main weapon damage is correctly applied, or a bug may be connected to Crew slots)
- Federation; rank 6: Alpha-inhibitor “Ox” (may be bugged/unknown, or a bug may be connected to Crew slots)
Increases critical damage by 30%. (not sure, if critical damage is correctly applied)
- Jericho; rank 6: Alpha-inhibitor “WPN-FS2” (may be bugged - switching Crew Alpha to another slot does not change the statistics)
Improves main weapon parameters:
kinetic projectile speed increased by 30% ,
EM projectile speed increased by 30% , (either the effect is already applied, or the effect is still applied, even when Crew slot ‘Alpha’ isn’t selected)
maximum thermal weapon beam temperature increased by 10%.
Summary:
This issue could also be connected to Crew slots directly and not to the Implants themselves.
An example. When I had Alpha crew selected, the stats remained the same, even when I switched it to another Crew slot.
So, the effect is still there I am not sure, why it does not reset itself.
Logs:
[2017.04.24 01.26.41.zip](< base_url >/applications/core/interface/file/attachment.php?id=14054)
Video: