by that you are ensuring you dont have teammates at all (because they will get swarmed soon). When i play as a LRF i frecuently focus on enemy ships if my mines arent taking them out and only use EM scatter if im close to death…wich is not very often, actually most of the times i dont fit EM scatter and instead i use both heals and RT (+tachyon charge for JLRF). Killing what kills your team is a great way to allow them fullfill the game objectives, also if you have a T5 LRF you use heals over and over…and as i say in domination: “no kills no cap”
EXACTLY how an LRF pilot should play in PvE! Also, Rennie–Even though you were top dog in those matches, with the exception of one, the team’s relative score to yours seems to indicate that as an LRF pilot you: A. Played the support role to a T. Which allowed for B: your team mates to live and be able to get some decent efficiency scores as well.
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While I understand the argument from some folks “You have to be prepared to carry, so bring LRF or Tackler”, I only see that as adding fuel to the fire. It creates a paradox where team play is completely nullified. This “solo” attitude only discourages others from being team players and sets a poor example. So, it may be a short term fix, but it’s a broken one and should be addressed.
My inclination is to say that it stems from the game not intuitively guiding the players towards team play. I mean it’s all set up for team play according to the difficulty (As someone mentioned, with coordination almost any combination of ships can be used with a successful outcome, in any tier.) But, there are no incentives or mechanics to guide us in that direction.
In fact we are given mixed messaged in an offhand way: the right ship configuration, and duplicators relieve us of having to be considerate of our team mates. At the same time the difficulty and rate of failure among many would suggest that team play is key to survival. I think dups helped to create this. The moment dups were introduced PvE went fubar: no one cared about putting together a balanced squad, and pilots shouting out in global chat to arrange PUGs became virtually non-existent.
Do what you gotta do, but don’t justify a broken balancing system where 90% of the time in PUGs you have to rely on carrying or duplicators to make it through or risk failing the majority of them. This should not be the default solution–it makes PvE so lack luster, and boring, and frustrating.
So please step up, chime in, and help get it balanced so that type of play style doesn’t have to be a factor.