Well said HEB. I think it does come down to re-prioritizing how efficiency points are obtained.
Rank 10-15 PVE needs full teamwork of a team. The issue is that in tier 4, many are simply rushing ships. This results in people in high tiers having barely upgraded ships and have no sense whatsoever in playing their class. In PVE, where players from tier 3 just enter tier 4, they are entering with firstly, the wrong ships for the wrong purpose, secondly, that ship is not upgraded neither do they have the skill to use that class well. Third, they have no idea how to play their class. Yesterday i played 7 PVE matches. Only 2 out of 7 succeeded, and i quit from the 3 others because it was clear we were not going to win.
The sheer lack of understanding of game mechanics by some players is appaling. You have engys who are spamming their auras, guards facetorping themselves, Some engys having no auras??? ( serious i saw this guy, shield booster, shield adapter, repair kit and composite coating). Not only that, we have people bringing ships for the wrong purpose, ie: Long Range to protect cargo ships…
There needs to be a certain barrier to stop this. As it stands now, Aces are bringing their empty shells, fitted wrongly and have absolutely no skill in their class role whatsoever, into PVE matches of rank 10-15 and screwing not only each other, but tier 5 veterans as well. Even if i take the lead and ask them to change class, they refuse. (Seriously F*** you whoever it was who refused to change from covert ops to guard) There needs to be sort of a barrier to prevent Aces from messing up the PVE. The question is how?
Awesome comentary, i totally agree with you. However i dont agree with:
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LRF can work great protecting cargo ship, its mostly dealing dmg fast so ships dont take out cargo ship or take you out (the faster you kill, the less you recieve damage and heal much more also if you have R13 implant).
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Instead of barrier for “Aces”/no.obs i would prefer a nice tutorial (plus the existing ones), with a much higher dificulty to succed, focused on PVP, PVE and open space game mode.
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Many players suck and have a terrible ship, but i usually win PVE games (even using T4 fighters/interceptors…lets say 75% win ratio). However i comonly get over 50% efficency (meaning the rest of the players get like 16,6% average).
The only problem I have with the LRF doing all the work and the team supporting the LRF is that at the end of the match the LRF pilot has 3000+ efficiency and the rest of the team may not even break 1000.
Aslo, most often times the LRF pilot doesn’t help keep agro off the team, they die because the agro is too heavy, then the LRF pilot eventually dies. . . or everyone is waiting for the LRF to finish and again. . . no points for anyone but the LRF pilot.
I think LRF’s are breaking PvE and pulling pilots away from team play. Too many pilots roll into a match with the attitude that they are alone, or that the team doesn’t matter because they can carry.
I think there should be something more to help guide players towards team play. Perhaps, like back in the day, when you could rack up just as many points getting assists as you could killing NPCs and objectives. Then more folks would play nice.
If SC-PvE can still be done, its too easy.
I find easier to score points with guard or engi than LRF…they also have more survability. About LRF using EM scatter at the second the round begins, yeah, they are some idiots that only slow down the game and makes their team die…it doesnt matter your score if you loose or take years to finish the game.
ill admit that ive rolled into some pve matches with the carry mindset, but i do one thing differently: i do it in a heavy blaster fit engie. if i play the mission right, that setup not only allows me enough damage, but also i can heal the team so i have help.
The problem is that if you queue solo for PVP without the “carry mindset” you guys are talking about, then you lose. Simple as that.
There are too many people bringing badly equipped t4 interceptors or fighters, and they will die, no matter how hard you try to heal them/support them. And the worst thing is, they don’t even have the courtesy to use a duplicator and try again. They most likely queue up with a “I will be probably be carried” mindset. In t2 this is pardonable, but not in t4.
The solution is probably better tutorials, yes, but still. I think people will be people however much you try and teach them. So the best way is to form your own squad, prepare for the mission, and complete it smoothly. That is teamwork.
They see me rollin…they hate it!
btw I think your 3000 efficiency points is a bit off XD
Rennie Ash,
Those pings - 212 - 374.
Ive carried teams in kites and rolled up more than 5k eff.
The assumption of LRF Efficiency Farming is incorrect… Its merely top pilots who get most of the efficiency. Or very well equipped ships with max syn.
I’m not a top pilot but lately I’m always chosing a ship that I know I can solo the stage with. That way I’m losing maybe 2-3 games week, when pilots not knowing the game mechanics will screw situation so badly (2 pirate warlords in Cap Dread stage 2…) that salvaging it is nearly impossible.
Regarding LRFs - experienced pilots are taking them, because you can just finish faster whatever you started (Cap dread in 4:30? why not!) and they are tanky enough to survive screwups.
Rennie Ash,
Those pings - 212 - 374.
212 is “good” ;p 374 is default Russia and 350 is EU
I’m not a top pilot but lately I’m always chosing a ship that I know I can solo the stage with. That way I’m losing maybe 2-3 games week, when pilots not knowing the game mechanics will screw situation so badly (2 pirate warlords in Cap Dread stage 2…) that salvaging it is nearly impossible.
Regarding LRFs - experienced pilots are taking them, because you can just finish faster whatever you started (Cap dread in 4:30? why not!) and they are tanky enough to survive screwups.
I want to see someone speedrun red haze in lrfs.
It is impossible.
I want to see someone speedrun red haze in lrfs.
It is impossible.
LRFs with HB and curved reflector (build to increase crit chance and crit dmg), em scatter, RT and heals will clear first stage real quick. 2nd round will be fast over turrets, and if they do well, they will take ships and turrets really fast from outside the tunnel, leading into fast cap. 3rd round cant be speeded up much, but with good LRFs that round will be easy to succeed.
LRFs with HB and curved reflector (build to increase crit chance and crit dmg), em scatter, RT and heals will clear first stage real quick. 2nd round will be fast over turrets, and if they do well, they will take ships and turrets really fast from outside the tunnel, leading into fast cap. 3rd round cant be speeded up much, but with good LRFs that round will be easy to succeed.
Ive run 7:14 in all kites.
Still doesn’t support the “nerf lrf in pve too op” argument.
The only problem I have with the LRF doing all the work and the team supporting the LRF is that at the end of the match the LRF pilot has 3000+ efficiency and the rest of the team may not even break 1000.
Aslo, most often times the LRF pilot doesn’t help keep agro off the team, they die because the agro is too heavy, then the LRF pilot eventually dies. . . or everyone is waiting for the LRF to finish and again. . . no points for anyone but the LRF pilot.
I think LRF’s are breaking PvE and pulling pilots away from team play. Too many pilots roll into a match with the attitude that they are alone, or that the team doesn’t matter because they can carry.
I think there should be something more to help guide players towards team play. Perhaps, like back in the day, when you could rack up just as many points getting assists as you could killing NPCs and objectives. Then more folks would play nice.
I am certain i am guilty of this kinda playstyle. However, the rule of thumb to follow that seems to have the highest chance of winning a rank 10-15 pve match is “fit to win”, and since you cannot trust yr teammates 100% of the time, you use a ship to solo the entire mission, hence LRF or tackler. You can’t blame us for not having team play because regardless of the situation in a pve game, no matter how hopeless or lost the game is, a LRF or tackler can turn it around.
It seems more bent on either fit to win, get gud, and adapt or die gameplay with people who go after objectives knowing full and well how to complete the mission are capable of doing so almost on their own.
Except in capture the station you need engi to heal the crap out of your team…
I am certain i am guilty of this kinda playstyle. However, the rule of thumb to follow that seems to have the highest chance of winning a rank 10-15 pve match is “fit to win”, and since you cannot trust yr teammates 100% of the time, you use a ship to solo the entire mission, hence LRF or tackler. You can’t blame us for not having team play because regardless of the situation in a pve game, no matter how hopeless or lost the game is, a LRF or tackler can turn it around.
by that you are ensuring you dont have teammates at all (because they will get swarmed soon). When i play as a LRF i frecuently focus on enemy ships if my mines arent taking them out and only use EM scatter if im close to death…wich is not very often, actually most of the times i dont fit EM scatter and instead i use both heals and RT (+tachyon charge for JLRF). Killing what kills your team is a great way to allow them fullfill the game objectives, also if you have a T5 LRF you use heals over and over…and as i say in domination: “no kills no cap”
I am certain i am guilty of this kinda playstyle. However, the rule of thumb to follow that seems to have the highest chance of winning a rank 10-15 pve match is “fit to win”, and since you cannot trust yr teammates 100% of the time, you use a ship to solo the entire mission, hence LRF or tackler. You can’t blame us for not having team play because regardless of the situation in a pve game, no matter how hopeless or lost the game is, a LRF or tackler can turn it around.
honestly LRF is not an “easy win” ship.
infact it’s more of a “holy crap Im BAIT but Im also a GUNBOAT SUPPORT SHIP” type ship.