R8M Implant does not function properly

The implant that gives 2 seconds of mobility protection after activation of multipurpose modules does not protect you against most mobility dampening effects.

 

What happened: I activated the effect during a black-hole anomaly and still was sucked in. I also activated it just before an ECM stun and was still stunned. This applies for both the special module and the Stasis Generator.

What is you expect to happen: I expected to be immune to these effects for the duration of the booster effect.

How to repeat the issue: Try it for yourself. Get an ECM to stasis you just after multipurpose module activation.

ECM stasis is full system shutdown, to help mitigate against that you have  2-3 implant and a proton wall.

Black Hole is not necessary a direct engine inhibiting effect.

So this not a bug, feel free to make it in suggestion section.

gravity is a force beyond the ship functioning, the implant its meant to remove malfunction to your engines, and black hole does nothing to your engines. About stasis, its a stun, not a speed debuff so its fine that it doesnt protect you (it would be a bit OP then).

39 minutes ago, Papitas said:

gravity is a force beyond the ship functioning, the implant its meant to remove malfunction to your engines, and black hole does nothing to your engines. About stasis, its a stun, not a speed debuff so its fine that it doesnt protect you (it would be a bit OP then).

“Disables engines”

8 hours ago, TheDarkRedFox said:

“Disables engines”

Disables total ship control. Only prevented by combat reboot or E14.

It still seems like it should affect it. Maybe just turn it in to an Ion.

You can suggest that to devs

2 minutes ago, Papitas said:

You can suggest that to devs

Well tell them to look at this topic. I’m not about to make a duplicate topic just to move it to suggestions.

Working as intended.

There is no need. The ECM actually disables the whole systems. Like it was said, your only option is Combat Reboot or Rank 14E implant.

So when my target painter is stopped by that implant is that ok>?

Where’s that “I guess!!!” Image when you need it

On 7/30/2016 at 0:54 PM, RennieAshII said:

So when my target painter is stopped by that implant is that ok>?

Target Painter should not be cancelled! Only modules and missiles, which tries to reduce your speed.

If this is the case, then make a bug report.

On 30/07/2016 at 6:54 AM, RennieAshII said:

So when my target painter is stopped by that implant is that ok>?

Which implant are you talking about? Because 8-2 does not stop target oainter.

What is “R8M Implant” ?

Rank 8 middle.

5 hours ago, Skula1975 said:

What is “R8M Implant” ?

Federation implant rank 8 (8-2)

 

As I understood, we talk about  Beta-accelerator “Armadillo II”

Quote

Upon activating “Multipurpose modules”, the ship becomes immune to all engine-inhibiting effects for 2 sec.

[Logs of issue](< base_url >/index.php?/topic/25328-how-to-create-bug-reports/) needed and time of issue desirable also

20 minutes ago, Skula1975 said:

As I understood, we talk about  Beta-accelerator “Armadillo II”

[Logs of issue](< base_url >/index.php?/topic/25328-how-to-create-bug-reports/) needed and time of issue desirable also

он жалуется что 8-2 не дает иммунитет на стазис РЭБа и на Затягивание от черной дыры есминца, впринципе по дизайну все пашет как и задумано, хотя про иммунитет на черную дыру плох не будет

2TC: not a bug