[R] Ammo replenishment

Didnt really see a specific bug report section for this so ill just leave it here.

 

It seems that when you got part of the ammo in your warehouse(for example 3 of the 4 missiles) it buys the 4th one instead of just leaving you with the 3 that it got from the warehouse. but when your warehouse is empty it doesn’t buy more.

 

this costed me 5 gold >.>(reimburse? <3)

lol @ using gold missiles

Yeah, the idea of shoting money at enemies seems a bit off.

lol @ using gold missiles

mines actually, wanted to test it out…its quite nice to have 2 mines instead of 1

mines actually, wanted to test it out…its quite nice to have 2 mines instead of 1

also, with 4k gold i figured id test it out :confused: but that 5 gold really put me off with my license:/

 

edit: dont question me why i didnt edit my other post >.>

mines actually, wanted to test it out…its quite nice to have 2 mines instead of 1

 

How would paying premium for ammo affect the amount you can hold?

How would paying premium for ammo affect the amount you can hold?

premium missiles/mines make you able to equip 2 instead of 1(on my phobos), or 4 instead of 2(on my hydra)

premium missiles/mines make you able to equip 2 instead of 1(on my phobos), or 4 instead of 2(on my hydra)

 

News to me ;o

Didnt really see a specific bug report section for this so ill just leave it here.

 

It seems that when you got part of the ammo in your warehouse(for example 3 of the 4 missiles) it buys the 4th one instead of just leaving you with the 3 that it got from the warehouse. but when your warehouse is empty it doesn’t buy more.

 

this costed me 5 gold >.>(reimburse? <3)

 

I dont understand what you mean.

 

Do you have 3 prem missiles remaining but you can equip 4?

 

Usually it should work like this:

 

If there are not enough Missiles remaining it will auto purchase new ones to fill your Slots. Yes Prem Missiles, Mines and so on will be equipped with a 2x multiplikator. So if you can equip 1 Nuke as normal, a premium will use this slot for 2 nukes instead.

 

If this is not the case then can you give me a detailed way to reproduce it?

I dont understand what you mean.

 

Do you have 3 prem missiles remaining but you can equip 4?

 

Usually it should work like this:

 

If there are not enough Missiles remaining it will auto purchase new ones to fill your Slots. Yes Prem Missiles, Mines and so on will be equipped with a 2x multiplikator. So if you can equip 1 Nuke as normal, a premium will use this slot for 2 nukes instead.

 

If this is not the case then can you give me a detailed way to reproduce it?

what happend was this:

I used premium mines on my hydra, 4 of them I used in 1 battle.

I had auto replenishment off on all my ships.

in my warehouse I had 3 premium mines remaining and after the battle it put 4 mines in my hydra, 3 from the warehouse 1 from the store. Even tho I told it no to buy me new ammo when it runs out. It just bought that last one so I was back to 4.

 

but now I have run out of them in my warehouse it leaves me with just 3/2/1/0 after i used them in battle like it is supposed to.

 

repo will probaly be:

buy 7 premium mines, equip 4, use all 4 in battle. after battle see you got once again 4! even tho there were only 3 in warehouse. 

atleast that was the case for me :confused:

it would be good to have the game.log of the game where it happend.

 

i reported this as issue

it would be good to have the game.log of the game where it happend.

 

i reported this as issue

uh…right…will try to get it.

 

once i figure out how to link them… >.<

it would be good to have the game.log of the game where it happend.

 

i reported this as issue

im in Documents\My Games\StarConflict\logs\  

and i see 2 of 16th of april. but when i try to upload those files it’s telling me I’m not permitted to upload such files? :S

upload as “.txt”. simply rename them

upload as “.txt”. simply rename them

here they are then…hope i got the right ones :slight_smile:

edit: these are both logs from the 2 maps that were created on the 16th.

[game.txt](< base_url >/applications/core/interface/file/attachment.php?id=5793)

[game (2).txt](< base_url >/applications/core/interface/file/attachment.php?id=5794)