Questions to the developers Winter 2017

A lot of stuff would benefit from a double-click to effect instead of normal click. 

Like teleportation sphere or command phaser 

 

But we still have nothing that implement double click. 

Is there a technical issue that prevent it? 

Good evening, how can one have monocrystal apart from missions? Because for the destroyer it takes 25 and I do not see how to get it?

Can we expect the holes in the ship tree to be filled sooner (a month or less) or later?

Will Standard ship sales ever make a return to help out newer players?

Will the next Ellydium ships come one at a time or in multiples?

When the rank 14 destroyers re-release, how will the different types of activators be obtained?

Will there be anything done to make other PvE missions appealing?
            (so far the vast majority of players farm fire support and defence contract)
Will the open space revamp allow it to be a viable game type for synergy-credit gain in comparison to PvE/PvP?

What are the limitations to the trading system?
            (as of this edit it hasn’t been implemented yet)

'Got something right there: a few days ago, there was a promotion on nightingale parts. Why was the ship actually removed again from the federation tech tree after that ? I thought it was supposed to stay available now that it’s (supposed) empire and jericho counterparts (gargoyle+dart) are out too…

And of course… will the thar’ga ship cabin in the “Thar’ga Starter Pack” be of any use to those who ALREADY have the thar’ga ? maybe for future Ellydium command/tackler-fighters ?

P.S.: when (approximately) will the r14 destroyers be released again ? Once the 3 first Ellydium ships (fighter + interceptor + frigate) are out or once the WHOLE Ellydium-ship branche (all 9 of them) has been released ?
P.P.S.: same question, but for the planned Open-Space update this time…

So. I was wondering if, yes this may be a wild crack at nothing, but could we possibly submit an idea for a ship, as I have spent some time putting together an couple of ideas for them. Just speculating though. 

 

 

 

 

Since the new PvP matchmaking system is based on “difficulty level” : Easy/Medium/Hard for respectively 1-5 6-10 and 10-15 ; then why can’t we use both a r11 AND a r15 on the same ship lineup in PvP ?

Because if we’re using a r15 ship, we will still face some Darts or Gargoyles. But if we want to use one, then we can’t without removing our r15.

Even worse, it means that we can’t do contracts on r11 ships once we’ve reached r15, but we’re still facing r15 ships.

 

Wouldn’t it be much better if the ship limit was by difficulty level instead of what we currently have ? After all PvE had been this way for ages now. 

I want to be able to use both my sawtooth and my kraken together  ![:(:](<fileStore.core_Emoticons>/emoticons/(.png “:(:”)

  • Any plan on removing drops of 1.3k credits and vanadium ores in r15 trophy loot phase?

  • Any plan on making a unique weapon for long range frigate and covert ops roles? Every other role have one, Guards has 2 now.

On 18.2.2017 at 10:55 PM, Swifter43021 said:

…I want to be able to use both my sawtooth and my kraken together  ![:(:](<fileStore.core_Emoticons>/emoticons/(.png “:(:”)

That I can understand … though I have other beloved ship types.

If it would ba able to edit the Sawtooth and the Kraken [in the way the Thar’ga is](< base_url >/index.php?/topic/32873-new-ellydium-development-mechanic/#comment-392594) fit - maybe possible in the future?