Hello, I’ve created, and placed into the correct thread, my own pve map for the contest, but I’d like some input from the devs whether or not they are even able to implement the map, or if I should tone down the complexity.
If I can, I would ask for suggestions from the devs if they feel that they have any interest in it at all to make it buildable and playable.
Thanks!
This is the pve setup mentioned. -
(Open for me to edit until the deadline)
T4-T5 PVE Mission
Name: Cyber Dreadnought Assault.
Location: undisclosed Cyber base.
Main Objective: The Cybers have created their own dreadnoughts using Biomorph Technology, and they are amassing for war upon the factions.
Beware, for the Biomorphs have been spotted in the area, and they seem to have bulked up the cyber station’s defenses with their own fleet, alongside a Defiler, and one Destroyer,
they fight alongside the first cyber dreadnought!
Your job is to disable the other Cyber dreadnoughts before they have the chance to leave their docks.
To start out, there should be radio chatter where the pilots are able to listen to what the main fleet is going through; if they’re taking heavy damage, I want to hear that distress. Of course, if we lose, their utter demise must be recorded; because, we failed to hold back enemy reinforcements.
Round 1 -
4 mercenaries warp in, as contracted, to a key front where they are to break the enemy, while the three Dreadnoughts, one from each faction, and the main force, attack a much larger fleet, a Defiler, one destroyer, and the first Cyber Dreadnought in existence. There will also be smaller ships, but those can be signified by multitudes of small explosions in-between the Behemoths at war.
(Can be background, or a recorded video, but the state that your fleet is in will depend on how well your team keeps up with the mission, for instance, if the enemy pushes out even one more Cyber Dreadnought, your fleet will have a much harder time, and will show that damage is being taken heavily, and it’ll show the extra Cyber Dreadnought/s that have joined the battle in the background.)
In round one, your mission is to fight off the attacking Cybers, who the Biomorphs have taken sides with to defend the cyber’s dreadnoughts, in this battle. 50 cyber ships in the first round, 75 cyber ships in the second, and 30 ships in the third. The Third wave will have 3 hunters and one predator who will jump in mid-way. while the rest of the 30 enemy ships are cyber frigates and base biomorphs.
The Cybers themselves will have a good amount of damage in their guns, as will the biomorphs.
Once they are dead, round 2 begins.
Round 2 -
In round two, you will be joined by a small squadron of four Empire Gunships. They are Rigged to the brim with torpedoes, thus they are slow and lack thrusters.
Their Objective is to destroy, or disable, the two remaining docked Cyber Dreadnoughts. Your Objective is to defend their route. If they all die, the dreadnoughts will escape towards the main battlefield, and the mission will be lost, the main fleet destroyed. If one Gunship is destroyed, they will destroy one dreadnought, and disable the other. If two are destroyed, they will disable both dreadnoughts, however, if 3 are destroyed, you will only be able to disable one Cyber Dreadnought, and one dreadnought will escape to the main battlefield, and the main fleet will sustain heavy damage. If all four are destroyed, then the mission will be lost, the main fleet destroyed.
Round 3 -
In round three, you have succeeded in disabling, or destroying, at least one of the Cyber Dreadnoughts, but the battle does not end here.
Wave one: You must now defend yourselves against Cybers and Biomorphs who are trying to take back their station, so they can retain their ability to quickly recreate the dreadnoughts once more.
The first wave of Cybers and Biomorphs number 100 strong, however, a good number of them are damaged, as they are coming from the main battle-field.
Wave two: This round holds four predators, a Cyber frigate mini-boss, alongside 10 interceptors that spawn two at-a-time as the mini-boss is damaged. (15 ships total)
Wave three is the final wave, and from here, you can see that the decreased amount of enemy ships in the main fleet’s battle has left your main fleet with an advantage, and they have destroyed the Defiler, and crippled the destroyer, while the three damaged dreadnoughts fire their main rounds to finish off the destroyer, and begin to push their rounds to take down the damaged Cyber Dreadnought. (or the two damaged cyber dreadnoughts, if you failed to stop one of them from going into battle, in which case one of the friendly dreadnoughts may be evacuated from severe damage near the end, though the one to be evacuated can be random.)
wave 3: The Biomorph boss ship and a stronger Cyber-Boss appear both at once. Both are equipped with large weaponry that fires quickly but with slow enough projectile speed for one to dodge.
Each shot must hurt, a lot. Alongside them, five Biomorph interceptors will jump in when the Biomorph-boss’ hull reaches 50% integrity, and ten Cyber
Interceptors will jump in when the Cyber-boss’ hull reaches 75% Integrity.
I don’t mind if the Cyber dreadnought is destroyed at the end, but I would ask whether or not it can be captured and studied or if it can escape at the end of the mission to wreak havoc another day.
Please use the event topic for such questions.
It is not possible to check. The initial factions has no influence on the future progress in game.
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