1.) Why did you limit 3 purple loot spots rewards for the Special Ops PVE Scenario “Defiler raid” once per 3 days only, instead of being available once per 1 day, like on every other PVE mission/scenario?
Note: I would like you to modify the option for random content from those 3 purple spots, which can provide you with a monocrystal, loyalty vouchers, or internal ship component for Top Secret Projects
and especially, T5 mark V blueprint.
System check on your profile should be made and that system check should provide you with a blueprint you need, or at least significantly increase the chances to get it.
PVP and PVE should stay random.
2.) Did your development team already finished all those Top Secret Projects ship designs?
Note: If so, please provide me with a final model/design/sketch/screenshot, of at least one top secret project ship, to satisfy my curiosity.
I am requesting a T5 “Guard” Top Secret Project ship.
3.) Will you consider an alternative, when it comes to un-obtainable, only available blueprints in Invasion and give us, the players, some other means or requirements to obtain them otherwise?
Note: Majority of the players agrees with me. Choice, not force must be applied to please all sides.
4.) When will you add all the remaining T5 mark V blueprints to the game?
Note: We are missing at least 3 weapon blueprints, which are not included in the workshop, such as Eclipse Launcher, Gravi-Beam and Kinetic Supercharger mark V weapon blueprint designs.
5.) Will you eventually/soon add all of mark V equipment items as well in the workshop?
6.) Is a “Defiler” a Battle/Cruiser of some kind, or is it a dreadnought?
7.) Are you pleased with your current progress of the Shipyard interface, which is planned for the Dreadnoughts and it’s still in development?
8.) Do you have planned any more Special Ops PVE scenarios in the future?
9.) Can this game supports more than 12 players in a squad/wing in the future, if it’s even possible?
10.) What is/was the exact purpose of Monocrystal blueprint and why was it removed?
Note: Item description said, it’s only available in assignments and in the patch notes 1.05/1.06 it was mentioned, that it can be obtained by PVE loot as well.
11.) Internal ship’s components for Top Secret Projects still have a description, which states, that it’s possible to get this item in the destroyed ships in the Invasion, beside getting one in the workshop, which is craftable.
Note: I’ve never encountered such an item in any of the invasion loot and I’ve spent over hundreds of hours in the Invasion.
Care to elaborate?
12.) Will you allow to store at least minimum of 3 items in special cargo loot slots, so that a player can provide certain item to the other player, if that player was offline/unreachable for some reason?
Note: I am not suggesting a trading system, but merely an option, where you could move your loot from the Armory to those special cargo slots, so that you could undock with those items and give them to someone, if need be.
13.) Will you increase cargo/armory storage space to at least 2000 units?
Note: I have a serious problem, because of lack of space and I am selling my excess loot all the time.
14.) Will you increase the maximum amount of loyalty vouchers to 2 million units instead of current 1 million?
Note: I don’t want my contracts to go to waste, when they are maxed again, in case, if I forget to spend them on duplicates.
I can only make duplicates, because everything else is maxed out.
15.) Will you add an option, or introduce a new feature/device to reset/deconstruct the T5 Top Secret Project (once per month/no time limitations), without any penalties to your resources, like monocrystals/materials for
internal ship’s components, with an exception for credits, which were spent on it?
Note: Device similar to duplicator (advanced deconstructor/disassembler) should be used and it should be craftable as well in the workshop for free, as well as purchasable in the shop with GS currency.
I am asking you this, because some balance changes may negatively impact current ship build/setup and prevent players to experiment/test different builds without major penalties to their resources.
Thank you very much for taking your time and effort to answer all of my 15 questions.
Sincerely, Koromac