You mean “sniper” surely? Torpedo is Jeri secondary - whereas the current trend suggests the LRF would be Empire.
It’s hard to give a 100% answer. Planned to add all classes, how it will be allocated is not known.
How does sector conquest bidding work? It’s confusing to me and I’d like clarification.
Corporation in Sector Conquest earns “points of influence”. Than the head of the corporation bets to one of the sectors. The winning bid gets the sector, losing bid are returned to the corporation.
Well this crushed my hopes for the most broken guard the game has ever seen
My question is: Are there plans for advancing modules. For example, a suggestion I proposed for flairs added an effect at Mk4 which gave it a chance to drop all enemies locked onto you on use. Would there be a possibility for something along the lines of these mechanics to be introduced?
No plans to release it specially. But maybe something like that will be added in the planned process of balancing the game.
Are any changes planned to the recon’s microwarp so that it can warp while being shot?
No.
Will “Target Tracking Coprocessor”,“Light Weight Hull” and “Submatter Shield” be added to t3?
(Because some of us have them,and you can not buy them anymore or craft them,it’s not fair to those who didn’t get them while they were available.)
Not planned.
Top 10 questions from Koromac:
1.) When can we expect a teaser/trailer about upcoming dreadnoughts?
2.) Will we be able to construct bases, like an Outpost, Main Base of Operations, Observatory, Listening Posts, Starbases and even multiple defences (multiple types of turrets, missile launchers, sensors, etc.) to expand our influence in space? (SQ, Invasion mode)
3.) Will you modernize the Fort Muerto to be Neutral (No affiliation) " 4th dockable" Pirate Base of Operations, when it comes to resources, or mark V blueprints (Black Market) or some special assignments?
4.) Will a dreadnought feature their own warp jump capability and even cloaking devices?
5.) Will a dreadnought be able to change turret types in a battle, or must they be docked to do so?
6.) Is the Iridium the only essential resource, when it comes to construction of a dreadnought, or is there more than 1 requirement?
7.) Will equipment for the dreadnought require loyalty vouchers or even GS cost for the upgrades, if they even exist?
8.) Will the dreadnought damage model come into effect, if the ship takes major amount of damage on hull? (textures only)
9.) Will the dreadnoughts be able to be operated or piloted by multiple people? (turrets, torpedoes, piloting, targetting system, energy distribution levels, etc.)
10.) After the release of the “Major Update”, will you advertise the game on the main store on Steam, to promote it to more people?
Thank you for answering to my Top 10 questions!
With respect, Koromac
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Very soon.
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It would be nice, yes. But for now it isn’t planned.
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No.
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Secret. Please, be patient.
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Secret. Please, see #1 and #4.
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Iridium is now the only essential resource for building a dreadnought.
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Secret. You’ll know it soon. Please see #5.
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No.
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Secret. #7.
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Sorry, can’t be commented.
80% of your questions will have a “Stay tuned to the news!” answer, because obvious reasons.
I want to ask if there is any plan to add more weapons apart from the obvious gunship lrf and co unique weapons that are left and that if we continue with the tradition we will get next xmas holidays.
Yes, but don’t have any details now.