Maybe they just don’t want to spoil a big surprise, who knows…
Yes, they don’t
It is called Season 2! Most of your questions are logical and very interesting for all of us - “when the rest of the Secret Project ships will be released”, “any news regarding the ‘shipyard’ and Dreadnoughts” and others. We would like to ask you find a little more patience to wait for official news about all new features of the Season 2.
Can you give us any indication when the rest of the Secret Project ships will be released?
What is the average player count during peak hours with this current patch?
Is the 2nd Round Top Aerography contest still being decided, or have the winners already been picked, and we are just waiting for the big reveal during the next patch?
Right now, is your primary goal to create a game that is fun to play, or is your primary goal trying to figure out a way to make the game profitable for the publisher?
And lastly (provided you don’t have a gag-order or NDA) is your development team facing a lot of pressure from the publisher to make the game turn a profit?
Not sure, that some of them will be released very soon.
In order to avoid speculation, we can not provide such information.
Regarding the Aerography contest, you may ask directly in the topic of this event.
As we answered before, we don’t have any pressure from the publisher and, as one team, try make the game fun to play, first of all.
Is there any concept art we can see for new ships?
Any info on when the UERST (Unknown Entity Research and Study Team) will release the ship plans they copied from the alien ship that the Jericho hangar has?
And is there *any* (even within a month) ETA for the shipyard to open?
Unfortunately, not now.
No.
No.
Was it difficult to build a game engine?
-sorry if that question goes against a rule, I’m just curious
Will the economy ingame be revised in future?
(ie: Spatial scanner, price of gear compared to price of upgrading gear)
Not easy. It depends on the game you want to make. And, in general, it becomes hard to remake the existed engine, when you want to add some new features.
Possibly, but can’t give you any info.
Is there any plans to capitalize on the excellent opportunity the Devs have provided with the New PvE mission to Encourage more Group/Squad action.For Example but not limited too.A special Week end Event for PvP that give special rewards for those ins squad ,A faction based mission with extra reward for being in a group,Special patrols in invasion mode with special rewards for being in a group …and i could list allot more.
Yes. We thought about such opportunities, and we want to encourage team play and squads in future to make the game process more interesting and profitable. If you really have some well planned and detailed ideas from your list, we’ll be glad to read it.
1.) Why did you limit 3 purple loot spots rewards for the Special Ops PVE Scenario “Defiler raid” once per 3 days only, instead of being available once per 1 day, like on every other PVE mission/scenario?
Note: I would like you to modify the option for random content from those 3 purple spots, which can provide you with a monocrystal, loyalty vouchers, or internal ship component for Top Secret Projects
and especially, T5 mark V blueprint.
System check on your profile should be made and that system check should provide you with a blueprint you need, or at least significantly increase the chances to get it.
PVP and PVE should stay random.
2.) Did your development team already finished all those Top Secret Projects ship designs?
Note: If so, please provide me with a final model/design/sketch/screenshot, of at least one top secret project ship, to satisfy my curiosity.
I am requesting a T5 “Guard” Top Secret Project ship.
3.) Will you consider an alternative, when it comes to un-obtainable, only available blueprints in Invasion and give us, the players, some other means or requirements to obtain them otherwise?
Note: Majority of the players agrees with me. Choice, not force must be applied to please all sides.
4.) When will you add all the remaining T5 mark V blueprints to the game?
Note: We are missing at least 3 weapon blueprints, which are not included in the workshop, such as Eclipse Launcher, Gravi-Beam and Kinetic Supercharger mark V weapon blueprint designs.
5.) Will you eventually/soon add all of mark V equipment items as well in the workshop?
6.) Is a “Defiler” a Battle/Cruiser of some kind, or is it a dreadnought?
7.) Are you pleased with your current progress of the Shipyard interface, which is planned for the Dreadnoughts and it’s still in development?
8.) Do you have planned any more Special Ops PVE scenarios in the future?
9.) Can this game supports more than 12 players in a squad/wing in the future, if it’s even possible?
10.) What is/was the exact purpose of Monocrystal blueprint and why was it removed?
Note: Item description said, it’s only available in assignments and in the patch notes 1.05/1.06 it was mentioned, that it can be obtained by PVE loot as well.
11.) Internal ship’s components for Top Secret Projects still have a description, which states, that it’s possible to get this item in the destroyed ships in the Invasion, beside getting one in the workshop, which is craftable.
Note: I’ve never encountered such an item in any of the invasion loot and I’ve spent over hundreds of hours in the Invasion.
Care to elaborate?
12.) Will you allow to store at least minimum of 3 items in special cargo loot slots, so that a player can provide certain item to the other player, if that player was offline/unreachable for some reason?
Note: I am not suggesting a trading system, but merely an option, where you could move your loot from the Armory to those special cargo slots, so that you could undock with those items and give them to someone, if need be.
13.) Will you increase cargo/armory storage space to at least 2000 units?
Note: I have a serious problem, because of lack of space and I am selling my excess loot all the time.
14.) Will you increase the maximum amount of loyalty vouchers to 2 million units instead of current 1 million?
Note: I don’t want my contracts to go to waste, when they are maxed again, in case, if I forget to spend them on duplicates.
I can only make duplicates, because everything else is maxed out.
15.) Will you add an option, or introduce a new feature/device to reset/deconstruct the T5 Top Secret Project (once per month/no time limitations), without any penalties to your resources, like monocrystals/materials for
internal ship’s components, with an exception for credits, which were spent on it?
Note: Device similar to duplicator (advanced deconstructor/disassembler) should be used and it should be craftable as well in the workshop for free, as well as purchasable in the shop with GS currency.
I am asking you this, because some balance changes may negatively impact current ship build/setup and prevent players to experiment/test different builds without major penalties to their resources.
Thank you very much for taking your time and effort to answer all of my 15 questions.
Sincerely, Koromac
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Questions of the economy are not commented, sorry.
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No, not yet.
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We may consider the alternative if you give us an offer of what you want to see. Feel free to offer and we’ll discuss it and consider.
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When it will be needed.
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Not sure.
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This is a huge alien ship. Or maybe it’s an alien 
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Looks good.
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Yes.
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This is possible only within the wars of the corporations.
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It was an error.
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Refers to the ships destroyed by you or by someone else. There you can find the necessary items.
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Not planned.
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Also not planned.
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Can’t give you any info.
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Not planned.
Why did developers spend time and money developing an aspect of the game that contributed little to actual gameplay?
What is the combined weight of all staff on the developing team?
How many suggestions that originated on the English forums have the developers implement? Russian forum?
This statement is not true. We can’t give the exact number, but it is more than 0.
- Will the Jericho snipers be useful again?
- Will the Spark get it’s hidden energy-bonus removed or get into the description?
- Is there any chance to decrease the grind in the future?
- When we get our queue infos back?
Please send us some reasons why Jericho snipers are not useful in the whole gameplay.
No.
We can’t give you any info now, sorry.
Not planned.
Are there any steps being taken to improve ping and packet loss for non-RU players?
If the connection problems non-RU players are experiencing get fixed, will there be more advertising? (Especially in US timezones)
Any ETA of dreadnaughts?
Any ETA or news on other special project ships?
We try to improve the service of our servers, but not everything depends on us, unfortunately.
The process of the advertising in progress.
Soon.
Not soon.
Are there any plans to revise the ship tech trees? There are several known gaps in it where premium players have the clear advantage (ex. T3 empire gunships).
No.
When will the rest of the secret project ships be added? And if it’s going to be a while, can get get some pics to writhe over?
I promise, if I get some pictures of the SP ships, immediately will show you. Now we don’t have any interesting concept art to publish.