Greetings to everyone.
TheDarkRedFox, on 03 Apr 2015 - 8:16 PM, said:
Real question:
So now that we have our dreadnoughts, can us little people have our craftable ships? I am dying to make a Command or LRF…
All the information on the dreadnoughts would be released in tomorrows patch
DerpNukem, on 04 Apr 2015 - 03:53 AM, said:
Will there be a balance inbound for the RF blaster since the plasma cannon is now a better version of it with longer range, lower spread, same rate of fire.
There are no balance inbound planned for the RF blaster in upcoming update, however we would revise it sometime.
Engle, on 07 Apr 2015 - 04:22 AM, said:
Please, I want a detailed reply–not simply a sentence. What are the long term promotional plans for this game? In other terms, we the community have grown frustrated at the lack of advertising, so we are wanting to know what is being done by Gaijin on this. Are there any HD trailers being worked on? Are there any web campaigns being launched? Thank you for answering my questions
There are planned promotion - we do work on advert.
ArcTic, on 07 Apr 2015 - 04:28 AM, said:
When dreadnaughts are completely out, will there be U.S. servers in invasion?
There is no invasion mode anymore its called open space now. Yes.
o0ANTI0o, on 09 Apr 2015 - 12:34 PM, said:
Are there any updates planed for the manufacturable ammunition where you can set the ammount of ammo you want to create at once?
That would be pretty neat
Yes, its being developed, however i cant give you time when it would be implemented.
Kazumi_, on 12 Apr 2015 - 4:32 PM, said:
Will there be mining ships added to gather resources from asteroids (purely ores, iridium and crystals)?
How would Dreadnought Battles work? (Base Vs Base? Player Dread Vs Player Dread with Team Death Match? Dread-less wing (attacking) Vs Dread (defending)? Vice versa?)
Mining ships would not be added, however, most likely we would add a hull module, which would increase ship’s cargobay.
As for Dreadnoughts wait until tomorrows’s update.
Top 007 questions.
1.) Where can we get Secret Project components , which are listed in the Workshop? I do not mean craftable, but the ones, which were supposed to be found.
They are not in any of destroyed ships or debris/lost cargo, etc. in Invasion , so why are we being lied to, for 6 months now about those, that we can find them there?
I already made different threads about this, but up to this day, there were no aswers, just a repeated statement that you can still find them in Invasion, which is just not true.
Please, clarify this matter or remove the description, which states that you can get it from destroyed ships or cargo in Invasion then.
2.) Did you already reviewed and discussed my [suggestion](< base_url >/index.php?/topic/26489-new-classified-module-revealed-extended-shield-barrier-matrix-aka-guardian/) and what can you tell me about it, since it was forwarded to you, the development team?
Will it be implemented?
3.) Tell us an approximate ETA for Secret Project ships and the number of ships classes for those. Will we get a total of 9 or 10 ships classes?
4.) Rank 9 Empire implant , the one on the top. Does it work with the bots too or does it work with the human players only, when they lock on you?
I have no locks shown, when the bots lock on me in PVE or Invasion mode, but I can still hear them. Do I get bonus resistance from bots and or only from human players?
5.) Will you repeat 9th of May - Victory Day sale, when all Premium ships will either have a temporary fixed price of 1945 GS or a 70% discount price in the game, since it will be the 70th Anniversary of WWII?
6.) Why is the Defiler not dropping any special loot, like Secret Project components when it is destroyed in the Invasion mode?
7.) Will the Dreadnoughts have any visual changes (different textures) and any other additions (structual additions) on the weapons, armor, size and shape in general, once they will get upgraded?
Sincerely, Koromac
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Secret project components could be found in the open space in any location. What does it mean? That it is programmed like that and if you can’t find it - its just bad luck.
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We reviewed your suggestion. No, it won’t be implemented due to the high load of work for Developers, however we might come back to it later.
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ASAP
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When build it should be working with both and you should be able to get your bonuses from both as well. If it wouldn’t work, just bug report.
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Yes there would be Sales and Discounts
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Because it is programmed that way and its not supposed to give loot.
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All Dreadnought information would be released in tomorrow’s update.
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How soon do you expect to revise the ship customization system? You stated once that revisions were planned, but not soon. Will the revised system allow players unlock colors and stickers for continual use like stickers used to function during the beta?
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How soon do you expect to release the rest of the Secret Project ships? Next month? Next year? A general time frame would be nice.
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Was any more thought given to switching the methods of upgrading Mk 3 and Mk 4 gear? Currently there is still an issue with a massive power gap due to vouchers being harder to earn than irridium/upgrade kits.
1.All the problems are revised when happening, we collect ideas, look through them, then implement them if they were approved by developers. When we have an opportunity to implement something good we do it, if we haven’t done it yet - means that we do not have resources or time. However we do not forget good ideas.
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ASAP.
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Irridium mining for contracts was increased there shouldn’t be any problems with it.
How do the diminishing ECM stuns work? I know that if you get stasis’d a lot, it eventually barely even phases the ship, but I don’t know what the formula is. Is there a time limit to the diminished stun? I’m fairly certain if you die, the stuns will go back to being full length again, but I’m not certain. Could I get details on it?
Modules reviews are availiable in the game.
Is it possible the introduction of visual customization is causing some of the connection issues (a.k.a. lag and packet loss)?
I don’t know how you went about the programming for these features, but could it be possible that they are not well optimized and are causing excess server load?
We are working on server and ping problems
When will the “fancifying” update be?
I think there should be an update period where the only thing is worked on is graphics and design~
There is an ongoing work for graphics and design, but we would look into your suggestion, however i cant give you “when” would it be answer.
Thank you guys for your questions and thank you for your patience.
Kind Regards from Developers and IAXIL