What will these RL “souvenirs” consist of? Can we expect maybe a 3D model of our favourite Star Conflict ship or a cool T-Shirt? Are you open to suggestions?
Do you not fear this will drain players out of PVP into yet another different gamemode?
What will be the effect be Sector Conquest? Will they be at diffferent times for example?
Will it possible to have teams composed of players from different corps, or restricted to corp only?
Has there been any discussion on adding new missile types to Star Conflict. There have been a wide variety of main weapon changes but missiles have been ignored it feels like for a while. An example would be dumbfire rockets on Fighters. On interceptors, frigates and gunships there are what you could call skill shot missiles. (Torps or piercing missiles.) Commands have no such missiles. Each of the available missiles are easily avoidable by a skilled interceptor pilot.
With the match time changes 12 min to 6 min. Has there been talk of changing or resetting the “most kills per match”. Cutting the time of matches in half makes the current scores mathematically impossible to beat.
For the leagues (which is a amazing feature) has there been discussion on adding more players to a league roster. Having 6 players is good but sometimes its not enough. Last night we were waiting 16 min to get a match and gave up. The only squad that could run against us was NASA and only 3-4 players needed were online. Had there been 8 (optional) players on a roster could lead to more games.
Has there been any discussion on adding new missile types to Star Conflict. There have been a wide variety of main weapon changes but missiles have been ignored it feels like for a while. An example would be dumbfire rockets on Fighters. On interceptors, frigates and gunships there are what you could call skill shot missiles. (Torps or piercing missiles.) Commands have no such missiles. Each of the available missiles are easily avoidable by a skilled interceptor pilot.
In testing, I was advocating for having the ‘Havoc’ module be a missile, as it fits the same motif as Tackler’s slowing field and ECM’s energy draining field.
Other effects like this would be awesome. Imagine a ‘Sensor Deprivation Field’ Missile (while inside the field, your HUD is turned off) or a ‘Signature Broadcast Field’ (while inside, you are revealed to all opponents as if you were spy-droned or in range of a Micro-Locator)
I’m too late to ask any questions myself, but you brought up an excellent point with missile diversity. Encouraging alternate choices (without making those choices strictly better) would allow for new exciting variations in gameplay.
Has there been any discussion on adding new missile types to Star Conflict. There have been a wide variety of main weapon changes but missiles have been ignored it feels like for a while. An example would be dumbfire rockets on Fighters. On interceptors, frigates and gunships there are what you could call skill shot missiles. (Torps or piercing missiles.) Commands have no such missiles. Each of the available missiles are easily avoidable by a skilled interceptor pilot.
With the match time changes 12 min to 6 min. Has there been talk of changing or resetting the “most kills per match”. Cutting the time of matches in half makes the current scores mathematically impossible to beat.
For the leagues (which is a amazing feature) has there been discussion on adding more players to a league roster. Having 6 players is good but sometimes its not enough. Last night we were waiting 16 min to get a match and gave up. The only squad that could run against us was NASA and only 3-4 players needed were online. Had there been 8 (optional) players on a roster could lead to more games.
You have firestorm rockets in gunships. And they are pretty good actually, after the buffs.
Well yes and no. It could go like this: 5 days go like regular pvp with 4vs4 groups at certain times but in any game modes (which actually fulfills the need for group fights on a daily basis) then Saturday a play off among the best.
Reward does not matter I think… or at least not much. The possibility to play in groups does.