Que system and how to improve it!

Or i’d like to know the math that you are using for que… Logic would state that it would evolve around what tier you applied, your weapon mk 1-5, your crew points 1-15, your kdr/assist/eff/synergy(for that ship)? Or am i missing something the current, so called balance system isnt balanced at all, far from it to be honest.

 

So this would work like this Lets say you pick a ship for tier 2! Ok so the math would take you to t2 que, that being said, it will check what quality of your weapon (majority of cast on use scale with weapon), your crew points (sorry but some of those perks add a % bonus, so they value a lot…), Average Kill/death ratio, and your eff… but on top of that kdr, eff… stats will only count for the given tier. It wont count stats that you gained from t3 battle or even so t1 battle. I’m trying to isolate every single beneficial balance info out there. This will make the game more balanced… A LOT MORE! Kinda wondering why didnt anyone come up with this simple math… to be honest you got info regarding every single battle out there for each acc. score wise. So adding this math is ultra easy… you got the data alredy.

This describes the new queue system.

This describes the new queue system.

It has been slightly changed already. :fed001: The allowable range of ranks in one battle is 3 ranks now. Means that if you fly on r6 ship you can meet r4 and r5 in one battle but in the next battle you can fight against r7 or r8. And there is the third option when you meet r5 and r7. It depends on many factors, but the rank difference can’t be more than 2.