Pyro Emitter

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Combat module for suppressor class destroyers. Pumps a cloud of charged particles that then ignites and deals huge thermal damage to all ships in range. The module is incredibly effective against slow, stationary and group targets. Requires a significant energy charge. Reloading is also quite long — about 28 seconds.

A death ray of doom of destruction from destroyer. Quite long reload time? Are you joking?! This is one of the lowest CDs I ever saw!

I removed the plasma turret for this. Burning ants is really funny. (^.^)

 

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Combat module for suppressor class destroyers. Pumps a cloud of charged particles that then ignites and deals huge thermal damage to all ships in range. The module is incredibly effective against slow, stationary and group targets. Requires a significant energy charge. Reloading is also quite long — about 28 seconds.

 

We are still not able to use it againist building or turret in pve, is there will be a improvment about it ?

We are still not able to use it againist building or turret in pve, is there will be a improvment about it ?

You can’t use this thing against anything that is not classified as a “ship”. Transports, Cruiser, Turrets, Stations, Destroyer/Defiler parts.

Well,yeah quite useful to know the ‘code name’ for the modules to sound more techy but,the real issue here is how to get more monocrystals in a short time,for people who don’t have destroyers will be harder to get the R11 ones and so on for the R14,you need to grow the monocrystal reward from the Broker or to add some more to the daily mission,right now I have absolutely every mats I require for the destroyer but the monos,hope you will implement a way to earn them easier since in the first day you could earn 15 without the destroyer and the additional 5 with it,so it would be better to get more monos from the missions since the Beryllium should be like Neodium,way easier to obtain in OS rather the monos so hope you will keep this in mind when releasing the higher rank destroyers…Have a nice day!

                                                                              

_                                                                                                                                                                                                                                                                                                                                                                                         -TF _

 

Reloading is also quite long — about 28 seconds.

long? rly?

You can’t use this thing against anything that is not classified as a “ship”. Transports, Cruiser, Turrets, Stations, Destroyer/Defiler parts.

This is a problem to fix for me u have such an awesome weapon to big and slow target but it doesnt even say hi! to spec op destroyer…

The problem has been addressed and they are working on it. Worry not little ants. >;3

Also noticed that they have a label for the shadow of the model. XD

May the frigballs burn!!!

This is a problem to fix for me u have such an awesome weapon to big and slow target but it doesnt even say hi! to spec op destroyer…

I know right, the alien destroyer is laughing on my laser which deals nothing to it. :frowning:

 

 

Also noticed that they have a label for the shadow of the model. XD

ROFL!

And I might add that the monos from recent missions are quite… Minor.

At least compared to the last destroyer event.

I’m not saying I don’t like the freebie monos, I’m just saying that it’s a bit of a kick in the toosh because I spent all my monos on the last destroyer.

I’m not saying I don’t like the freebie monos, I’m just saying that it’s a bit of a kick in the toosh because I spent all my monos on the last destroyer.

 

Don’t worry you get loads of goodies from ranking u…oh wait, no we don’t.