Pyro Emitter does not deal any thermal damage to the Waz'Got battle station!

Bug report: (Pyro Emitter issues vs. Waz’Got battle station - PvP, PvE game modes affected.)

 

 

What happened?

Pyro Emitter (Destroyer module) does not deal any damage to the Waz’Got battle station.

 

What should have happened?

Pyro Emitter (Destroyer module) should have dealt thermal damage to the Waz’Got battle station.

 

 

Provided logs are only for the Open Space, but this issue also affects PvP and PvE game modes.

 

 

How to replicate this bug:

  • Go to Open Space.
  • Undock with Waz’Got, equipped with the Battle station. (Station Protection must be disabled.)
  • Someone should pilot a Destroyer with Station Protection disabled, equipped with Pyro Emitter.
  • Replicate the steps in this video to replicate this bug.

 

Video:

 

Logs:

[2018.01.29 14.49.08.zip](< base_url >/applications/core/interface/file/attachment.php?id=16039)

there are soooo many posts about pyro emitter listing bugs and broken mechanics and CinnamonFake just responds that the way it was meant to work … whats the point in posting bug reports if the destroyers are not bugged ? they were meant to be a $1000 pile of junk .

22 minutes ago, Original_Taz said:

there are soooo many posts about pyro emitter listing bugs and broken mechanics and CinnamonFake just responds that the way it was meant to work … whats the point in posting bug reports if the destroyers are not bugged ? they were meant to be a $1000 pile of junk .

True!

CinnamonFake is the Be(a)st! Prepare your Holy Crosses!

 

VXeB5nL.png

 

Pyro should be able to damage literally anything that can take damage. No exceptions.

3 minutes ago, TheDarkRedFox said:

Pyro should be able to damage literally anything that can take damage. No exceptions.

True, but ‘CF’ says otherwise and he didn’t even try to prove us wrong.

héhé, yes, true :

 

On 23/10/2017 at 1:51 PM, [CinnamonFake](< base_url >/?app=core&module=members&controller=profile&id=257821) said:

"Hello! The mechanics of Pyro Emitter module is different from usual weapons, which you can aim with more accuracy. This module damages area, and can’t inflict more damage in the certain points, like raid boss has.  "

 

sigh

26 minutes ago, Koromac said:

True, but ‘CF’ says otherwise and he didn’t even try to prove us wrong.

![:015_2:](<fileStore.core_Emoticons>/emoticons/015_2.png “:015_2:”)

 

Pyro emitter is an AOE effect, just like a Guards Pulsar, so it damages the same things Pulsar does. 

There are quite a few entities in the game that have either ignore AOE dmg or greatly reduced AOE dmg taken properties, you know like you can not dmg deployed healing stations or micro-locators with Pulsar, or Particle Purge and so on.

 

So if you think that has to be changed, you better have a good ground on that, and not just “because I sad so”, like you guys tend to.

forgot  that dessies are closer from frigates than suppressors now…

42 minutes ago, xKostyan said:

There are quite a few entities in the game that have either ignore AOE dmg or greatly reduced AOE dmg taken properties, you know like you can not dmg deployed healing stations or micro-locators with Pulsar, or Particle Purge and so on.

 

So if you think that has to be changed, you better have a good ground on that, and not just “because I sad so”, like you guys tend to.

Does Guard’s Pulsar damages the ‘Shell’ and ‘Core’ on a Destroyer? I think it does since Destroyer ‘Core’ can damage you with its pulsar.

Listen, basically, all people agree with me, so are we at least clear on this one?

Area of effect is definitely justified here.

1 hour ago, SheenShade said:

On 23/10/2017 at 1:51 PM, [CinnamonFake](< base_url >/?app=core&module=members&controller=profile&id=257821) said:

"Hello! The mechanics of Pyro Emitter module is different from usual weapons, which you can aim with more accuracy. This module damages area, and can’t inflict more damage in the certain points, like raid boss has.  "

CinnamonFake’s statement is wrong or at least misleading.

First, he’s telling us that that Pyro Emitter (area of effect beam), even when in contact with the object, can’t deal thermal damage or does not deal damage to the enemy.

Yes, Defiler has a Defiler health bar tag.

Destroyer itself directly has not, but that’s another bug because Destroyer should have another health bar when you would fire to its hull so that it would receive damage.

Using the Pyro Emitter on the Destroyer does basically 0 damage if you don’t hit any emitters because of the missing entity.

Destroyer itself is not recognized and registered as the object or the ship.

That’s just another reason that a killing blow to a Destroyer won’t be registered. Destroyer will just explode, but there will be no player or players registered when it comes to damage percentage.

 

However, ‘Core’ and ‘Shell’ can be damaged by conventional weapons and modules, except for some of the ECM’s weapons which have no effect, or maybe some sort of effect.

Pyo Emitter only works on Emitters and nothing else.

Probably not even on the Shield, because shield will only appear once, at 90%, but later that it will be erected.

It won’t be displayed anymore, but you’ll still be able to see the status of the shield in the health bar.

 

As a weapon, it deals area of damage in a certain line or radius, and as such, when in contact with the object that has a health bar, should be damaged.

14 minutes ago, Koromac said:

Does Guard’s Pulsar damages the ‘Shell’ and ‘Core’ on a Destroyer? I think it does since Destroyer ‘Core’ can damage you with its pulsar.

 

You are free to try that, don’t forget to tell us the results of that.

 

16 minutes ago, Koromac said:

Listen, basically, all people agree with me, so are we at least clear on this one?

 

This is not a valid reasoning.

 

16 minutes ago, Koromac said:

Area of effect is definitely justified here.

 

We are not talking about there, we are talking about here.

11 minutes ago, Koromac said:

CinnamonFake’s statement is wrong or at least deceptive.

First, he’s telling us that that Pyro Emitter (area of effect beam), even when in contact with the object, can’t deal thermal damage or does not deal damage to the enemy.

Yes, Defiler has a Defiler bar tag. Destroyer has not, but that’s another bug because Destroyer should have another health bar when you would fire to its hull so that it would receive damage. Using Pyro on the Destroyer does basically 0 damage if you don’t hit any emitters because the entity - Destroyer itself, is not recognized and registered as the object or the ship.

That’s just another reason that a killing blow to a Destroyer won’t be registered. Destroyer will just explode, but there will be no player or players registered when it comes to damage percentage.

However, Core and Shell can be damaged by conventional weapons and modules, except for some of the ECM weapons which have no effect, or maybe they have it, but the point is, Pyro Emitter is obvious.

As a weapon, it deals area of damage in a certain line or radius, and as such, when in contact with the object that has a health bar, should be damaged.

Again, Pyro is a copy of any other AOE effect in the game, pulsar, particle purge, thermal cloud after effects, new Command beams, Alien pulsar (capacitor module), etc they all are the same in functionality, just having a different visual effect. It is not about targets having a health bar or not, it is about objects having an immunity to AOE or not, exactly why pulsar is not clearing objects around, healing stations, drones etc.

20 minutes ago, xKostyan said:

Again, Pyro is a copy of any other AOE effect in the game, pulsar, particle purge, thermal cloud after effects, new Command beams, Alien pulsar (capacitor module), etc they all are the same in functionality, just having a different visual effect. It is not about targets having a health bar or not, it is about objects having an immunity to AOE or not, exactly why pulsar is not clearing objects around, healing stations, drones etc.

Well, I would add it to the list of exceptions, even if your argument is valid. Can they do that?

They defiantly could expand exceptions list, but for that there gotta be a suggestion and basis, the regular stuff.

3 hours ago, xKostyan said:

They defiantly could expand exceptions list, but for that there gotta be a suggestion and basis, the regular stuff.

You’re looking at it since the 11th September of 2017! Ring any bells?

 

Special Ops is a dead map most of the time  … the defiler only gets played by a few good teams  and destroyer only gets played at rank 9 the rest of the maps are too hard for the average player . also both maps negate most modifiers , modules and weapon extras , virtually the only things that work in those maps are pure damage , heals and missile flax for the player targeting torpedoes … but the only reason players go into that map at all is for the iridium … remove that and Special Ops would die for good .

 Why complain about a game mode you only play once a day … I mean really guys this might be the reason the Dev’s don’t do any work on that map … ITS DEAD… as far as OS , it will be dead again when everybody has the new modules from it … its already hard to find players PVPing in that map … and I don’t blame them , its 20 xeno once a day … WHY BOTHER 

58 minutes ago, Koromac said:

You’re looking at it since the 11th September of 2017! Ring any bells?

 

I am talking about wazgot station

How about we just nerf the Battle station (that thing is way too tanky + the beam aimbot weapon is kind of op against inteceptors)

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