1 hour ago, SheenShade said:
On 23/10/2017 at 1:51 PM, [CinnamonFake](< base_url >/?app=core&module=members&controller=profile&id=257821) said:
"Hello! The mechanics of Pyro Emitter module is different from usual weapons, which you can aim with more accuracy. This module damages area, and can’t inflict more damage in the certain points, like raid boss has. "
CinnamonFake’s statement is wrong or at least misleading.
First, he’s telling us that that Pyro Emitter (area of effect beam), even when in contact with the object, can’t deal thermal damage or does not deal damage to the enemy.
Yes, Defiler has a Defiler health bar tag.
Destroyer itself directly has not, but that’s another bug because Destroyer should have another health bar when you would fire to its hull so that it would receive damage.
Using the Pyro Emitter on the Destroyer does basically 0 damage if you don’t hit any emitters because of the missing entity.
Destroyer itself is not recognized and registered as the object or the ship.
That’s just another reason that a killing blow to a Destroyer won’t be registered. Destroyer will just explode, but there will be no player or players registered when it comes to damage percentage.
However, ‘Core’ and ‘Shell’ can be damaged by conventional weapons and modules, except for some of the ECM’s weapons which have no effect, or maybe some sort of effect.
Pyo Emitter only works on Emitters and nothing else.
Probably not even on the Shield, because shield will only appear once, at 90%, but later that it will be erected.
It won’t be displayed anymore, but you’ll still be able to see the status of the shield in the health bar.
As a weapon, it deals area of damage in a certain line or radius, and as such, when in contact with the object that has a health bar, should be damaged.