PvP ruled by intys

10 minutes ago, xKostyan said:

Imho WazGot and Brok are the only engineers that even viable in the game, nerfing them is to make zero viable engineers in the game.

Buff the rest of the engineers!

10 minutes ago, xKostyan said:

Taikin has its window of opportunity to shine, but more than not I’d rather see a better recon with some new module running

That too

10 hours ago, xKostyan said:

 

Taikin has its window of opportunity to shine, but more than not _ I’d rather see a better recon with some new module running _

 

This is exactly what was-is ruining this game. Every time that we got so called some  new ship or module since release of Destroyers until R16* ships were released it was so OP = bad balanced that people left game. There was no swift reaction of devs to repair it. Not only that even worse option was picked by releasing even more OP ships-weapons-modules to counter it. So we got more and more OP stuff.

 

By my personal opinion small ships already have to many to powerful single modules that can have impact on to many multiple things at same time.

It is like some bad player was-is developer or advisor to developers and he-she is trying to make single ultimate ship that can be OP to anything else and do everything at same time.

 

*R 16-17 are bit better by balance but just bit we still have some recently realised ECM modules and that auto aiming LRF drone that are badly balanced. Or that Drynwyn main module that can make ECM invisible. Why is this needed? Why should one ship be able to do everything. That is what kills diversity, if one ship is able to do everything than we don’t need any more ships.

14 minutes ago, GatoGrande said:

 

that auto aiming LRF drone 

the what?

2 hours ago, GatoGrande said:

*R 16-17 are bit better by balance but just bit we still have some recently realised ECM modules and that auto aiming LRF drone that are badly balanced. Or that Drynwyn main module that can make ECM invisible. Why is this needed? Why should one ship be able to do everything. That is what kills diversity, if one ship is able to do everything than we don’t need any more ships.

7

Oh so now every game is 8v8 Drynwyms?

1 minute ago, xKostyan said:

Oh so now every game is 8v8 Drynwyms?

 

you like to say; stop putting words in my mouth.

 

I will say, show me where I said that.

 

 

To explain in simple words to you; I w a s   p o i n t i n g   a t  m a i n  m o d u l  invisibility that should be reserved for tacklers and cov. ops ships, LRFs.  We don’t need every ship to be invisible. And when you are introducing modules that can do multiple things at same time is just making something broken and OP in 99.9% of cases.

2 minutes ago, GatoGrande said:

To explain in simple words to you; I w a s   p o i n t i n g   a t  m a i n  m o d u l  invisibility that should be reserved for tacklers and cov. ops ships, LRFs.  We don’t need every ship to be invisible.

10

And why is that?

3 minutes ago, GatoGrande said:

And when you are introducing modules that can do multiple things at same time is just making something broken and OP in 99.9% of cases.

1

Your math is terrible.

I don’t understand the problem here

1 hour ago, TheDarkRedFox said:

I don’t understand the problem here

Because there is no problem here.

On 10/12/2018 at 11:54 PM, xKostyan said:

Don’t put words into my mouth, I never said Taikin is a weak ship, you are the one who said it is OP

Did I?

On 10/11/2018 at 10:06 PM, g4borg said:

on its own it’s not a gamebreaker, except its an objective game.

is what i said.

so keep yourself to your own standards.

 

I called the NY18 OP tho. So you can quote me on that.

On 10/15/2018 at 12:41 AM, g4borg said:

So you can quote me on that.

k.

On 10/12/2018 at 9:51 PM, g4borg said:

Taikin is OP

2 hours ago, Tillowaty said:

k.

 

funny u