PvP ruled by intys

1 hour ago, GatoGrande said:

It is but when you have Neytron on one side and Gladiator on other side nothing is simple and regular.

If you ever played with both of them in same squad or wing like I did you would know.

 

And that implies what exactly? Am I supposed to be impressed or something?

 

1 hour ago, GatoGrande said:

It is big difference in one aspect when you play in an organized squad-wing you are certain that you have in recent time two Waz’gots that will heal you.

When you have two Waz’gots in team that is using TS everything can survive even slow empire gunships if team is good of course.

3

So now you are saying, if there is a healer like wazgot, slower ships are more effective?

1 hour ago, xKostyan said:

And that implies what exactly?

 

How experienced I’m.

 

 

1 hour ago, xKostyan said:

Am I supposed to be impressed or something?

 

That is up to you, You certainly could be  ![:yes_yes_yes:](<fileStore.core_Emoticons>/emoticons/yes_yes_yes.gif “:yes_yes_yes:”)

 

1 hour ago, xKostyan said:

So now you are saying, if there is a healer like wazgot, slower ships are more effective?

 

where exactly did I say this?

 

2 hours ago, GatoGrande said:

When you have two Waz’gots in team that is using TS everything can survive even slow empire gunships if team is good of course.

 

I said it is good.

 

 

3 hours ago, GatoGrande said:

It is but when you have Neytron on one side and Gladiator on other side nothing is simple and regular.

If you ever played with both of them in same squad or wing like I did you would know.

HurrDurr, we beat their League team, muh much experience! xD

 

(I am sorry)

35 minutes ago, Scar6 said:

HurrDurr, we beat their League team, muh much experience! xD

 

(I am sorry)

 

As far as I know, Gladiator won the League tournament ![:yes_yes_yes:](<fileStore.core_Emoticons>/emoticons/yes_yes_yes.gif “:yes_yes_yes:”), how could he win if he lost against your team?  ![:dntknw:](<fileStore.core_Emoticons>/emoticons/dntknw.gif “:dntknw:”)

 

 

 

1 hour ago, GatoGrande said:

How experienced I’m.

That is up to you, You certainly could be  ![:yes_yes_yes:](<fileStore.core_Emoticons>/emoticons/yes_yes_yes.gif “:yes_yes_yes:”)

 

tenor.gif

 

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19 minutes ago, xKostyan said:

tenor.gif

 

47157d14290529ce98fac8db3e6a8580.jpg

 

 

 

![:good:](<fileStore.core_Emoticons>/emoticons/good.gif “:good:”)

22 hours ago, xKostyan said:

False.

sure. say false, and then not really say something that underlines it. bravo.

 

your videos even underline what i said. since when do people take recons to an organized team deathmatch?

because they do the taikins.

certainly not because its a weak average ship.

 

5 hours ago, Scar6 said:

Sattelite crystal needs a weaker slowing effect and maybe some cooldowns need to be stretched

totally agree, this could do the trick.

tacklers need their job back.

 

22 hours ago, OwnageMaster said:

At the beginning I was verifying his claims, doing some tests with multiple people including some testers.

You could have saved that time, most of the stuff is clearly “politically” motivated.

But he isn’t the only one who plays that game, is he…

 

why do you mention testers, do you want to tell me that means much?

Most of them waved op stuff through, time and time again.

 

22 hours ago, OwnageMaster said:

If he wants to be in centre of attention - his problem. I am playing this game for fun and I was still hoping to find some new cool builds or tactics on this forum. Instead it just became a temple of whining. I have much better things to do than to participate in those delusional activities. 

o__O

u r naht serious r u

i mean those times are over

i hardly think anything would surprise you here.

1 hour ago, g4borg said:

sure. say false, and then not analysissay something that underlines it. bravo.

1

Oh really now, let me just quickly refer to your Master essay analysis on Taiking vs Other Recon/Interceptors!

Hmmm, I seem to be unable to locate one, be so kind and link me to it

 

1 hour ago, g4borg said:

your videos even underline what i said. since when do people take recons to an organized team deathmatch?

because they do the taikins.

certainly not because its a weak average ship.

3

Don’t put words into my mouth, I never said Taikin is a weak ship, you are the one who said it is OP

Because in organized team play they have rest of the team doing the killing, and supports are taikins for support capabilities - all those taikins do - throw alien spy drone for dmg boost on focus fire and jump around beacons, they arent the ones doing the main fighting, unless enemies have zero stuff that can deal with agile ships, but at that point might at as well just take supernova covops and roll them over in half the time.

 

2 hours ago, g4borg said:

totally agree, this could do the trick.

tacklers need their job back.

 

Out of all interceptors, Taikin is the easiest target for a Tackler due to the nature of Taikin builds and reliability on F to survive

2 hours ago, g4borg said:

why do you mention testers, do you want to tell me that means much?

Most of them waved op stuff through, time and time again.

 

i mean those times are over

i hardly think anything would surprise you here.

TBH I have no idea why I mentioned testers. Basically I was inviting multiple people to perform those tests, just to cover as many angles as possible. 

 

And I know. Still people are getting cool ideas about builds, just they are not sharing it here, and new tactics are developed all the time due to abundance of modules - but it’s shared usually between corp members only ![:(](<fileStore.core_Emoticons>/emoticons/003j.png “:(”)

At least tiers are back ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

Ok yeah Tai’Kin is OP. But can we talk about WazGot teams?

Get two or even three Wazzies in a team with emergency TP and station and they are nigh unkillable.

Rush, pop graviwave and station, get TP’d back just before they die, repeat.

6 hours ago, TheDarkRedFox said:

Ok yeah Tai’Kin is OP. But can we talk about WazGot teams?

Get two or even three Wazzies in a team with emergency TP and station and they are nigh unkillable.

Rush, pop graviwave and station, get TP’d back just before they die, repeat.

Multiple heals could have diminishing returns like ECM stuns. That could make a mixture of heals and command resists more powerful than just a ton of wazgot heal beams.

12 hours ago, TheDarkRedFox said:

Ok yeah Tai’Kin is OP. But can we talk about WazGot teams?

Get two or even three Wazzies in a team with emergency TP and station and they are nigh unkillable.

Rush, pop graviwave and station, get TP’d back just before they die, repeat.

Hint: Tai’kin can be killed by Plasma Web even when you cannot hit it with anything else. Hardly OP. 

Also - I have yet to see three Waz’Gots in one battle. In Dread battles even two on battlefield are useless. In normal PvP I rarely see any proper Waz’got in any team even in Team Battle. As for unkillable goes - somehow two doomsdays and some main gun fire disagree with you. As well as any ECM pilot. If you have two Waz’Gots on the battlefield and any thinking LRF on the other side, those two will be healing each other till the end of the match, dying every 30-35 seconds.

40 minutes ago, OwnageMaster said:

Hint: Tai’kin can be killed by Plasma Web even when you cannot hit it with anything else. Hardly OP. 

Vid or it didn’t happen

40 minutes ago, OwnageMaster said:

Also - I have yet to see three Waz’Gots in one battle. In Dread battles even two on battlefield are useless. In normal PvP I rarely see any proper Waz’got in any team even in Team Battle. As for unkillable goes - somehow two doomsdays and some main gun fire disagree with you. As well as any ECM pilot. If you have two Waz’Gots on the battlefield and any thinking LRF on the other side, those two will be healing each other till the end of the match, dying every 30-35 seconds.

I must have just been on a really sh** team then because nobody was doing anything about them because nobody could. No LRF or ECM on team. Every time one of them rushed over, they’d kill at least one of us just from the gravi wave. The torps and station and other enemies did in the rest. XD

 

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2 hours ago, xKostyan said:

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Phaser with enough damage output works aswell, although not very reliable. The Phaser explosions can be used to supress a beacon with multiple intys around it.

I highly recommend a guard with pulsar, proxi mortar and minefield aswell. Bonus points for an inquitsitor with tractor beam.

6 hours ago, TheDarkRedFox said:

Vid or it didn’t happen

I still have logs. Basically what happened - taikin in cloak (so no shields) started  getting damage from plasma web when at full speed. It took 3 seconds to slow down, two seconds later cloak reactivated killing combat shield regen. 3 secs later - boom. 

6 hours ago, TheDarkRedFox said:

I must have just been on a really sh** team then because nobody was doing anything about them because nobody could. No LRF or ECM on team. Every time one of them rushed over, they’d kill at least one of us just from the gravi wave. The torps and station and other enemies did in the rest. XD

 

Yup. That’s crappy team right there - taking ships inadequate to combat situation. And with badly setup ships and/or positioning if gravi wave was able to do any damage to them…

Wazzies and taiks are still a dominating factor on the battlefield regardless

2 hours ago, TheDarkRedFox said:

Wazzies and taiks are still a dominating factor on the battlefield regardless

Just as much as a good gunship/command/covops/guards/ecms.

I have seen dominating dessies too

There arent any gamebraking ships like there used to be. Taikin and Wazgot do however still have a certain edge in their respective roles, since they are sitting at certain extremes. Taikin sits on the mobility extreme of recons (I count perma radar invisibility and regen towards ‘mobility’ aswell, since those often limit free movement for other ships.), while the Wazgot sits on the utility extreme of engineers (combat station acts as a great deterrant and buff aura, patron active defense is a much greater livesaver for fast ships than traditional engineers, gravi wave makes it difficult to engage it in closed areas).

 

None of them are op af, both are perfectly killable. They are just ever so slightly better than most other ships.

11 minutes ago, Scar6 said:

There arent any gamebraking ships like there used to be. Taikin and Wazgot do however still have a certain edge in their respective roles, since they are sitting at certain extremes. Taikin sits on the mobility extreme of recons (I count perma radar invisibility and regen towards ‘mobility’ aswell, since those often limit free movement for other ships.), while the Wazgot sits on the utility extreme of engineers (combat station acts as a great deterrant and buff aura, patron active defense is a much greater livesaver for fast ships than traditional engineers, gravi wave makes it difficult to engage it in closed areas).

 

None of them are op af, both are perfectly killable. They are just ever so slightly better than most other ships.

Imho WazGot and Brok are the only engineers that even viable in the game, nerfing them is to make zero viable engineers in the game.

 

Taikin has its window of opportunity to shine, but more than not I’d rather see a better recon with some new module running