I wanted to try how it looks like. The game with Destroyers, I mean.
1.) I started T3 PvP in a 2-pilot squad.
2.) I waited 1 second in line (got lucky that we had the same 2-pilot group) from the previous match, otherwise it is a disaster in T4 and T5.
3.) Domination mode. 10 vs. 10. Sounds easy, right?
4.) WRONG!!! Ruined by impossible odds!
The match started with 1 person in T2 ships and I think that he disconnected on purpose, or he was unable to reconnect.
We had only 1 Destroyer, while the enemy had 5 in the end! I managed to take some down, but with the combined firepower, we lost all advantage that we had before, from capturing 2 beacons.
We were surrounded. In the end they had all of 3 of our beacons. We improvised and managed to take some down, until we were overwhelmed and the match ended.
Worst MM balance ever!
Also, a hidden mechanic for ESB tag and hidden parameters within, which means that you face an unfair advantage in the end. Damn, I am good. I can only wear the badge to get screwed.
Destroyers do not belong in the same line as standard ships!
I am not going to say that they are OP, but they certainly should not be combined with standard ships, especially not more of them unevenly among both teams.
Frigball Era became Mega Frigball Era. Era of Destroyers indeed.
I think that this is a game-breaking mechanic.
Destroyers should have their own contract tree, rewards and mode as well! If you put them together with already existing system, they become an annoyance, not just because of the ship, but also because they stack and they aren’t evenly distributed!
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