P.S. I still have 1 more table to add
But overall it is done:
http://wiki.star-conflict.com/index.php?title=SKIRMISH(PvP)
If you think any details should be added or see any mistakes, leave a comment.
P.S. I still have 1 more table to add
But overall it is done:
http://wiki.star-conflict.com/index.php?title=SKIRMISH(PvP)
If you think any details should be added or see any mistakes, leave a comment.
You maybe have a false phrase for Domination:
>>Team that controls less beacons will constantly lose control points<<
I saw a few times that, if you have 0 and the enemy 1, you don’t lose 1 point. Only if the enemy team have 2+ you will starting to lose points, doesn’t matter if you have a beacon captured or not.
To beacon hunt:
20s/10s before the next beacon is activated, it’s pinged on the map for all.
To detonation: I’m unsure, but explosion-kills may cause the bomb to be removed or how is to explain, that sometimes none/1 bomb is only present w/o recently a station bombed away?
Maybe note that CtB is the standard game mode for SCL?
I just miss some “the” before “team”, so it sounds more fluid, and finetuned plurals, like, more kill_s_. So basicly just an aesthetic finish.
Good job, i like wikis being maintained, coz I like wikis.
44 minutes ago, Lord_Xenon said:
You maybe have a false phrase for Domination:
>>Team that controls less beacons will constantly lose control points<<
I saw a few times that, if you have 0 and the enemy 1, you don’t lose 1 point. Only if the enemy team have 2+ you will starting to lose points, doesn’t matter if you have a beacon captured or not.
To beacon hunt:
20s/10s before the next beacon is activated, it’s pinged on the map for all.
To detonation: I’m unsure, but explosion-kills may cause the bomb to be removed or how is to explain, that sometimes none/1 bomb is only present w/o recently a station bombed away?
Maybe note that CtB is the standard game mode for SCL?
Yes, yo are correct on when 1-0 beacons = no points deducted, but after that initial phase, i figured that one team going to control 2 beacons most of the times (having 1 beacon controlled and 2 contested neutral is kinda rare for me) so i figured indirectly emphasise the importance of controlling beacons ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”)
sounds good
yeah, I am not sure myself - sometimes it is there, sometimes it is not - and had no time to figure it out completely at the time of writing this. Ill invest some time into this at some point.
sounds good, gotta make the Leagues page too ![:(](<fileStore.core_Emoticons>/emoticons/003j.png “:(”)
36 minutes ago, g4borg said:
I just miss some “the” before “team”, so it sounds more fluid, and finetuned plurals, like, more kill_s_. So basicly just an aesthetic finish.
Good job, i like wikis being maintained, coz I like wikis.
At this point with my English grammar, if i go about fixing things like this, i’ll probably make it worse ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”)
P.S. the the urge to sneak in Bacon is real though.
1 minute ago, xKostyan said:
P.S. the the urge to sneak in Bacon is real though.
DO IT!! ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”) (it’s just a typo, right…?)
Nice!
Don’t know if it was in my games, but every domination starts with 999(afair it was changed in one of the patches).
To the 2 vs. 1: If you have ‘2’ in enemy but capturing back/blocking it to go 70+ captured status, you will have 1 vs. 0 captured possible in mid/lategames too.
Unsure, but destroying destroyer in survival remove more as just 1 point from the total.
One note for captain hunt: Captain itself is everytime visible for enemy team too. May some don’t check this fact with using their tacklers or other ships with radar removing abilities…
right, points got changed to 999
it is even possible to have 0-0 mid game too
destroying a ship in their re-spawn cost 3 points, regardless of it being a destroyer or not, it is just alot of destroyers die right at the spawn ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”)
yeah, sounds good