PvE scenario: Ellydium Raid - Captured Rocket Launchers should not be reappearing after being destroyed!

Bug report:

 

Ellydium Raid (PvE scenario) - Captured Rocket turrets should not reappear after they have been destroyed!

They reappear under certain time period. This should be fixed and removed!

This issue affects all 3 stages of this mission!

They reappear and immediately start shooting at convoys or players, causing heavy damage to convoys or players.

 

Logs: (check at the end for Ellydium Raid)

2016.12.26 16.06.49.zip

 

 

From my own experience the 2 large turrets at the end of the stage 2 don’t even shoot at the convoys.

Also if you are not staying close to the convoys and go too far ahead then that’s not really good practice anyway.

The small turrets aren’t really priority until you get to the ones at the end on the hovering disc. Basically priority in stage 2 is large turrets and any pirots shooting at the convoy then near the end the hover turrets then the last 2 at the end which only fire at you and don’t go too far ahead. Turret respawn is something like 4 minutes so if you do that then its not a problem…

Hey, just sayin’ ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”)

 

4 hours ago, xXConflictionXx said:

From my own experience the 2 large turrets at the end of the stage 2 don’t even shoot at the convoys.

Also if you are not staying close to the convoys and go too far ahead then that’s not really good practice anyway.

The small turrets aren’t really priority until you get to the ones at the end on the hovering disc. Basically priority in stage 2 is large turrets and any pirots shooting at the convoy then near the end the hover turrets then the last 2 at the end which only fire at you and don’t go too far ahead. Turret respawn is something like 4 minutes so if you do that then its not a problem…

Hey, just sayin’ ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”)

 

It’s not the point about the difficulty, but it’s a feature, that works nowhere else, because it’s not supposed to, so it’s a bug.

It was actually listed as a fixed bug some time ago, but maybe such bug got missed, or it resurfaced again.

I think that the whole mechanic of reappearing turrets should be preserved, but with an effect, like the building process at crimson haze.

0071042

a bug after all? didn’t expect that.