PvE: Pirate Base Raid - 2nd round, spawn point incorrectly placed

Bug report:

 

Pirate Base Raid (PvE scenario)

2nd round, when the timer runs out and you spawn with a ship or a destroyer, based on your player ID spawn position, one of such positions will cause you to crash into an obstacle.

 

Video:

 

Logs:

[2017.07.21 18.03.36.zip](< base_url >/applications/core/interface/file/attachment.php?id=14946)

Yeah, that is quite annoying, no matter what you spawn as, you crash into one of those structures, you do a 360 and yell “god dammit” but mind on your jolly way as if nothing happened.

Try to repeat after next update

On 7/24/2017 at 8:31 AM, Skula1975 said:

Try to repeat after next update

It’s fixed.