PvE needs a rebalance in effectiveness

Right now, it seems really unfair to me that in PvE, if you play any non-supportive ship or non-long range, you get the bottom of the list. A command ship can literally just cruise around and do nothing and get 2nd or 1st effectiveness while I have to work my butt off as a damage ship only to get below them and get lower rewards. PvE should be balanced so everyone can be 1st place and get good rewards, not just people that can go AFK for 5 minutes.

 

I agree but it really depends on your play style too. Those ships with auras or very large AoE effects/damage do usually get top place but I’ve gotten first in 99.9 of my PvE time with nothing but my Covert Ops ships. Generally the Nyx because of the Phantom Shadow squadron. I got really good at using CovOps for PvE top effectiveness by just playing it a lot. Done it in a gunship too. And a tackler. And a recon. And a guard. And really everything but ECM.

Just get it a bit of practice on your favourite maps and soon you’ll find yourself at the top of the list too. ^^

Yeah, maybe it’s just because I’m lower rank and a bit new but it just seemed really… lame. On some maps with waves and beacons, I can do great but as soon as it’s just… killing a bunch of things, people with 60+ assists always take the cake. ![:(](<fileStore.core_Emoticons>/emoticons/003j.png “:(”)

Effectiveness in PVE needs a rework, but it doesn’t matter how hard you try to make it fair. Players will farm effectiveness adjusting its play style even if this hurts the mission. Btw i don’t like players ignoring objectives and going to kill turrets when it’s not needed.

4 hours ago, MintyChip said:

always take the cake. ![:(](<fileStore.core_Emoticons>/emoticons/003j.png “:(”)

oh cmon Minty - no one takes your cake! You get the rewards and effectiveness difference is insignificant. Plus you probably don’t know what really gives points on each PvE mission. Mostly its not kills or supports but destruction of certain objects…

Yeah, I probably don’t know. But I just… I don’t know. It’s the little things about this game that keeps piling up and this is no different. I, too, can switch to a command ship and just stay with my team and not fire and I’d get top effectiveness… I don’t know. ![:p](<fileStore.core_Emoticons>/emoticons/004.png “:p”) 

20 hours ago, MintyChip said:

Right now, it seems really unfair to me that in PvE, if you play any non-supportive ship or non-long range, you get the bottom of the list. A command ship can literally just cruise around and do nothing and get 2nd or 1st effectiveness while I have to work my butt off as a damage ship only to get below them and get lower rewards. PvE should be balanced so everyone can be 1st place and get good rewards, not just people that can go AFK for 5 minutes.

 

HAHAHA no, i rarely play support in PVE and i mostly get 1st places.

Gunship…nothing about support there, enjoy:

Key3BXJ.png

If you know what and how to do, you can easy gain points. Effectivenesspoints in itself are worthless. They are only a table stat. Synergy is gained in a complete different way. But hey? Who cares? The E-Pen contest is to important???

3 hours ago, Lord_Xenon said:

If you know what and how to do, you can easy gain points. Effectivenesspoints in itself are worthless. They are only a table stat. Synergy is gained in a complete different way. But hey? Who cares? The E-Pen contest is to important???

sry i grabbed the first PVE SS i found (im not joking)…

1 hour ago, Papitas said:

sry i grabbed the first PVE SS i found (im not joking)…

 

?

5 hours ago, Papitas said:

HAHAHA no, i rarely play support in PVE and i mostly get 1st places.

Gunship…nothing about support there, enjoy:

Key3BXJ.png

 

 

Sure but what rank are you and what mission is it? My complaint is only relevant where I currently am at, where long ranges get all the kills and commands get all the assists and anything else should just stop trying. It makes me get less synergy than my spouse by a good 1k~1.5k per PvE depending on the other 2. 

Effeciensy does not matter, winning is, simple as that

9 hours ago, MintyChip said:

Sure but what rank are you and what mission is it? My complaint is only relevant where I currently am at, where long ranges get all the kills and commands get all the assists and anything else should just stop trying. It makes me get less synergy than my spouse by a good 1k~1.5k per PvE depending on the other 2. 

Look, in some ships it will be easier to get to the highest score, but the most decisive factor above all is how well you fly that ship (and how your team flies theirs). As thedarkredfox says you can get top efficiency with almost every ship: in example engies get some bonuses from healing (kinda like command) but also have drones that are awesome against weak targets. I suggest you try a guard and learn to time the pulsar; sometimes you will be able to wipe out entire waves of enemies swiftly.

I was playing R15 using a gunship in captured dreadnought. Where are you currently at? wheres the distinction of whats relevant and whats not? You are talking in general about PVE and ship classes, i see no specification here, please elaborate.

BTW, score and synergy dont come together: score/efficiency is obtained by shooting ships but mostly from destroying/capturing structures, which determinates how much credits you will earn (modified by any credit bonusa, amount of dmg dealt to targets do matter). Killing/assisting ships will determinate how much synergy you will earn (modified by any syn bonus, amount of dmg dealt to targets do matter).

 

The reward difference is small. Get in a squad and finish it faster will earn your rewards faster :stuck_out_tongue:
If you really want points, use AoE weapons/modules, drones, target important objects like turrets, main calibre. Shoot the weakest ships instead of captains or tough agents as all enemy ships give 20 points max regardless of strength. High damage per second or per shot also helps. Flying a fast ship that gets to the targets first is good if you can fly well.

 

Recon, use microlocator for area effect. Engi has drones and eclipse or coil.

Gunship has high dps and can be fast.

Lrf high dps and area damage

Guards are a lot area damage but slow.

Tackler has drones, you can attach debuffs to multiple separate targets, get close with singularity canon etc.

E c m can use kinetic charger for small area effect and also use debuffs on multiple separate enemies or use energy missiles (annoys your team too but it’s pve)

Depends on your rank as to whether you get some of these things mentioned. But again reward is not reduced much for wins, it’s only about 10% difference

20 hours ago, MintyChip said:

Sure but what rank are you and what mission is it? My complaint is only relevant where I currently am at, where long ranges get all the kills and commands get all the assists and anything else should just stop trying. It makes me get less synergy than my spouse by a good 1k~1.5k per PvE depending on the other 2. 

It doesn’t matter the rank. If you play with random players you will get all kind of behaviors. You will get players who solo the PVE map. You will get players who farm effectiveness or get killed at start of the map or stick with the group. Free yourself from trying to be the best. It comes with skill, knowledge of the map and shipbuilding. After you finish a pve map 500 times you will know all the tricks to get the first in the table. 

I think it could be better if you ask how to master a pve map. But there are some guides to answer better that.

The effective team work doesn’t mean that all the team will be on top with equal points, to win and get a reward that’s the point. We’re trying to encourage pilots for certain actions by giving synergy for it, it much more valuable and actualy useful further in the game. Like with the engies recently. There’re always the way to get to the top on score list, like blowing up turrets, if you want, but it may hurt team work badly.