PVE Mod?!

The new PVE system is horrible to say the least but now we cannot even reconstruct allies in mission so now PVE is completely broken. and I am not spending one more dime on the game til this is all fixed.

 

PVE in high tiers wa hard enough with a ship that wasnt maxed out or at least mostly blue. trying to level or equip a new t4-5 ship is now near impossible (without spending a ton of cash). 

 

The only 2 things that this helped (for now) were queue times and it forced other players to learn the higher tier maps like “fort muerto” and “Ice Belt”

 

Granted there are shorter Q times but there are also alot less people playing PVE. We ran a 3 person squad on T4-5 and got the same 3 players as our extra for 9 straight runs… so for Q’s over about an 1.5 hours there were 3 people waiting for T4-5 missions? that is rediculous. Though that would explain the 25 minute wait times I would routinely get for the previous PVE build.

 

The better way to do this would be to leave the previous build the way it was and show in the waiting screen or on the mission map how many players were Q’d for that particular map instead of total numbers accross the entire game. That way if you just wanted a quick Q time you could join the Q with the most players.

 

The aliens coming into sector space and killing everything in sight is pretty annoying to say the least. if they werent so hard to kill and didnt insta-gibb 98% of the PVE players it might be different. for now when the aliens come its 2 choices, run or die.

 

 

I don’t play pvp much at all so I connot comment there but adding biomorphs to PVP was a dumb idea if its permanent. Doing it for a weekend or some event, yeah sure as it keeps the place a little more random.

 

 

I’m O.K. with the rank restrictions, I really am. I’m also O.K. with the limited alternating missions since at least it forces me to try the scenarios I have never tried before due to long queues… but then you also remove the free rez? This effectively kills the effectiveness/use of all other ship classes other than frigates and leaves no room for experimentation since you are basically a burden on your own team while you “learn” by failing many many many times in a row. 

 

Yes, I’m posting this whine in this thread too.

 

1.) Bring back the free rez from ships flying near a downed teammate… this is THE most game-killing missing feature for me at this point.

2.) OPTIONAL: allow ships of a few ranks higher to go down to lower games, i.e.: Up to Rank 5 ships in Rank 1-3 games, Up to Rank 8 in Rank 4-6 games, etc.

 

If implementing the #2, just make the rewards always reflect the Tier of the match you are in so that there is incentive for higher-tier players to play at their own tiers.

 just make the rewards always reflect the Tier of the match you are in so that there is incentive for higher-tier players to play at their own tiers.

its always been like this people like i did to ran balckwwod T3 in T5 because 350K/5min is way better than 700K/15min

but now it seems they fixed the reward for T5 since now with the recently added mammoth i get up to 1.3M per mission that usually take about 15 min

so i am less pissed off now

My last PvE was 975k, for Processing Rig.  They really upped the difficulty from T2, but we were T5.  I have to say it was somewhat a challenge, partially because it used to be T2 PvE and everyone was T5!  I don’t like the lock out feature.  Limit me to the highest rank, and let the player choose!  The old system had abuse potential.  The changes aren’t an abuse fix.  It’s a bypass.  The old abuse issues could have been solved if they weren’t ignored.

 

The biggest old abuse was that if you took T5 ships to T1 PvE you’d get T5 synergy levels.  Think about how mind numbingly easy grinding interceptors could be.  It was so mind numbing I couldn’t do more than figure out that I could do it!

The new PvE system is perfectly fine. I actually find it better than the old system. The new system allows for much faster queue times. And if you really feel like doing a specific mission that isn’t available in the current 2 hour window, either wait 2 more hours (at the most) to see what the next missions will be, or create a custom PvE battle with 3 other people. Custom PvE battles will still give rewards, unless you modify them in certain ways. The player can still choose their missions, but the system was changed to speed up queue times for PvE. In a way, the change was a blessing to credit farmers, as they now have to wait no more than 2 minutes to find a game (on average).

The new PvE system is perfectly fine. I actually find it better than the old system. The new system allows for much faster queue times. And if you really feel like doing a specific mission that isn’t available in the current 2 hour window, either wait 2 more hours (at the most) to see what the next missions will be, or create a custom PvE battle with 3 other people. Custom PvE battles will still give rewards, unless you modify them in certain ways. The player can still choose their missions, but the system was changed to speed up queue times for PvE. In a way, the change was a blessing to credit farmers, as they now have to wait no more than 2 minutes to find a game (on average).

The new system is better but waaaay to difficult to succeed. Bots are to strong.

The new system is better but waaaay to difficult to succeed. Bots are to strong.

Well, it is more like the previous mode was too easy. Now you really need to co op with your team mates to succeed. And you have to bring the right ships.

 

Maybe my mindset is used to that from WoW raids, but you won’t bring herp derp character to a high level dungeon. You need one healer, one tank, and DPS. Same here. One engi, one guard and two LRF/gunships is what you need. Stay close, cover your mates and focus on objectives.

 

Also, duplicators can be manufactured, and you will get 5 every 5 days you log in, so using one here and there is ok.

I’m confident that your mindset is not shared by the community. I see a lot of white / green ships in PvE, especially the T4 ships, and I did the same before the difficulty spike forced me to run purple heal T-Rex every game.

People use PvE to level ships that are too weak for PvP.

People use PvE to level ships that are too weak for PvP.

Yeah, and they were wrong.

 

Now ships are too weak for PvE so they have to level them in PvP, where they should be doing it from the very beginning.

 

I agree that white rank 10 vs purple rank 15 is a disadvantage, but I expect they will separate T4 and T5 soon after the new influx of players reach tier 4 and tier 5.

 

And anyway, there is a reason you receive tier 4 mk2 upgrade kits in tier 3, to ease your step into tier 4.

The upgrade kits are random, and an increasing number of players don’t want to waste credits on ‘useless’ T4 content because of the mixing of tiers.

People don’t want weak ships in PvP. Forcing that on them will only drive them down or drive them away.

The upgrade kits are random, and an increasing number of players don’t want to waste credits on ‘useless’ T4 content because of the mixing of tiers.

People don’t want weak ships in PvP. Forcing that on them will only drive them down or drive them away.

Ships are not weak. The problem is that people think they can carry a game with a full white rank 10 ship and level 2 of synergy. Well, you can’t and you shouldn’t.

 

Stay close to the tier 5 ships, support them, and let them carry the game.

 

People are complaning a lot about the tier 5 vs tier 4 stuff, but in both teams, the number of players with tier 4 and tier 5 ships is more or less balanced, so in front of you, you will also have people with white/green rank 10 and rank 11 ships. And your team will also have purple tier 5 ships.

 

I agree that it sucks being in the low side of the food chain, but if you don’t like that, then these kind of games are not for you. Progression is all about this.

 

I still remember leveling up my rank 10 ships, and dying a lot. But then suddenly my ships became better thanks to synergy and I could do something.

 

Finally, I’m currently playing with rank 12 ships against rank 15 ships. And I don’t find problems killing them.

You know, i read a lot about opinions on strong and weak PVE and here is the thing. All is about having fun, you know, when game stops give ya pleasure you want, you stop to play it. In last week, there was some weird player base drop, longer queues).

 

You are happy to have strong pack behind you and you are having fun with team mates. But on example for me (newcomer) is so boring to loose every game because someone do mistake (pve or pvp doesnt matter). Facepalm is gesture i use while playing this game so much. In nearly every game i have some teammate, which do some horrible mistake over and over, which punish whole team. Using duplicator for me is only throwing it away, because i die last and iam playing support frigates, which i love most and doesnt matter if its 4-9 or 10+ (T3, T4, T5). And why the hell i would play PVE mission, when i would have full synergy ship with full equip?

 

You are talking about WoW and raid encounters. But wow has normal dungeons, heroic dungeons, small raid and bigger raids, heroic raids. So you can choose properly to your equip and skill.

 

And talking about PVP, hell no, i will not, after whole weekend of PVP battles i can say, i never knew, that i can meet so stupid players in T3, mostly in my team. Yeah everyone needs to learn, i do lot of mistakes in PVP, but geez, in beacon hunt whole team ignores beacons ? In bomb mode, they are fighting on edges and ignoring fighters dropping bombs to our bases… ignoring objectives are matter of experience and skill, this cannot dev team change.

 

But in the end, like i said before in other topic, i hope, devs can do some statistic about win / lose ratio and change according to it (make it harder / easier). Because drop player base will affect everyone of us, No players = no servers. And in the end publisher will put hands off from this title.

Fun factor for me is a huge factor on the game. When you feel like the game your playing is more akin to a real job that you hate. Stop playing. Simple. 

 

I have been hoping that the release of star conflict would be something spectacular. But in reality, the hype train got derailed. 

 

Whats worst is that, I consider myself a decent player, but when I am usually in 4 v 4 games in T3, and I have to carry the team as it gives me horrible skilled pilots, then why am I trying so hard? Why do I have to stand for bad MM, really bad progression, and worst yet, getting PUNISHED for doing well, and getting the axe when I want to fly with friends. 

You know, i read a lot about opinions on strong and weak PVE and here is the thing. All is about having fun, you know, when game stops give ya pleasure you want, you stop to play it. In last week, there was some weird player base drop, longer queues).

 

You are happy to have strong pack behind you and you are having fun with team mates. But on example for me (newcomer) is so boring to loose every game because someone do mistake (pve or pvp doesnt matter). Facepalm is gesture i use while playing this game so much. In nearly every game i have some teammate, which do some horrible mistake over and over, which punish whole team. Using duplicator for me is only throwing it away, because i die last and iam playing support frigates, which i love most and doesnt matter if its 4-9 or 10+ (T3, T4, T5). And why the hell i would play PVE mission, when i would have full synergy ship with full equip?

 

You are talking about WoW and raid encounters. But wow has normal dungeons, heroic dungeons, small raid and bigger raids, heroic raids. So you can choose properly to your equip and skill.

 

And talking about PVP, hell no, i will not, after whole weekend of PVP battles i can say, i never knew, that i can meet so stupid players in T3, mostly in my team. Yeah everyone needs to learn, i do lot of mistakes in PVP, but geez, in beacon hunt whole team ignores beacons ? In bomb mode, they are fighting on edges and ignoring fighters dropping bombs to our bases… ignoring objectives are matter of experience and skill, this cannot dev team change.

 

But in the end, like i said before in other topic, i hope, devs can do some statistic about win / lose ratio and change according to it (make it harder / easier). Because drop player base will affect everyone of us, No players = no servers. And in the end publisher will put hands off from this title.

I know that team mates are usually crap. That is the reason I always ask my mates for squad when playing PvE.

 

If you need help and see me online, you can ask, I won’t mind free credits and loot.

Fun factor for me is a huge factor on the game. When you feel like the game your playing is more akin to a real job that you hate. Stop playing. Simple. 

 

I have been hoping that the release of star conflict would be something spectacular. But in reality, the hype train got derailed. 

 

Whats worst is that, I consider myself a decent player, but when I am usually in 4 v 4 games in T3, and I have to carry the team as it gives me horrible skilled pilots, then why am I trying so hard? Why do I have to stand for bad MM, really bad progression, and worst yet, getting PUNISHED for doing well, and getting the axe when I want to fly with friends. 

See, the problem there is that it’s the nubs who bring the axe to T4/5!

 

That was meant to be a joke, but also ridiculously accurate. Why do people bring R1s to a T4/5 match? Dunno.

That was meant to be a joke, but also ridiculously accurate. Why do people bring R1s to a T4/5 match? Dunno.

The devs have stated in the past that they intended all ships to be competitive against each other and all mixed in a match.

 

Thankfully they’ve learned better.