PVE Mod?!

Sadly, this is a waste of time. Devs never admit they are wrong, and will ignore us for months and months before even CONSIDERING a concession, which will never be close to what is asked for.

 

There is still hope. Remember the Frigate Butt-cam update? Nothing but my frigate’s badonka-donk hogging my screen. Interceptor pilots were all like “Good! Now they have a realistic field of view!” Enough players complained that they made a hotfix. Granted, it won’t zoom out as far now, but it was a change.

 

So there is always hope to get things changed. You just have to get enough screaming people together.

There is still hope. Remember the Frigate Butt-cam update? Nothing but my frigate’s badonka-donk hogging my screen. Interceptor pilots were all like “Good! Now they have a realistic field of view!” Enough players complained that they made a hotfix. Granted, it won’t zoom out as far now, but it was a change.

 

So there is always hope to get things changed. You just have to get enough screaming Russians  together.

Fixed.

I cannot believe there’s one person that actually likes the change here! Some of us aren’t 1 trick ponies and like to run more than 1 map a day, having to open a custom game in a lobby and maybe begging people to come is far less efficient than making a squad and hitting go is it not? This update is easily one of the worst yet, thought the last deleting the Equipment tab was pretty stupid but congrats, the devs really win the booby prize now!

 

Now about me, I am a frequent Pver and perhaps one of the few that didn’t abuse the rank system, I never use a ship above the rank of the mission & I didn’t like players that did but deleting the maps or at the very least making them inconvenient to access via the custom lobby (Which ironically is under the PvP tab!), really what the hell for?! The queue times were bad for higher level PvE, very true but this could have been fixed by perhaps unique rewards for each map or a diminishing rewards system per day to stop people farming the same place, I personally rotated between maps to keep the game fresh, just 6 maps not much variety as it is… So now you devs think giving us a rotation system will get more pve players to shorten queues? Actually no, it will technically shorten queues if people use the custom lobby, no queue needed there (You think you’re smart Gaijin?!) but vast majority of players favoured Blackwood and HMS (You think renaming the maps will trick people to thinking you’ve made new maps?!) anyway so pretty sure you’ll still see a shortage of players for maps other than these, at higher tiers especially, people will probably just not play pve at all when their maps aren’t up so who wins?

 

Forcing players to do different maps is an utter failure, am glad many have protested here, even people that ‘don’t pve!’  005j.png

If you are serious about making players not use higher ranked ships in lower maps you could have made it that they get paid less for doing that, or increase the prize for t4-5 pve, 3-400k is poultry considering t2-3 is over half and for sure beating t4-5 takes longer and requires more effort. You even earn more synergy a kill in T1 pve than T4-5, what the hell! Hope they hot fix this as the rest of us, till then I’m not playing the game. Heard about the aliens in pvp, sounds quite silly, perhaps have players choose if they want random handicaps in a match, well pvp is pretty broken anyway, 6 match types, 3 of which are beacon related, most ‘random’ games end up with beacons anyway…. Sector Conquest is just 1 match type, amazing the fate of a whole sector rests on 3 beacons per faction…. Abandoned complex is a god awful map technically, so it’s not just me having problems that map.

 

This game has great potential but I do wonder about its future, the UI gets worse each update, having yourself appear in the squad is utterly redundant as the user’s vitals are in the centre of the screen anyway, why they put the squad panel on the left in battle is stupid as that’s where the game messages appear, it should be on the right as it was before seeing as the radar is there.

The Hangar UI… Oh boy… There is really no need to hide artifacts, or to have shifted the credits and gs count to the top right when the player name etc is bottom right, why have us have to look around the screen when there was room for everything one place? The hangar chatbox should never have been changed and last but by far not least the squad UI is terrible. Invite to squad and ready for battle is far too intrusive, why the hell does it need to free the client and take up a big part of the screen like a Windows error report?! Something in the corner would have sufficed, I have been spammed by invite to squad and ready for battle many times, is pretty irritating! Anyway got sidetracked by the UI issues, please restore pve!

Come on devs, one of the only games that I play consistently and it just gets messed up for no good reason?  Why did you all change it to this in the first place? I’m almost okay with not allowing players to use ships outside of the rank-range, but seriously, why din’t you just add a checkbox like suggested earlier on this thread? The new rotation scheme means that I can’t just grind and get the synergy for the ship that I want to give it to and have to re-wire my whole ship just to do that!

The devs are actually encouraging people to play multiple missions like the days of ol’.  Too bad no one knows how to win round one.

I fail to see how this actually will make people vary their pve choices, people who dislike anything not Blackwood or HMS will just use the custom lobby to bypass the rotation anyway. Some people are happier to queue solo, being in a squad or lobby has its drawbacks, one might get called to a real life emergency and what not and if you’re like me I like to not have to rush to set my ships up. So for those that can’t be bothered to work the custom lobby, they’re effectively stuck with 3 missions a day up to the system’s discretion. Bad enough how the MM for pvp makes us nearly always do the boring beacon stuff and far less often Detonation and Team Battle, which I prefer to anything beacon and now this inconvenience what the hell….

It’ll vary PvE because either you play a “random” mission or you don’t play PvE at all.  I can’t even figure out if I can finally get T5 loot from PvE with a “reasonable” wait time since I can’t get a win when I try solo.

This random PvE system has issues all of its own. Despite the fact pirate base is now easier, most of the people flying it are clueless as to how to do it.

Bring back old PvE!!! And I love your sig btw.

Bring back old PvE pls. This was nice and not this pve scrap.

This is under discussion at the moment at the Devs.

 

As stated in the patch notes there have been good reasons for this change but we see the impact.

I cant confirm if and when they change it but I push them more or less daily on this.

I like the new PvE. It is faster, easier and less prone to exploiting than the previous one. And also, now all maps are played, instead of just nonstop grinding blackwood.

 

(ducks into cover)

It is faster, easier and less prone to exploiting than the previous one. And also, now all maps are played, instead of just nonstop grinding blackwood.

 

(ducks into cover)

 

These are about the good points of the current PvE system that I recognize.

 

Problem is, T4/T5 versions of Processing Rig, Crimson Haze, and the infamous Pirate Base aren’t missions that are easily finished with pugs around you. I don’t speak for anyone else, but having those maps on rotation at those tiers alone makes me beg for the old system back.

 

Captured Dreadnought is my favorite grind.

These are about the good points of the current PvE system that I recognize.

 

Problem is, T4/T5 versions of Processing Rig, Crimson Haze, and the infamous Pirate Base aren’t missions that are easily finished with pugs around you. I don’t speak for anyone else, but having those maps on rotation at those tiers alone makes me beg for the old system back.

 

Captured Dreadnought is my favorite grind.

T4 Pirate Base is so messed up it’s not even funny.

 

Round 1 is pretty easy. It can go horribly wrong, but as long as you’ve got a good healer and your team aren’t completely stupid you should be fine.

 

Round 2 is where the problems start, because you’ve got to have cleared the initial turrets in Round 1, and you need to have two teams - a guard team and an anti-turret team - to get the convoy through. This can happen, but it’s easy for a sloppy team to ruin it all.

 

Round 3 is insane. The boss can one-shot my Osprey! I know it’s not the best-fitted ship in the game, but the fact is that boss is an order of magnitude stronger than any other T4 boss, and the result is that if your team isn’t ready for him you have lost. There is no chance to resurrect dead players, so the difficulty curve goes vertical.

 

Processing Rig sort of suffers the same issue, though not quite to the same extent.

 

My general consensus is that PvE isn’t being properly balanced. It is clearly made on the assumption that the people playing are a high-tier, high-synergy, blue or better frigball. I tried using my sub-optimal Gunship in Processing Rig and got annihilated, but in the old system I just tiered down to T2 and I could handle myself just fine so long as I didn’t do something monumentally stupid like try to ram missiles.

T4 Pirate Base is so messed up it’s not even funny.

 

Round 1 is pretty easy. It can go horribly wrong, but as long as you’ve got a good healer and your team aren’t completely stupid you should be fine.

 

Round 2 is where the problems start, because you’ve got to have cleared the initial turrets in Round 1, and you need to have two teams - a guard team and an anti-turret team - to get the convoy through. This can happen, but it’s easy for a sloppy team to ruin it all.

 

Round 3 is insane. The boss can one-shot my Osprey! I know it’s not the best-fitted ship in the game, but the fact is that boss is an order of magnitude stronger than any other T4 boss, and the result is that if your team isn’t ready for him you have lost. There is no chance to resurrect dead players, so the difficulty curve goes vertical.

 

Processing Rig sort of suffers the same issue, though not quite to the same extent.

 

My general consensus is that PvE isn’t being properly balanced. It is clearly made on the assumption that the people playing are a high-tier, high-synergy, blue or better frigball. I tried using my sub-optimal Gunship in Processing Rig and got annihilated, but in the old system I just tiered down to T2 and I could handle myself just fine so long as I didn’t do something monumentally stupid like try to ram missiles.

I don’t find a problem that tier 4 and tier 5 PvE are hard. It is supposed to be top tier content. Blackwood has been continuously buffed because people in squads could finish it in less than 5 minutes, which was ridiculous.

And again we come to this stumbling block of totally ignoring and/or screwing over everyone who isn’t already at the top of T5. Sooner or later the Devs need to accept that the rest of T4 needs content aimed at them as well.

РvР is better. Grabs popcorn

the main reason i was grinding blackwood was simply because the cash/min was greater than in t4-5 simply increase the reward for t4-5 and it will fix the issue don’t you think?

the main reason i was grinding blackwood was simply because the cash/min was greater than in t4-5 simply increase the reward for t4-5 and it will fix the issue don’t you think?

No, because PvE is made so you have better cash per min income, but PvP is for synergy. If you increase the reward for PvP, then nobody will play PvE.

 

Like it is now everyone have economical reason to play both modes.

I like the new PvE. It is faster, easier and less prone to exploiting than the previous one. And also, now all maps are played, instead of just nonstop grinding blackwood.

 

(ducks into cover)

 

You’re very wrong here, people that only want to grind one map will just set up customs & feel even less inclined to play all maps under this dumb system. For those that can’t be bothered to go through customs they are stuck with 1 choice a day, rather than 6 so don’t be fooled, we have less choices not more! Well that’s the mark of a great sale, fool the sucker into thinking they are getting a sweet deal when intact they are getting less (The big clue was fact the PVE tab is gone?)   

 

РvР is better. Grabs popcorn

 

As usual you always fail to make a valid contribution, why comment at all here if you don’t care for pve you tragic goon!

 

T4 Pirate Base is so messed up it’s not even funny.

 

Round 1 is pretty easy. It can go horribly wrong, but as long as you’ve got a good healer and your team aren’t completely stupid you should be fine.

 

Round 2 is where the problems start, because you’ve got to have cleared the initial turrets in Round 1, and you need to have two teams - a guard team and an anti-turret team - to get the convoy through. This can happen, but it’s easy for a sloppy team to ruin it all.

 

Round 3 is insane. The boss can one-shot my Osprey! I know it’s not the best-fitted ship in the game, but the fact is that boss is an order of magnitude stronger than any other T4 boss, and the result is that if your team isn’t ready for him you have lost. There is no chance to resurrect dead players, so the difficulty curve goes vertical.

 

Processing Rig sort of suffers the same issue, though not quite to the same extent.

 

My general consensus is that PvE isn’t being properly balanced. It is clearly made on the assumption that the people playing are a high-tier, high-synergy, blue or better frigball. I tried using my sub-optimal Gunship in Processing Rig and got annihilated, but in the old system I just tiered down to T2 and I could handle myself just fine so long as I didn’t do something monumentally stupid like try to ram missiles.

 

PvE has been made harder many times over the last year, especially after they introduced reviving. We always adapted though for sure the latest change where they made it t4-5 rather than 3-5 for sure has taken some getting used to, t4 ssr and last round of rig in particular are pretty challenging, many trivialise pve as being easy and mindless but I really doubt these guys play pve much at higher levels and with random players, certainly you will have a bit of trouble if you don’t know the mission at all and of course if your ship’s a little soft. My belief is the devs actually want pve to give players problems so we don’t get rich easily and even more so that players will do the p2w thing and use duplicators or as they were intended to be called Engineer matrices, when those things came to life after the invasion’s beta started could it be a coincidence they also yet again made pve considerably harder?

 

My 2 cents about the pirate baron and higher pve in general… I have a few times survived the singularities from it, of course it just hits me with another anyway  :005j: . Reviving isn’t too hard if you are not a frigate, one pug pirates I saved the whole team, being an ecm is handy for revives as you all may know (I didn’t get 1 vote btw grrr despite saving the mission), however when it came to my Atlas, was doomed, empire frigates are the slowest ships so was a stretch to get the team revived… Well the problem with higher pve as I may have said was the reward may seem unattractive, even some of the better pvers spend most of their game time doing t2-3 pve as time wise it may be better or isn’t much worse seeing that t4-5 pves aren’t guaranteed wins vs t2-3 anyway… (I personally won’t run a mission using a ship above the rank requirements)

Forgetting credits synergy wise t4-5 definitely is worse, I even found t1 kills give MORE than t4-5 and not forgetting t1 npcs are 1 shot, even the objectives have puny hp…. Forgetting this SNAFU map system that’s listed under Invasion of all places they need to rework the rewards so t4-5 pve isn’t an awful wait (Same goes for t4-5 pvp) Surely the aim of the game is to get to t4-5 yet we’re seeing majority of veteran players going t2-3 pve and pvp, I’d say increase rewards for t4-5. If t4-5 pve takes 2-3 times as long as a t2-3 then the reward shouldn’t be double, at least 4 times bearing in mind queues are longer as well. I don’t think it will impact pvp too badly as there are many who don’t ever pve anyway, some even  think pvp pays more credits, they never got good at pve then. Over time pve is a good investment when you can beat them quickly enough with few casualties or none, losing pve sure hurts though especially those bad 1st round games, 0 pay… 

 

And again we come to this stumbling block of totally ignoring and/or screwing over everyone who isn’t already at the top of T5. Sooner or later the Devs need to accept that the rest of T4 needs content aimed at them as well.

 

Funny fact is it’s T4 that has the most ships! The neglected tier as well…. Sigh… Also find it odd all the recent premium ships are Jericho, doubt devs have thought about making the game balanced at all. If they have they’ve made a real balls of it, of course they hide behind the beta tag every time 

 

 

This is under discussion at the moment at the Devs.

 

As stated in the patch notes there have been good reasons for this change but we see the impact.

I cant confirm if and when they change it but I push them more or less daily on this.

 

Thank you, personally pvp needs a change too, being given random match types and maps always (though a 90% chance it will be beacon related) can be very boring and not very useful for the player with how they load their ships and what ships to bring, at least pve we know what to bring… Oh for sure if I could I’d never go to Abandoned Complex, I hate not being able to fly straight and losing half my hull to scraping the walls, well done with that map devs (!)