It would be interesting tho, but the strength of the waves shouldn’t have a limit, I mean, after farming for 1 hour for example it should be almost impossible to win.
This would be setup as eternal wave of enemies. But the spawn keeps getting stronger.
The longer you survive the higher the rewards.
This would result in a kind of leaderboard so a nice way so compete too.
Thanks for feedback
gekaler
I wonder how will it be the viability of it, since all it needs for 90% of the teams to fail is a spawn of 10 of those commanders at once (the ones from the boss fight in blackwood that has HUGE HP). Or maybe starts to spawn 10 of those bosses at the same time. Imagine the mayhem. Nowhere to run, nowhere to hide from its pulsars.
17 minutes - 6000 - T5 loot and 10,000 credits per 100 points
20 minutes - 8000 - T5 Experimental loot
22 minutes and higher - 10000 - 1 GS for every point after kill.
Remember all affects stack.
Loot is found after a kill, as enemy’s should drop a crate or something and it can only be picked up to the corresponding player. Thus the game is consistent and will not STOP.
To make it less of a guard fest, they could mix it up, where some waves would be swarms of enemies, and other waves would be just a handful of very tough, or fast enemies. Or throw in a boss after every 10 waves or something.