Would not say that. I tried with the engineer, a mostly purple one with a good adaptive shield build, and u die with an incompetent team. You die last, but u die. Guard may work though, especially if enemy has one primary weapon. Fort Muerto first one can be soloed well in a recon, others i dont know.
T-rex mk2 with HB can solo most missions with implant r13-1 that don’t involve capturing a beacon if that helps. Use that ship for most PvE’s
Nice. Unluckily my guard tree is a mess.
I think we are arguing semantics here a bit…
Guys, I am well aware which SHIP tiers go with what ranks, as I hope most people on the forums are.
In my previous post, when I said “Tier 1-3 PVE” I was referring to the actual levels/difficulty/order of the missions, in which case there are 3. We all know that people refer to these MISSIONS as Tier 1-3 in-game, even if the SHIP tiers/ranks are assigned to them differently. It even tells you in-game exactly what Rank ships are useable (not just recommended, but necessary). You can call it what you want… I’m not sure why everybody assumed I or anybody else did not know what ship ranks go with what ship tiers lol.
Now we just have more confusion because people are talking about doing Tier 1, 3, and 5 PvE missions, referring to the top useable Tier of a ship in every mission, with no regard for the bottom. :00777:
In case I was not clear previously:
Tier 1 PvE Mission = Tier 1 (Ranks 1-3) Ships
Tier 2 PvE Mission = Tier 2-3 (Ranks 4-9) Ships
Tier 3 PvE Mission = Tier 4-5 (Ranks 10-15) Ships.
Now to back-up a point when I was referring to doing missions with the lower ranks/tiers in a given mission. For one, you can always use a Guard or Engineer (as stated previously). A Rank 10 Jericho Guard or similar Rank Empire Engineer are very efficient at the task. For example, it is highly effective to use an Empire Garm Engineer (with MKII upgraded modules… don’t fly stock MK1 if you can help it, as it will cost you a LOT more credits losing over and over again instead of just investing a little into a decent ship build ) to do the PvE missions for Tier 4-5 ships. Similarly, the Jericho Tormentor Guard will be able to take a pounding while keeping the crowds of bots under control (especially since it has a module that gives more damage resists based on the quantity of lock-ons the ship gets on it) and using EM torpedoes to help with objectives. It’s a lot harder with any other ship class, I’m not going to lie there.
Once you upgrade your modules and get comfortable with the missions, it’s definitely possible to fly them using other classes, such as Command or Tackler or even Covert Ops, it will just take some getting used to, and still not as fast and easy as with a Guard or Engineer (most of the time). LRF’s can be a fantastic choice for destroying objectives while the rest of the team keeps the bots in check, however not being properly equipped will obviously result in getting swarmed and massacred by bots, while only tickling the objectives with a semi-useless module like the Jtorp (for PvE anyway). I have actually seen people practically solo the hardest PvE missions with ELRFs using the right build (as many of you have also).
Why did I not mention Federation here? Sure, they have decent Guards and Engineers also, but they are just squishy-er in comparison to Empire and Jericho, and you really need to gear/upgrade them right to be as Ace-friendly… I tested this theory extensively on myself lol.
The key point to take away from this is that some ships simply do better in PvE than others, while technically ALL ships can be used with the right gears and player skills. Some ships generally do better in PvP (in capable hands). It’s just a way of life and something that brings a little diversity to the game… definitely not a problem.
I’m at that point where I feel like I can bring any Tier 3 ship on a mission, and the shear amount of purple modules I have stocked-up make them easy to complete with literally any ship and all but solo. Obviously I’m mostly flying Premium ships on lower tiers for the extra free synergy and credits even though there are better unlocked ships at the respective tier, but I have been able to fly them with one other person using ECMs, Recons, and literally every other class of ship just for fun.
On the highest tier PvE missions I have been able to successfully fly a well-equipped Rank 10 Recon, Covert Ops, and Tackler, however it was flat-out easy to use any Guard or Engineer with just one other person on my team using a similar ship and knowing what they were doing. Along those lines, my wife unlocked the Naga and flew the thing practically stock (MK1 modules) while I was leveling some of my other ships, and even mostly stock, that ship is just a monster for PvE with all of those drones and heals. I helped her unlock her Naga by breezing through the missions a few times on a Patriarch and Mammoth, then she helped me with her ships unlock my own (at least to get the daily x2). We often got teams where the bottom 2 had less than 1K efficiency for the entire mission and we both ended with 3-8K.
Oh, and I <3 Duplicators lol… sometimes it’s the “I win” button, and easy to craft too! :fed011:
NOTE: The Fed T-Rex MKII is probably an exception to the rule… Tier 1-3 Fed Guards generally require more skill and planning to use than later, or possibly just that by that point most people learn the game well enough and there are just flat-out more passive slots by Rank 10 to build a much stronger ship to begin with.
Nobody but you uses that nomenclature. Most people I know call them easy, normal, hard, or T1, T3 and T5.
I want T6 option or a new difficulty: Impossible or Insane!
I want T6 option or a new difficulty: Impossible or Insane!
Secret Projects only!
If I haven’t read over something I think I’m the first to respond about fuel.
@OP: You obviously haven’t been to the frontier sector yet where fuel is extremely hard to find. Gathering it in the easy sectors is a blessing from the developers.
You obviously pay to warp from station to station instead of traveling through. Once you reach Tier 4 you now have ships that are able to travel completely through invasion and paying to warp from station to station becomes exorbitantly high. When you travel through warpgates in Invasion it consumes a lot of fuel.
TLDR:
Fuel is important in later gameplay. I have even traded for fuel or destroy other players for fuel. Don’t be caught without it.
If I haven’t read over something I think I’m the first to respond about fuel.
@OP: You obviously haven’t been to the frontier sector yet where fuel is extremely hard to find. Gathering it in the easy sectors is a blessing from the developers.
You obviously pay to warp from station to station instead of traveling through. Once you reach Tier 4 you now have ships that are able to travel completely through invasion and paying to warp from station to station becomes exorbitantly high. When you travel through warpgates in Invasion it consumes a lot of fuel.
TLDR:
Fuel is important in later gameplay. I have even traded for fuel or destroy other players for fuel. Don’t be caught without it.
Fuel is really easy to find in the frontier. 'cept Fort Muerto.
Fuel is really easy to find in the frontier. 'cept Fort Muerto.
I once spent 20 minutes… Jericho sector is really the only one that’s easy to find
Fuel is easy to find in any sector,just look for destroyed cargo ship or pirate turrents theres always one fuel cell there.
I once spent 20 minutes… Jericho sector is really the only one that’s easy to find
Fed: Directly opposed to the gate that goes to fed space, near destroyed cargo ship close to pirate turrets
Jericho: Near destroyed cargo ship close to pirate turrets, near side of large central asteroid if you warp in through Jericho space
Empire: Near destroyed cargo ship in front of and below Fort Muerto gate.
Fed: Directly opposed to the gate that goes to fed space, near destroyed cargo ship close to pirate turrets
Jericho: Near destroyed cargo ship close to pirate turrets, near side of large central asteroid if you warp in through Jericho space
Empire: Near destroyed cargo ship in front of and below Fort Muerto gate.
Thanks for the info but can you post it on Finntel with the grid number?
Thanks for the info but can you post it on Finntel with the grid number?
Not a bad idea. 'cept I’m too lazy to get back in game and check, since [farming invasion has been nerfed](< base_url >/index.php?/topic/25979-so-about-that-nerf-to-farming-in-invasion/).